Changelog 5.01.2014- An exploit with caravan having more than ten members hopefully fixed.
- Caravans shouldn't fall into Turn-based encounters anymore.
- Caravan guards will use Combat Shotgun instead of Flamer in order to decrease friendly fire.
- Car prices should be static now.
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New faction names added. - Increased range of Pulse Rifle from 45 to 48.
- Increased range of Gauss Rifle from 50 to 53 and maximum damage from 40 to 45.
- Decreased AP cost of "Little Jesus" by 1 AP and increased damage from 5-14 to 14-21.
- Changed DR Mod of 40mm Grenades from 0 to -15.
- Increased base price of Hypo to 1500.
- Added 2x Broc Flower to RadAway recipe.
- Added a missing hexblocker in Maltese Falcon.
- Removed permanent +5 ST bonus from an unlisted quest.
Added footlockers to New Reno Arms and Warehouse basements (moved upstairs to prevent extreme camping).- Every 10-50 minutes (randomly), each footlocker will delete what's inside and respawn new items:
70% 50% chance to spawn one random armor/helmet from the list: - Advanced or Unique -> Tesla Armor/Helmet, Combat Armor/Helmet, Combat Armor Mk II/Helmet Mk II, Brotherhood/Enclave/Ranger Combat Armor, Bridgekeeper's Robes, Brotherhood Helmet, Enclave Combat Helmet/Helmet Mk II
- without crafting bonus -> Power Armor/Helmet, Hardened Power Armor/Helmet,
70% 50% chance to spawn one random weapon from the list: - Advanced or Unique -> .223 Pistol, Sniper Rifle, Grenade Launcher, Pancor Jackhammer, Improved Flamer, Rocket Launcher, Avenger Minigun, LSW, M60, Laser Rifle (Ext. Cap.), Gatling Laser, Turbo Plasma Rifle, YK32 Pulse Pistol,
- without crafting bonus -> M72 Gauss Rifle, PPK12 Gauss Pistol, Vindicator Minigun, Bozar, YK42B Pulse Rifle,
25% chance to spawn several items like: 2mm EC ammo, 4.7mm Caseless ammo, Hypos, Howitzer Shells, Land mines,
2% chance to spawn a random implant module (probably temporarily);- New Reno Commercial Row, New Reno Arms basement, Warehouse and it's basement are now NoLogOut maps (characters stay in "off" state inside);
- Few minor changes to New Reno Arms,
- Added more aggresive deathclaws to Warehouse,
- Added East/West entrance options to Warehouse.
Notes:As you can see, some necessary bugfixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organised PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed.
New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my todolist is big and you can expect another update very soon