April 26, 2024, 10:34:48 pm
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Topic: Changelog 16/02/2014  (Read 23246 times)

cubik2k

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Re: Changelog 16/02/2014
« Reply #15 on: February 16, 2014, 10:50:15 pm »
You can meet Desert Hunters in areas:

West-North-West from Hub
North-West from Junktown
North-North-East from Necropolis
a little to North from line NCR-V15
between NCR/BH

New dungeon you can find in desert/mountain areas
« Last Edit: February 16, 2014, 10:53:08 pm by cubik2k »

howtonarf

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Re: Changelog 16/02/2014
« Reply #16 on: February 16, 2014, 10:50:23 pm »
im guessing this is related to the update but i just dropped into a random encounter with no one else in it and it was in real time and i got killed pretty quick even though i double checked that i had turn based selected. for reference it was a mountain encounter with a cave, the enemy was marauders just a little bit north west from ncr

Kaaon

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Re: Changelog 16/02/2014
« Reply #17 on: February 16, 2014, 10:55:30 pm »
3 strength and 300% skill enough to shoot the eyes hit 95%. Or do you want universal soldier under all classes at the same time?
there was topic about it on forum, you didnt posted anything http://forum.fonline-reloaded.net/index.php?topic=4524.0

and your math is probably wrong..
3 ST, 300% EW skill, sharpshooter, 10 perception on 48 hex range into eyes without long range weapon perk = 60% hit chance, really epic hit chance with all those stats maxed stats
« Last Edit: February 17, 2014, 07:17:11 am by Seki »

Kilgore

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Re: Changelog 16/02/2014
« Reply #18 on: February 16, 2014, 11:03:07 pm »
Btw one file wasn't updated before so you can have flameboy instead of red robes.

Run updater again to fix this issue.

VesperCore

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Re: Changelog 16/02/2014
« Reply #19 on: February 16, 2014, 11:08:27 pm »
Cool, thx.

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carnack

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Re: Changelog 16/02/2014
« Reply #20 on: February 16, 2014, 11:25:22 pm »
dead walkers are eating too much ammo, you have to burst atleast 3 times to kill one, sometimes you meet 6

cubik so the special encounter is only available if you have 3+ ppl in party ?
« Last Edit: February 16, 2014, 11:41:41 pm by carnack »

BB.

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Re: Changelog 16/02/2014
« Reply #21 on: February 17, 2014, 12:06:04 am »
im guessing this is related to the update but i just dropped into a random encounter with no one else in it and it was in real time and i got killed pretty quick even though i double checked that i had turn based selected. for reference it was a mountain encounter with a cave, the enemy was marauders just a little bit north west from ncr
It was someone's RT encounter. He (probably sneak) was inside the cave, that's why there was no nickname.

DocAN

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Re: Changelog 16/02/2014
« Reply #22 on: February 17, 2014, 12:10:55 am »
cubik so the special encounter is only available if you have 3+ ppl in party ?


Desert Hunters are 3+ while SE can apear for 1 player or for party

Dendito

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Re: Changelog 16/02/2014
« Reply #23 on: February 17, 2014, 12:31:36 am »
cubik so the special encounter is only available if you have 3+ ppl in party ?


Desert Hunters are 3+ while SE can apear for 1 player or for party
Are dungeons encs rare like verti or bunker SE?

S.T.A.L.K.E.R

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Re: Changelog 16/02/2014
« Reply #24 on: February 17, 2014, 01:11:26 am »
I dont think anyone could fight desert hunters or that new encounter :P

Strike

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Re: Changelog 16/02/2014
« Reply #25 on: February 17, 2014, 05:54:18 am »
You fixed many problems with this patch, thank you for your hard work!

3 strength and 300% skill enough to shoot the eyes hit 95%. Or do you want universal soldier under all classes at the same time?
Pulse Rifle and 95% chance to hit with 300% skill and 3 strength, nope.
« Last Edit: February 17, 2014, 06:03:43 am by Strike »

plazmafried

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Re: Changelog 16/02/2014
« Reply #26 on: February 17, 2014, 07:23:58 am »
militia is for the 6 gang player controlled towns, simply means gangs must be active to defend their towns, basically 24/7.

hub is a starting zone, no pvp in hub is reasonable, go kill noobs in ncr

Mighty

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Re: Changelog 16/02/2014
« Reply #27 on: February 17, 2014, 08:01:26 am »
Quote
- Changed Pulse Rifle perk from Penetrate to Long Range,
Still I don't understand

and your math is probably wrong..
3 ST, 300% EW skill, sharpshooter, 10 perception on 48 hex range into eyes without long range weapon perk = 60% hit chance, really epic hit chance with all those stats maxed stats
You know about buffout?

KompreSor

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Re: Changelog 16/02/2014
« Reply #28 on: February 17, 2014, 08:57:35 am »

- Militia disabled in all TC towns,

first shot in FO:reloaded's head.

manero

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Re: Changelog 16/02/2014
« Reply #29 on: February 17, 2014, 09:38:33 am »
- Militia disabled in all TC towns,

Awesome, gangs won't terrorize people in the most lame - possible way.
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