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Topic: Changelog 16/02/2014  (Read 23195 times)

cubik2k

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Changelog 16/02/2014
« on: February 16, 2014, 09:55:00 pm »
Changelog 16/02/2014

- Added new dungeon appearing in Special Encounter. Location will be removed after 24 real hours, some challenges and good loot inside (including random implant module),
- Decreased Hit Points of new (those harsh from previous update) encounter groups by 35% and few other minor changes,
- Improved stats of Caravan Leader (Hit Points and resists, also he cannot drop weapon)
- Changed weapons carried by Caravan Guards from Assault Rifle to 14mm Pistol and Combat Shotgun to .223 Pistol,
- Robots and turrets are now vulnerable to EMP ammunition and grenades,
- Increased damage of Pulse Grenade to 150-300,
- Changed shotgun EMP ammo dmg mod from 2/1 to 3/2,
- Changed 4.7mm Caseless ammo: DR from -10 to -20,
- Changed Pulse Rifle perk from Penetrate to Long Range,
- Changed various stats of robots,
- Added encounters with Desert Hunters group,
- Added Desert Combat Armor and Helmet with stats similar to CA but better vs explode,
- Updated description of green shotgun ammunition,
- Changed Bridgekeeper's Robe to red colour,
- Some clothes have improved stats now,
- Fixed a bug where Modoc Raiders would drop V13 suit,
- Changed default ammo type from JHP to AP for some weapons,
- Bank interest disabled,
- Fixed a bug with New Reno Arms basement spawn,
- Changed basement with boxing ring in New Reno for an upcoming event,
- NoPvP mode for Hub Downtown enabled,
- Bug with Fiber Plant, Fruit Plant and Meat Table regeneration hopefully fixed,
- Militia disabled in all TC towns,
- New faction names added: http://forum.fonline-reloaded.net/index.php?topic=45.msg32954#msg32954.


Use updater to get new file (reloaded002.zip).
« Last Edit: February 16, 2014, 10:02:42 pm by Kilgore »

Daryl

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Re: Changelog 16/02/2014
« Reply #1 on: February 16, 2014, 09:59:39 pm »
good update

Barneys

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Re: Changelog 16/02/2014
« Reply #2 on: February 16, 2014, 10:01:51 pm »
 :D

Henry

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Re: Changelog 16/02/2014
« Reply #3 on: February 16, 2014, 10:08:35 pm »
Looks good. Added to Changelogs page on wiki.
« Last Edit: February 17, 2014, 01:52:56 am by Henry »

S.T.A.L.K.E.R

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Re: Changelog 16/02/2014
« Reply #4 on: February 16, 2014, 10:09:12 pm »
Finally desert CA, what about blue?

Spacefucker

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Re: Changelog 16/02/2014
« Reply #5 on: February 16, 2014, 10:09:45 pm »
Changelog 16/02/2014
- NoPvP mode for Hub Downtown enabled,
- Militia disabled in all TC towns,

Killgore, cubik2k, you want to kill the server?
Or are you just afraid of Russian players with follovers and mercs?
Soon, the server will only BBS and pistoleros ...
Wake up before its too late.

Kilgore

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Re: Changelog 16/02/2014
« Reply #6 on: February 16, 2014, 10:15:49 pm »
Both things were suggested again and again by players, so I guess that it's players who want to kill it...

Spacefucker

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Re: Changelog 16/02/2014
« Reply #7 on: February 16, 2014, 10:22:01 pm »
Both things were suggested again and again by players, so I guess that it's players who want to kill it...

if all the noobs will ask ponies and rainbows, then you do this? :)

You're an experienced player should understand what will happen if you do everything asked newbies ...

Kilgore

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Re: Changelog 16/02/2014
« Reply #8 on: February 16, 2014, 10:23:11 pm »
NoPvP was manually set in Hub downtown since some time afaik and there was no disaster, so stop crying over it.

manero

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Re: Changelog 16/02/2014
« Reply #9 on: February 16, 2014, 10:24:00 pm »
You're an experienced player should understand what will happen if you do everything asked newbies ...

And what bad will happen when militia disappear or there will be no pvp at hub downtown?
Bang Bang Smash

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Re: Changelog 16/02/2014
« Reply #10 on: February 16, 2014, 10:35:45 pm »
Why "Pulse Rifle" perk changed with penetration Long range? With a normal build of this rifle, and so it was possible to shoot well ...

 And what prevented the police?

Kaaon

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Re: Changelog 16/02/2014
« Reply #11 on: February 16, 2014, 10:37:20 pm »
- Added encounters with Desert Hunters group,
where we can find those Desert Hunters ?

Kaaon

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Re: Changelog 16/02/2014
« Reply #12 on: February 16, 2014, 10:38:23 pm »
Why "Pulse Rifle" perk changed with penetration Long range? With a normal build of this rifle, and so it was possible to shoot well ...
because it was impossible to shoot eyes at long range with pulse rifle, its weapon for designed for long range

carnack

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Re: Changelog 16/02/2014
« Reply #13 on: February 16, 2014, 10:40:03 pm »
where can i meet the new dungeon ? on all map ?

caravans seem well ballanced now except for the sentry bot and master elite army
« Last Edit: February 16, 2014, 10:43:53 pm by carnack »

Илюха

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Re: Changelog 16/02/2014
« Reply #14 on: February 16, 2014, 10:45:58 pm »
Why "Pulse Rifle" perk changed with penetration Long range? With a normal build of this rifle, and so it was possible to shoot well ...
because it was impossible to shoot eyes at long range with pulse rifle, its weapon for designed for long range

3 strength and 300% skill enough to shoot the eyes hit 95%. Or do you want universal soldier under all classes at the same time?