Ok so locker in warehouse and reno is an awsome idea, if it's not complicated to place this kind of lockers and some NPC, here is my suggestions :
- First add same content in TC lockers + actual content cause actualy TC lockers are "useless" (maybe +25% increase loot quantity cause actualy it's not enought faced to amount of players involved in a TC).
<= done
- Increase lockers in encounters and caves with more medium top gear.
- Increase chance of special encounters (with reno and warejouse they are useless now and it's should be fun if met those map more often)
- Add locker in tobacco farm (nuka/beer/cigs) + 1 dead body with respawning loot (unique/advanced low tier gear) + hord of respawning wolfs with elder wolfs.
- Add content in lockers in Ghost farm (looting Fruits/Brahmine hides/gecko pelts/fibers) some respawning NPCs (gecko/goldend/elder fire gecko). Add locker in ghost farm underground with lockpick skill needed with chance of unique/advanced low tier stuff, more sources of minerals and some HQ veins. Second entrace to underground behind the house leading near water tank. Respawning inscets NPCs with elder 3d roach in underground.
- Add locker in Theme parks giving cigs/nuka/beer/guma glup beers/rot gut/jet, one grave with unique/advanced low tier stuff. Some respawning raiders with elder raider.
- Add locker with biomed/chemicals/jet canisters/empty hypotermics in water works, add multi high lockpick locker in hangar (fill with shit/codoms/iguana...) and small chance of good amount of high drugs (pshyco/buffout/jet/mentats/radx/rad away) + npc ?
- Add dead body with respawning loot (randoms 70% low/20%medium/7good/3rare) in crater and large hord of ghould with hsome elders ghouls. Maybe increase radiations.
- Add 70% random shitty stuff, 20% advanced/unique medium gear, 8% advanced/unique good gear in golghota's graves, fix blockers on middle cars.
- Add high lockpick locker with : unique/advanced medium gear,mfc/rot gut/sec in junkyard +s mall ammount of respawning elder enclave patrol guards protecting (4 high hp and good geared enclave armors npcs non lootable but good xp, if u kill them u lost karma to enclave).
Later, when dungeon implemented glow/ares reworked, and maybe something done with sierra, warehouse and reno should loot only rare hight tiers (plasma/avenger/pancors unique/advanced) and no more top tier advanced rare gear.