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Topic: Implants for maps  (Read 2225 times)

Henry

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Implants for maps
« on: December 16, 2013, 02:21:24 am »
Maps have to be good quality, with proper blockers set up, acceptable formats and...*drum-roll* approved by dev team.

Ratio = 1 Implant : 10 maps

Strike

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Re: Implants for maps
« Reply #1 on: December 16, 2013, 05:09:43 am »
Yup, rewards for map creators and for scripts too.

Sperber

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Re: Implants for maps
« Reply #2 on: December 16, 2013, 09:43:21 am »
Good idea.

jacky

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Re: Implants for maps
« Reply #3 on: December 16, 2013, 09:48:35 am »
agree

Adams

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Re: Implants for maps
« Reply #4 on: December 16, 2013, 11:27:07 am »
Sure why not,maybe even +50 critchance.

OskaRus

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Re: Implants for maps
« Reply #5 on: December 16, 2013, 02:19:40 pm »
Most of the maps are empty all the time. (unguarded maps) What use would be the new maps?

Strike

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Re: Implants for maps
« Reply #6 on: December 16, 2013, 02:20:46 pm »
Most of the maps are empty all the time. (unguarded maps) What use would be the new maps?
What I can think now, for dungeons.
« Last Edit: December 17, 2013, 07:21:52 am by Strike »

plazmafried

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Re: Implants for maps
« Reply #7 on: December 17, 2013, 01:35:58 am »
+1 maps are fucking hard to make

jacky

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Re: Implants for maps
« Reply #8 on: December 17, 2013, 07:20:56 am »
Because u are supporting sever.

ElSlayer

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Re: Implants for maps
« Reply #9 on: December 21, 2013, 01:22:44 am »
More progress on development at little downside - some guys gets a little OP in PvP.
Even though I am not a map maker, I agree.

Kilgore

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Re: Implants for maps
« Reply #10 on: December 21, 2013, 05:04:31 pm »
Talking is nice, but how about some actual results.

There were like few attempts of making maps by players since the server was launched. All of them were far from being finished, with errors and blah blah blah. Eventually no one has ever sent me a map for Reloaded that could be put to use.

One can say why I don't help players with that, why I don't make guides, videos and other stuff.
First thing: actually, I've made a guide long ago.
Second thing: I've wasted tons of time to show various people how to make maps, tell them how to improve them, how to correct maps.

Results were so poor that I'm not going to waste another amount of time to teach anyone anything. Almost all that was made and sent to me, eventually has been taken to some other project like fonline2 where those people preach war of hate towards reloaded ever since it was announced. Not that I give much shit about it, if someone has mistaken PvP with development, then it's his own fault.

As far as I know, a guy from Czech FOnline community who was working on FOnline: Equilibrium, faced exactly the same problems long ago and it was one of the reasons why he suspended it.

Well, this is the answer if you've ever wondered why I don't give much support, update my guide etc. For me it's just better to make this by myself; less time wasted, more predictable results and no fuckers making maps from my sketch then taking them to another project.

Still, if one is determined to make maps, it's good. Just remember that you need to invest a lot of time to make good maps.