April 27, 2024, 04:33:17 am
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Topic: Crit roll  (Read 4408 times)

Adams

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Re: Crit roll
« Reply #15 on: January 02, 2014, 12:07:03 pm »
Try to stick to the topic please and you jacky try not to post at all thanks.

Perteks

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Re: Crit roll
« Reply #16 on: January 02, 2014, 12:55:50 pm »
Other solution for balancing Plasma rifle and turbo plasma rifle is add them range to 35/37 because right now they are raped by every other weapon on range.

Adams

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Re: Crit roll
« Reply #17 on: January 02, 2014, 01:03:46 pm »
Wont help because laser has got 47. Its more about dmg not the range.

Ed Wood

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Re: Crit roll
« Reply #18 on: January 02, 2014, 01:09:55 pm »
this whole iodea is completely broken!!! armors are completely uselless and you wana make them even more useless??? if you walk into a TB trap and most probably the guy who made it is fast shooter... you are certanly dead if hes not missing atleast 50% of his shoots or crit miss... even then you will be soo worn out that in next turn you are dead... even if you completely use your turn to stim up FA your self....

Flre

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Re: Crit roll
« Reply #19 on: January 02, 2014, 01:22:56 pm »
This thread isn't about "broken tb" ... Its about plasma rifle, which does nearly the same dmg as laser one, but with lesser range and requires additional build improvements.
Less range = you have to be more tanky (HP + 2x toughness)
Aim shot = better crit + Rbte
So its really hard to make build, which will do decent dmg and be able to survive ave doubleburst...

amnesia haze

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Re: Crit roll
« Reply #20 on: January 02, 2014, 05:22:34 pm »
Quote
TB not balanced
yea

Adams

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Re: Crit roll
« Reply #21 on: February 13, 2014, 05:36:50 pm »
BUMP

Kilgore

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Re: Crit roll
« Reply #22 on: March 27, 2014, 10:17:04 pm »
Already done. Will be added also for few weapons in the future.