You could eliminate the need for this lazy button entirely by removing the awful realtime system altogether. Fallout was not made for realtime, hence the reason it was never in Fallout 1 or 2, (or really any good Fallout game whatsoever). Adding some repeat attack button would just make this already terrible idea, (the realtime), even worse. Rapidfire *anything* anyone? or how about some completely nerfed and semi-pointless agility? No? Too bad! fOnline already has them implemented, turning true Fallout fans away in revulsion. Once again, 'realtime' is the problem here as it's about as far from real as it gets- *That* should be peoples focus.