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Topic: Changelog 05/01/2014  (Read 45327 times)

Furior

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Re: Changelog 05/01/2014
« Reply #105 on: January 09, 2014, 05:01:06 pm »
So what are deathclaws then?
They are just there because one reason: Play Fallout 1.

If cant still get it, think why there are robots in Sierra.

drot

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Re: Changelog 05/01/2014
« Reply #106 on: January 09, 2014, 05:27:54 pm »
They are just there because one reason: Play Fallout 1.

If cant still get it, think why there are robots in Sierra.

Changed Warehouse in Los Angeles to mini-dungeon, filled with deathclaws and few lockers spawning valuable items.

If you still can't get it, seek professional help.
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Perteks

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Re: Changelog 05/01/2014
« Reply #107 on: January 09, 2014, 06:19:16 pm »
drot, why you crying? You have best dungeon ever, with high difficult and random reward. Just think that other players are npc. Problem solved

drot

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Re: Changelog 05/01/2014
« Reply #108 on: January 09, 2014, 06:44:37 pm »
drot, why you crying? You have best dungeon ever, with high difficult and random reward. Just think that other players are npc. Problem solved
I'm not crying, only suggesting that the deathclaw respawn rate could be increased for a more pleasurable experience.
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Furior

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Re: Changelog 05/01/2014
« Reply #109 on: January 09, 2014, 07:47:46 pm »
omg, i think this guy is 1 IN irl. Warehouse is PvP place. Deal with it.

drot

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Re: Changelog 05/01/2014
« Reply #110 on: January 09, 2014, 08:01:07 pm »
omg, i think this guy is 1 IN irl. Warehouse is PvP place. Deal with it.
Sadly I have to deal with your lack of reading comprehension.
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Wind_Drift

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Re: Changelog 05/01/2014
« Reply #111 on: January 10, 2014, 01:30:40 am »
Nice update...

...but as usual, a handful of regulars whining about little shit.  This is why we can't have nice things.

 :o

gauvaran

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Re: Changelog 05/01/2014
« Reply #112 on: January 10, 2014, 03:10:23 am »
How about adding some shooting NPC like Pashtuur or Mutant to warehouse.

ronillon

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Re: Changelog 05/01/2014
« Reply #113 on: January 10, 2014, 03:30:59 am »
How about adding some shooting NPC like Pashtuur or Mutant to warehouse.
Pashtuur to Waterworks! they are crawling nearby anyway.
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S.T.A.L.K.E.R

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Re: Changelog 05/01/2014
« Reply #114 on: January 10, 2014, 05:11:57 am »
How about adding some shooting NPC like Pashtuur or Mutant to warehouse.
Mutants in waterworks with one of those lockers in reno/warehouse would be fun :D

Strike

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Re: Changelog 05/01/2014
« Reply #115 on: January 10, 2014, 06:54:31 am »
Nice update...

...but as usual, a handful of regulars whining about little shit.  This is why we can't have nice things.

 :o
"The changelog occurred pretty much as we had predicted. Too many updates, not enough to change our minds about dungeons. The details are pointless, the reasons for updates as always, purely hotfix ones."

But I'm pretty sure we see some changes, soon.

jacky

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Re: Changelog 05/01/2014
« Reply #116 on: January 10, 2014, 07:21:48 am »
small dungeon is on the way

Yes mutants to nr and warehouse!!! Give Them gatlings+rocket laumchers+m60.
Or enclave to new reno!!! After it noobs will be happy finally they can Puck up something from locker :)
« Last Edit: January 10, 2014, 09:05:24 am by jacky »

c_hieter

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Re: Changelog 05/01/2014
« Reply #117 on: January 11, 2014, 05:49:02 pm »
does the footlocker refresh/item change effect urban pve footlocker hunters, or just the warehouse.
it would be nice for slobs like me to get power armor (2mm), even at a reduced chance.

Furior

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Re: Changelog 05/01/2014
« Reply #118 on: January 11, 2014, 10:30:45 pm »
does the footlocker refresh/item change effect urban pve footlocker hunters, or just the warehouse.
it would be nice for slobs like me to get power armor (2mm), even at a reduced chance.
Ive loot those lockers lots of time alone, no more team, just me. If you want to get good stuff, you have to risk something. I dont want bluesuits getting PAs, for that you already have special encounters.

Kirkor

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Re: Changelog 05/01/2014
« Reply #119 on: January 14, 2014, 02:31:59 pm »
Changelog 5.01.2014
Added footlockers to New Reno Arms and Warehouse basements (moved upstairs to prevent extreme camping).

this was very bad idea. All I see 90% of time is bluesuit idiots running around whole day and night, trying to loot best shit with NO EFFORT AT ALL. Srsly, implants/PAs spawning in locker, that can be opened by any bluesuit/sneaker idiot? Really?
« Last Edit: January 14, 2014, 02:34:03 pm by Kirkor »