Feedback:
Vault 15
Now the challange is very good for experienced, well equipped group. The only problem is that loot from V15 is WAY too shitty when you compare it to the challange.
I mean: If you were equipped in a stuff that you can loot from V15 (metal armors, tommy guns?), then you would NEVER be able to clear that area out.
So what I think should spawn in there:
Level 1
- Stuff WITH bonuses: Laser Rifle, Pancor, Avenger, LSW, Mega Power Fist, Improved Flamer,
- Stuff WITHOUT bonuses: H&K G11E, .223 Pistol, Luisville Slugger, Super Sledge
- All kinds of ammo (but NOT rare ammo) + medkits, drugs, caps etc.
Level 2
- Stuff WITH bonuses: CA, Bazooka, Plasma Rifle, P90, XL
- Stuff WITHOUT bonuses: Brotherhood Armor, NCR Armor, Enclave Armor, Pulse Pistol, Gauss Pistol, Gatling Laser, Bridgekeeper Robes, Lil Jesus
- All kinds of ammo + small amounts of Gauss and Caseless ammo + motion sensor Field Medkit, Expanded Locpicks, Jet Antidote etc.
Ofcourse the amount of items that spawn should be rather small, so we dont end up with mountains of items month after wipe.
NPC's in Warehouse and V15:
I think there should be few NPCs that wear Combat Armors (I like the bald dude in CA model. He could be some kind of boss).
Dudes in CAs would be weaker against lasers but way stronger against normal damage. This way you would have to get different builds (Normal AND Laser based builds) in your team to clear the "dungeons" out.
Bugs:
There is minor bug considering animations. The NPC's in WH and V15 seems to have missing death animations, as they sometimes change into the "Flaming Ghost" thingy.