April 29, 2024, 12:01:09 pm
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Topic: Changelog 09/02/2014  (Read 23536 times)

VesperCore

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Re: Changelog 09/02/2014
« Reply #45 on: February 10, 2014, 03:45:48 pm »
Good update

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Kilgore

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Re: Changelog 09/02/2014
« Reply #46 on: February 10, 2014, 05:32:21 pm »
__________________________________
10/02/2014 Hotfix

- Bug with caravans without encounters hopefully fixed?
- New faction names added, see this thread: http://forum.fonline-reloaded.net/index.php?topic=45.msg32092#msg32092,
- Exp for some critters changed.

Strike

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Re: Changelog 09/02/2014
« Reply #47 on: February 10, 2014, 05:38:56 pm »
Thanks for caravan fix! It's now good to see those hard encounters :D
« Last Edit: February 10, 2014, 05:43:52 pm by Strike »

carnack

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Re: Changelog 09/02/2014
« Reply #48 on: February 10, 2014, 05:44:18 pm »
Pls add limit to caravan so nobody can enter naked.

carnack

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Re: Changelog 09/02/2014
« Reply #49 on: February 11, 2014, 12:14:59 pm »
So after 2 days 90% pvp players stopped using pancor, maybe the nerf was too much ?

Xaviien

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Re: Changelog 09/02/2014
« Reply #50 on: February 11, 2014, 12:26:19 pm »
So after 2 days 90% pvp players stopped using pancor, maybe the nerf was too much ?
Or maybe it was perfect. All top guns should be used pretty much evenly, in different circumstances.

carnack

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Re: Changelog 09/02/2014
« Reply #51 on: February 11, 2014, 12:28:16 pm »
well the problem is that its not reliable now, before when somebody tried to onehex you you could burst him two times with pancor, buying you some time and distance, now if you shoot you will just die because he will run to you and onehex you, which makes pancor useless against any minigun or gatling, doing less dmg and not pushing anybody away

Kaaon

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Re: Changelog 09/02/2014
« Reply #52 on: February 11, 2014, 12:30:28 pm »
So after 2 days 90% pvp players stopped using pancor, maybe the nerf was too much ?
i agree, pancors was nerfed so much
and caravans are impossible with 1-2 players and even if you kill these new npcs caravan leader will die

mackee

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Re: Changelog 09/02/2014
« Reply #53 on: February 11, 2014, 12:55:08 pm »
yea, he should autoflee to worldmap now ;p

carnack

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Re: Changelog 09/02/2014
« Reply #54 on: February 11, 2014, 12:57:05 pm »
not to mention you have to take 3000 ammo for 1 stop of caravan sometimes

mojuk

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Re: Changelog 09/02/2014
« Reply #55 on: February 11, 2014, 12:58:38 pm »
So after 2 days 90% pvp players stopped using pancor, maybe the nerf was too much ?

Players with good builds are still using it and doing just fine. At least they can't 2 (max.3) shot-kill everybody without giving them chance to defend and now have to think how to play, not just spamclick.
« Last Edit: February 11, 2014, 01:02:26 pm by mojuk »
:facepalm

carnack

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Re: Changelog 09/02/2014
« Reply #56 on: February 11, 2014, 01:01:20 pm »
So after 2 days 90% pvp players stopped using pancor, maybe the nerf was too much ?

Players with good builds are still using it and doing just fine. At least then can't 2 (max.3) shot-kill everybody without giving them chance to defend.

lol what, sorry i dont agree, pancor hit tanks (with good builds) for 70-80 dmg and then kept doing less because of adrenaline rush

pancor is front line weapon, it was possible to defend against laser gatling and onehexers with that weapon, now its completely useless against such

i may have only 15 town control battles in my gamelife but that is what i saw and i attended half of those battles as sniper (211 hp and never had problem with pancors)

Furior

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Re: Changelog 09/02/2014
« Reply #57 on: February 11, 2014, 01:03:16 pm »
I think pancor its ok, but stonewall its OP, thats the problem.

Ed Wood

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Re: Changelog 09/02/2014
« Reply #58 on: February 11, 2014, 01:12:08 pm »
not realy considering that nobody have 10 str only maybe melee players!

Furior

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Re: Changelog 09/02/2014
« Reply #59 on: February 11, 2014, 01:13:53 pm »
6 st + buffout + psycho = 80% knockback resis.