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Topic: Changelog 05/01/2014  (Read 45237 times)

Kilgore

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Re: Changelog 05/01/2014
« Reply #15 on: January 05, 2014, 10:36:52 pm »
The locker is great idea to make small pvp, but in basement is very bad, to easy to camp with few burster and no way to attack them. They should be upstairs....
We'll see. If it is a problem then I will move it upstairs, no problem. They can't logout there and they still need to go upstairs to leave the location.

Strike

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Re: Changelog 05/01/2014
« Reply #16 on: January 05, 2014, 10:37:58 pm »
I told you! Thanks Kilgore for great another update.

Furior

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Re: Changelog 05/01/2014
« Reply #17 on: January 05, 2014, 10:38:04 pm »
I want server online, and i want it NOW!!!!

Btw, great update.

Roland19

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Re: Changelog 05/01/2014
« Reply #18 on: January 05, 2014, 10:38:30 pm »
The best update ever   :)

dskpnk

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Re: Changelog 05/01/2014
« Reply #19 on: January 05, 2014, 10:41:42 pm »
TC lockers have implants spawn too ?

Sargoth

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Re: Changelog 05/01/2014
« Reply #20 on: January 05, 2014, 10:55:45 pm »
Hello,

I am playing Fonline only for a while so excuse my question.. Where is exactly New Reno Arms and Warehouse basement? From what i found on internet, New Reno Arms should be some store in New Reno.. but i have no idea about Warehouse. And if both places are unguarded, we all know how that will look like... Already strong guys will camp it for implants and become even more stronger - Its hard to fight them now, and will be impossible after they create their implant-buffed new chars with Power Armors. And yeah, bug with .22 hunter ammo reported ages ago still remains..
I love the game, i love events you do and i love your entire work on this.. but this patch gives me a bad feeling, that fighting high-end guys will be even worse now.

Ed Wood

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Re: Changelog 05/01/2014
« Reply #21 on: January 05, 2014, 11:02:10 pm »
Hello,

I am playing Fonline only for a while so excuse my question.. Where is exactly New Reno Arms and Warehouse basement? From what i found on internet, New Reno Arms should be some store in New Reno.. but i have no idea about Warehouse. And if both places are unguarded, we all know how that will look like... Already strong guys will camp it for implants and become even more stronger - Its hard to fight them now, and will be impossible after they create their implant-buffed new chars with Power Armors. And yeah, bug with .22 hunter ammo reported ages ago still remains..
I love the game, i love events you do and i love your entire work on this.. but this patch gives me a bad feeling, that fighting high-end guys will be even worse now.


poor fella! i can totaly understand your feelings. :P but there will be a chance later with dungeons then some of thes places will be deserted cos they cant camp it 7/24

Furior

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Re: Changelog 05/01/2014
« Reply #22 on: January 05, 2014, 11:53:44 pm »
Hello,

I am playing Fonline only for a while so excuse my question.. Where is exactly New Reno Arms and Warehouse basement? From what i found on internet, New Reno Arms should be some store in New Reno.. but i have no idea about Warehouse. And if both places are unguarded, we all know how that will look like... Already strong guys will camp it for implants and become even more stronger - Its hard to fight them now, and will be impossible after they create their implant-buffed new chars with Power Armors. And yeah, bug with .22 hunter ammo reported ages ago still remains..
I love the game, i love events you do and i love your entire work on this.. but this patch gives me a bad feeling, that fighting high-end guys will be even worse now.
Dont start crying, PvP players arent gods with super weapons and stuff, i use regular weapons (I dont like crafting) and can still fight.

Btw, I dont know if its bug or not, but I think Armor and Helmet should be spammed together
« Last Edit: January 06, 2014, 12:15:51 am by Furior »

Kilgore

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Re: Changelog 05/01/2014
« Reply #23 on: January 06, 2014, 12:20:24 am »
DUNGEONS!!! Today is the day....

Placing a footlocker and few deathclaws doesn't make a dungeon.
There is BH Cave minidungeon coming in few days as I promised. I'll add it for testing stuff if it works as I want it to.

Real dungeons will consist of at least several levels and various features.
When these are in game, I'll probably lower a bit chance rate for NRA/Warehouse footlockers. I also need to make some map adjustments.

Ivic777

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Re: Changelog 05/01/2014
« Reply #24 on: January 06, 2014, 02:45:34 am »
Great update, Kilgore. Thats what we needed.  You didnt remove militia, you said in next update... Also you should move lockers upstairs, cuz there will be a lot of camping, and if few guys camp with bursters, you cant do anything. Also if few guys are camping underground, others can wait for them upstairs and 1hex them. It should be like in Ghost town, locker should be outside.
« Last Edit: January 06, 2014, 03:06:07 am by Ivic777 »

jacky

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Re: Changelog 05/01/2014
« Reply #25 on: January 06, 2014, 02:57:51 am »
Or add 2-3more stairs leaders

LeMark

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Re: Changelog 05/01/2014
« Reply #26 on: January 06, 2014, 03:01:30 am »

dskpnk

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Re: Changelog 05/01/2014
« Reply #27 on: January 06, 2014, 04:03:51 am »
I think 70% is a bit too much for rare stuff like PA/vindic etc etc, server will be full o those thing in 2weeks.

If 2% make one item a day, make something like 15% for HQ stuff like PA/Gauss/Vindic and stuff like that.
70% of rare (ranger/enclave/BA...) with stats is good but too much for HQ stuff

Also TC should have same spawn chance as this lockkers cause TC locker a worst than reno/warehouse ones

« Last Edit: January 06, 2014, 04:46:50 am by dskpnk »

Lackey

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Re: Changelog 05/01/2014
« Reply #28 on: January 06, 2014, 04:27:52 am »
- Removed permanent +5 ST bonus from an unlisted quest.

Have you removed the bonus from those who have already completed the quest, or will you fucks continue to have that advantage>

Kaaon

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Re: Changelog 05/01/2014
« Reply #29 on: January 06, 2014, 06:44:12 am »
footlockers should be moved, now you can just camp downstairs and everyone will die during loading time..