TC :
i dont like this but i would like to see more TC windows, it brings one hour of almost intense pvp instead of some gangs taking empty cities during night
New PVP location for everyone :
we have NR and WH as pvp locations which are fine, maybe some small change would be good, to dungeons just add some loot to be worth it and some mobs or rework (rares, adv/uniqs, drugs, ss, rare ammo, implants)
*Militia :
i dont really care about militia, TC locker loot is enough reward for taking town
Companions :
i suggest to nerf companions (stats) and longer respawn (5mins for ex.)
Slaves :
should be completely removed, they are only used to abuse private mines or in pvp, there is not any normal use of them
Bank :
- No interests from banks ! Why ?
because they would destroy economy, mabye 0.1% per day without any annoying limit, its really almost nothing and would make bank useful
Wipe server and start new session
+1, i dont like sessions, whats the point of playing when you will loose all stuff every few moths.. but now is wipe really needed to make som big chances in private mines, single shots, ecnonomy which was destroyed by high interests, pve etc..
i also suggest to remove slaves digging after wipe because it destroyed whole pve and economy, game with private mines and slaves digging is just about trade runs and crafting and whole pve was not worth it, faster respawn of resources in private mines so mining manually would be worth it and increase resources from science to make PvE encounters worth to farm
and also 2 minimum ap per single shot, i think all those changes should be made together with wipe since private mines and slaves already destroyed all fun on server, everyone have milions of caps, rares, crafted items, pve not worth it.. so there is nothing to do
pvp balance looks fine except 1ap single shots in TB
edit : and one more suggestion which needs wipe, mojuk was already talking about it, limit hp and resist implant to 1 per character instead of 2 ! it makes really HUGE difference