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Topic: Brightnes "modification" and stimpak on ground modification  (Read 7321 times)

Besmrtnik

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Brightnes "modification" and stimpak on ground modification
« on: September 08, 2013, 01:33:15 pm »
I have my monitor on low brightnes 25% becouse I dont like bright screens but problem is when I play fonline in night time(fonline night time) its very very dark for me I cant see shit in enchounter escepialy in urban enchounter, now when I need search junk, this will boost your fonline brightnes even higher

way to do it
fonline folder> find file fonline.cfg > open it with notepad(or any text editor)> find line "light = 50". 50 maximum value in configuraion apliction, but here you can put it for example 100> save file :)  (picure below was shot in 00:00 hours server time)


Super stimpak and nomral stimpak looks like this on ground, and it easier to find them on pile of shit becouse icon is above ground no on ground, and good if you run out of stimpac in middle of tc so you can easily find them on dead bodies which wanished



put file in fonline>data>art>items


This is work of player Horatio taken from 2238 forum


copy files into folder  fonline/data/art/items

« Last Edit: September 09, 2013, 02:58:01 pm by Besmrtnik »

jacky

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #1 on: September 09, 2013, 09:59:32 am »
ugly, on wednersday i will post mine

Besmrtnik

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #2 on: September 09, 2013, 10:29:14 am »
ugly? did that your mother say when you fell out from her?
And you are saying ugly just because I posted it, you must troll my every post, its just your pitiful way of showing miserable you are.


I don't see why this need to be fancy or beautiful... its purpose is to be easier to pick up from pile of loot, because its above it.


I wouldn't mind if you said, I made a better once, I will post it later,
and I am looking forward to see your better looking stimpak :)

jacky

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #3 on: September 09, 2013, 10:44:44 am »
ugly = it doesnt fit fonline word, red cross on white circle.

i have reworked stim or super stim, so u can loot it from pile of junk with out any problem.

and besmietnik, i dont troll ur every post. maby take ur pills because ur paranoia is gaining stronger.


Xeen

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #4 on: September 09, 2013, 12:26:18 pm »
You dont need to do it the complicated way, just hit F1 and check out brightness adjust, you can set it accordingly to the needs of yours.

Besmrtnik

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #5 on: September 09, 2013, 01:06:53 pm »
xeen try to put in on 100? with foconfig.exe or with  "+" button in game,  you CAN'T, maximum is 50, with my way can put it beyond limits

« Last Edit: September 09, 2013, 01:27:04 pm by Besmrtnik »

Besmrtnik

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #6 on: September 09, 2013, 01:45:45 pm »
I said,  I did because its too dark for me, and I needed brighter then capped 50, and I did it because maybe someone have same problem and don't know how to do it.

I said I am used to have my monitor brightnes on around 25% , but then my fonline is even darker. Especialy if its really bright day and sunlight is flashing on my monitor I cant see shit in (fonline night time).

here are examples maybe for you this will be ok becouse your monitor is brighter

this is capped max value = 50



and this is my config light value = 100 , which can only be set by process I mentioned above



you can see in top right corner its (fonline night time ) 02:00 , 2 hours past midnight
« Last Edit: September 09, 2013, 01:47:23 pm by Besmrtnik »

Xeen

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #7 on: September 09, 2013, 02:00:25 pm »
Sorry, didnt know about the limits, i was just suggesting the method, as i used to have similar problems back when i played fallout2.

Mutie

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #8 on: September 09, 2013, 02:26:01 pm »
It is possible to give a bright and custom color to lockers in encounter?

Besmrtnik

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #9 on: September 09, 2013, 02:46:17 pm »
there was modification for that on 2238, there was 3 trianges around lockers, I will now try find it for you, I also used it

Besmrtnik

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #10 on: September 09, 2013, 02:50:21 pm »
here...
http://fodev.net/forum/index.php/topic,25206.0.html
last post on that topic...

but file download expired, I will try to find if I still have it... or someone else how used it can paste it here...

ofc all credits goes to horatio

Besmrtnik

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #11 on: September 09, 2013, 02:58:55 pm »
Updated first post in topic with footlocker

Mutie

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #12 on: September 09, 2013, 03:10:46 pm »
I have not a folder called "items" in data folder, only interface. I have created it and paste files inside. Hope it works. Thank you :)


Ok it works, awesome.
« Last Edit: September 09, 2013, 03:12:57 pm by Mutie »

UbaBuba

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Re: Brightnes "modification" and stimpak on ground modification
« Reply #13 on: September 09, 2013, 07:18:57 pm »
@Besmrtnik - what is this interface? looks cool.

Besmrtnik

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