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Topic: Changelog 09/03/2014  (Read 15604 times)

cubik2k

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Changelog 09/03/2014
« on: March 09, 2014, 09:48:20 am »
Changelog 09/03/2014

- 4.7mm Caseless Ammo - DR mod changed from -20 to -15,
- HK G11 damage increased from 10-20 to 21-34, burst increased from 5 to 9 bullets,
- HK G11E damage increased from 13-23 to 27-41, burst increased from 7 to 9 bullets,
- changed HK G11/HK G11E mag capacity from 50 to 45,
- Phazer damage changed to EMP, ammo changed from SEC to MFC
- Plasma Rifle has +5 critical roll bonus now,
- Swing and thrust modes for melee weapons are now different; Thrust costs +1 AP but works as armor piercing attack; Swing is not changed.
- Knockback perk for melee weapons fixed,
- Some doors have now HP and require multiple explosives to be destroyed (currently only one inside Ruined Bunker, more in the future);
- Slags enemies added, replaced deathclaws in warehouse and enemies inside V15,
- Changed loot inside Warehouse basement and Vault 15 to weapons/armors with bonuses,
- Changed behaviour of Desert Hunters to a bit less aggressive,
- Renegades carry Super Stimpaks and Combat Armor Mk2 now,
- Lowered stats of some Clothes to LA/LAmk2 stats,
- Added NCR Combat Helmet, replaced Mirrored Shades with it wherever it spawned with NCR COmbat Armor,
- Added a possibility to equip companion with Desert Combat Armor/Helmet and NCR Combat Helmet,
- Added new faction names proposed by players.
- minimum level required to find new encounter (3+ players) changed from 12 to 9 (same as with caravan quest),

Changes to Ruined Military Base:
- added new Sentry Bots, changed weapons and stats of other bots,
- boss added,
- many changes with doors and lockers,
- extended the area where the location can spawn (also added info where it spawned),
- bug with TB and elevators fixed,
- some keys will disappear after use.
- fixed a bug with dead body's location in case it was entered with a vehicle,
- added some music.

Changes to Stranded Ship quest:
- added a special Mr Handy enemy (boss) on level 3,
- changed loot in some boxes (random items with bonuses possible).

Changes to Gunrunner Quest:
- mutants improved, added a special Super Mutant (boss),
- changed loot in some lockers (random items with bonuses possible),
- experience reward increased to 4000xp.

Run updater to get new graphics file (updated reloaded002.zip file).

Margaux

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Re: Changelog 09/03/2014
« Reply #1 on: March 09, 2014, 09:59:34 am »
- Slags enemies added, replaced deathclaws in warehouse and enemies inside V15,
- Changed loot inside Warehouse basement and Vault 15 to weapons/armors with bonuses,

Great!

Corax

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Re: Changelog 09/03/2014
« Reply #2 on: March 09, 2014, 10:04:34 am »
Nice update, but...
- Added NCR Combat Helmet, replaced Mirrored Shades with it wherever it spawned with NCR COmbat Armor,

where can Mirrored Shades be founded/obtained? If it isn't with NRC armor in SE?

Charlie

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Re: Changelog 09/03/2014
« Reply #3 on: March 09, 2014, 10:26:12 am »
where can Mirrored Shades be founded/obtained? If it isn't with NRC armor in SE?

I think mirrored shades just got an increase in value

Strike

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Re: Changelog 09/03/2014
« Reply #4 on: March 09, 2014, 11:28:41 am »
Good changelog with many changes, but still few important changes are missing like 2AP TB shooting, new implants and dungeons.
« Last Edit: March 09, 2014, 12:14:43 pm by Strike »

Shamessa

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Re: Changelog 09/03/2014
« Reply #5 on: March 09, 2014, 11:29:29 am »
nice changes - especially for G11 weapon!
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Corax

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Re: Changelog 09/03/2014
« Reply #6 on: March 09, 2014, 11:38:59 am »
Good changelog with many changes, but still few important changes are missing like 2AP TB shooting for example.
i think it is too significant change to be implemented without the wipe

Sperber

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Re: Changelog 09/03/2014
« Reply #7 on: March 09, 2014, 12:56:30 pm »
Knockback kinda ruins the mega power fist.

Also could it be possible that warehouse slags have (built in?) motion sensors?

i think it is too significant change to be implemented without the wipe

The only difference would be that fast shooters have no need to rely on -AP weapons anymore.
You don't need a wipe for that. Maybe the damage bonus of fast shot could be changed to +10 or to +5 crit chance as a compensation.

duki

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Re: Changelog 09/03/2014
« Reply #8 on: March 09, 2014, 04:17:13 pm »
nice update  8)

carnack

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Re: Changelog 09/03/2014
« Reply #9 on: March 09, 2014, 07:02:55 pm »
this patch is a big dissapointment for me, no solution for the big problems even though they could take much less work

+ for the additional content and boosts for g11

MacReady

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Re: Changelog 09/03/2014
« Reply #10 on: March 09, 2014, 07:12:06 pm »
Vallout 15  !  400 hp x 6 and the regeneration of ncp there are ridiculas only dead bodys of players , i went ther with dentiro
and i had PA set gatling one of the best in server with stats wow. i killed 2 died comed again grabed stuff denito dead (CAmk2 gatlig as well) 325 hp he hadm. His dead im shooting last one on level 1 AND im going for looot , in the room buged ncp (didint moved from there, 3 series with criticals and i was in pa taken 1 super stim 4th brust form (girl) with one hand brust = dead ! lols

U need like 5 -6 people to go there and there is no way somebody wont die, so i think its only for ultra V beacue they can go there in 10 people and realy uber this place but with 2-3 almoust imposible AND BTW i had 3 campanions in CA mk2

all dead i mater of 3-4 second.

one more thig i Was in military base 11:19 nothing changed there.

King Kong anin't got shit on me!

Ed Wood

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Re: Changelog 09/03/2014
« Reply #11 on: March 09, 2014, 07:31:31 pm »
haha i told you people i can smell the stench of nerf! :D
"- Swing and thrust modes for melee weapons are now different; Thrust costs +1 AP but works as armor piercing attack; Swing is not changed.
- Knockback perk for melee weapons fixed,"

oh well remove melee this is the best you could possibly do... if you ask me!

Henry

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Re: Changelog 09/03/2014
« Reply #12 on: March 09, 2014, 08:15:12 pm »
I went to v15 with 5 friends. It was easy, but i admit 2 of us died in the process so i'm glad it's a decent challenge. Easier than Ares though. Got something good but i don't know what. And by "military base", i think is meant the new SE with the big vault door, guarded inside by sentry bots. (Not Mariposa, or Sierra, or Enclave base.)

Good update!

jamesfett

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Re: Changelog 09/03/2014
« Reply #13 on: March 10, 2014, 06:59:32 am »
Knockback kinda ruins the mega power fist.

Also could it be possible that warehouse slags have (built in?) motion sensors?

i think it is too significant change to be implemented without the wipe

The only difference would be that fast shooters have no need to rely on -AP weapons anymore.
You don't need a wipe for that. Maybe the damage bonus of fast shot could be changed to +10 or to +5 crit chance as a compensation.

knockback destroys the mega powerfist, the idea of melee is to get close not push baddy big sigh

Kilgore

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Re: Changelog 09/03/2014
« Reply #14 on: March 10, 2014, 07:14:48 am »
Yeah, yeah, knockback kinda ruins melee, so why there were neverending complaints about not working knockback weapon perk in the first place? ;)

IAnd by "military base", i think is meant the new SE with the big vault door, guarded inside by sentry bots. (Not Mariposa, or Sierra, or Enclave base.)
Yes, that's correct.