What would do the troll I am to balance TB combat:
- disable "free" first attack, you start turn without the AP that costed first shot
- disable -1 ap cost bonus in TB only (single AND burst)
- change FA cooldown in an amount of turns instead of timer (only adapted to RT)
- nerf turbo plasma rifle (normal ap cost, no more hidden critpower bonus)
- no more forced encounter with car
- show number of players inside TB trap before entering, like "you gonna enter encounter with xxxxxxx inside, enter? go back?"
- increase reload ap cost to 3, 1 with quick pockets (like in rt)
- disable double turn (when high PE and low PE are in same combat), high PE should only make you play sooner
- put a 2 ap cost to swithing slots
I think this would solve many problems, at least I hope.
I think if your TB only you should only have to battle in TB while in the wastes.
if you come across a RT encounter you have the choice to join.
if your RT only, you have the choice to enter TB.
+1