April 28, 2024, 08:47:58 pm
Username:

Password:

Topic: An appeal to reason  (Read 6575 times)

Lackey

  • Posts: 5
    • View Profile
An appeal to reason
« on: September 05, 2013, 04:33:50 pm »
Killgore you have already, with the creation of this server and the implementations of fixes, shown yourself to be a much more competent developer than the entire previous 2238 team.

That being said, there are a few huge issues that have come up and need to be fixed. Especially before the implementation of town control. I will begin explaining these issues in the next few segments:

1. Crafting XP:
Crafting an item should give XP only the first few times. Without this mechanic this happens:

Players craft sharpened poles with a macro for 24 hours and get level 24. Crafting doesn't need a cool down. Crafting lots of things isn't a problem, but getting thousands of XP in mere minutes from crafting the most basic item in the game is a clear problem.

2. "Rare" Cave Loot:
Caves for the first few days had an extremely high chance of having rare loot. The % of drops has been reduced but the damage is irreparably done. Players should not have inventory like this:
http://puu.sh/4jc1Y.jpg
within the first 48 hours of the server. The economy is skewed, the balance is broken; any player that missed out will never be able to compete against those who didn't.

As you will notice, those images and videos are of me and my friends. This is not a cry about us not having the things, or about others having an advantage. We are not egotistical enough to assume that we were the only ones to discover these problems. The FOnline community has shown time and time again its resilience and tenacity. If we discovered these things the rest assured; MANY OTHERS HAVE. You cannot simply hope that players won't take advantage of the system at hand, well, because that's not the type of community this is....

I want this server to be a success, and with it in the hands of devs that are players, that listen to players, I think it can be. So please Killgore for the game to ever have any longevity you need to WIPE THE SERVER and push the town control function back. We already have everything we could want, and others likely do too. There is not much reason to play anymore besides messing with others.

Thank you
« Last Edit: September 05, 2013, 05:50:46 pm by Lackey »

RedneckRage

  • Posts: 36
    • View Profile
Re: An Appeal to Reason (repost)
« Reply #1 on: September 05, 2013, 05:17:23 pm »
Wipe is a bit radical imho. I can clearly see the advantage of the early cave explorers, however it's not such a big deal in a matter of 1-2 weeks the rest will most likely catch up (although it somewhat hurts to see power armours and such already).

The exp for crafting section, I fully agree with.

Heartquake

  • Posts: 33
  • In control.
    • View Profile
Re: An appeal to reason
« Reply #2 on: September 05, 2013, 05:27:16 pm »
Players craft sharpened poles for 24 with a macro for 24 hours and get level 24.

Yeah, I want to see your auto clicker choose perks.. everything taken in consideration it is much, much faster to level up manually. Still experience restriction for basic items could come in handy, because that is nothing compared to what you can do with fibers in base and crafting rope.

within the first 48 hours of the server. The economy is skewed, the balance is broken; any player that missed out will never be able to compete against those who didn't.

Oh please, some rare items that will wind up in player bases as decorations or eventually get used up by fighting are not going to break economy, neither have an impact of the ability to compete. You should be more worried about the cap amount that is distributed by traders, now that affects economy, but it doesn't hurt anybody.

Tomowolf

  • Posts: 95
  • "You rules really begin to annoy me..."
    • View Profile
Re: An appeal to reason
« Reply #3 on: September 05, 2013, 05:33:54 pm »
There was never any economy or balance on any FO server, don't expect it 2 days after launch of a "reloaded" server whic needs some work to do.
In game nick : ****.

Lackey

  • Posts: 5
    • View Profile
Re: An Appeal to Reason (repost)
« Reply #4 on: September 05, 2013, 05:43:57 pm »
Wipe is a bit radical imho. I can clearly see the advantage of the early cave explorers, however it's not such a big deal in a matter of 1-2 weeks the rest will most likely catch up (although it somewhat hurts to see power armours and such already).

The exp for crafting section, I fully agree with.

Come Friday, the first set of town control begins. When a squad of 10 in PA/Enclave armor claim a town, nobody will be able to contest. It simply spirals down from there.

Lackey

  • Posts: 5
    • View Profile
Re: An appeal to reason
« Reply #5 on: September 05, 2013, 05:48:45 pm »
Players craft sharpened poles for 24 with a macro for 24 hours and get level 24.

Yeah, I want to see your auto clicker choose perks.. everything taken in consideration it is much, much faster to level up manually. Still experience restriction for basic items could come in handy, because that is nothing compared to what you can do with fibers in base and crafting rope.

within the first 48 hours of the server. The economy is skewed, the balance is broken; any player that missed out will never be able to compete against those who didn't.

Oh please, some rare items that will wind up in player bases as decorations or eventually get used up by fighting are not going to break economy, neither have an impact of the ability to compete. You should be more worried about the cap amount that is distributed by traders, now that affects economy, but it doesn't hurt anybody.


You really have no arguments.
1. "yeah, well you have to check back in to select a perk every few hours. Plus there is more xp to be made exploiting fibers"
There is no need for a retort from me.
2. "A few rare items won't make a difference in 2 weeks"
Come tomorrow when the first set of town control begins you will realize how wrong you are when you try and contest a group in full enclave/PA. It spirals out of control once a faction has taken control of the good towns.
« Last Edit: September 05, 2013, 05:51:14 pm by Lackey »

Smalltime

  • Posts: 10
    • View Profile
Re: An appeal to reason
« Reply #6 on: September 05, 2013, 06:09:24 pm »
I just want to state, that video was a parody on how easy it is to level from low level crafting. I'm not personally a fan of that style of leveling, aside from how it could possibly benefit a noncombat character.

Fafnir

  • Posts: 33
    • View Profile
Re: An appeal to reason
« Reply #7 on: September 05, 2013, 06:11:38 pm »
I agree that caves are a problem. I don't mind finding Turbo Plasma Rifle and Power Armor in them, but they need to be guarded by very strong critters. Finding such items in a cave guarded by rats is simply ridiculous. I doubt that anything will change though.

DocAN

  • Administrator
  • Posts: 795
  • Testing FO: Reloaded
    • View Profile
Re: An appeal to reason
« Reply #8 on: September 05, 2013, 06:24:56 pm »
Players craft sharpened poles for 24 with a macro for 24 hours and get level 24.

Yeah, I want to see your auto clicker choose perks.. everything taken in consideration it is much, much faster to level up manually. Still experience restriction for basic items could come in handy, because that is nothing compared to what you can do with fibers in base and crafting rope.

within the first 48 hours of the server. The economy is skewed, the balance is broken; any player that missed out will never be able to compete against those who didn't.

Oh please, some rare items that will wind up in player bases as decorations or eventually get used up by fighting are not going to break economy, neither have an impact of the ability to compete. You should be more worried about the cap amount that is distributed by traders, now that affects economy, but it doesn't hurt anybody.


You really have no arguments.
1. "yeah, well you have to check back in to select a perk every few hours. Plus there is more xp to be made exploiting fibers"
There is no need for a retort from me.
2. "A few rare items won't make a difference in 2 weeks"
Come tomorrow when the first set of town control begins you will realize how wrong you are when you try and contest a group in full enclave/PA. It spirals out of control once a faction has taken control of the good towns.

1. I have seen ragging bot users
2. Chance to find rare items is low, also there is no APA in game.

DocAN

  • Administrator
  • Posts: 795
  • Testing FO: Reloaded
    • View Profile
Re: An Appeal to Reason (repost)
« Reply #9 on: September 05, 2013, 06:28:07 pm »
Wipe is a bit radical imho. I can clearly see the advantage of the early cave explorers, however it's not such a big deal in a matter of 1-2 weeks the rest will most likely catch up (although it somewhat hurts to see power armours and such already).

The exp for crafting section, I fully agree with.

Come Friday, the first set of town control begins. When a squad of 10 in PA/Enclave armor claim a town, nobody will be able to contest. It simply spirals down from there.

PA is extra rare, i doubt to see 10 PA gang in next months. Also there is no APA in game

Smalltime

  • Posts: 10
    • View Profile
Re: An appeal to reason
« Reply #10 on: September 05, 2013, 06:29:52 pm »
Botting is pretty deplorable. Using a macro is less so, though is still deplorable. It's the level that these games reduce players to, though. Everyones just trying to get that little edge by any means, as we've seen in all other incarnations where the best factions usually get to the top by using exploits (hinkley dismantling (2238,) hyperboloids and mines in novarro (TLAmk2,) etc etc.)

Uwierz

  • Posts: 21
    • View Profile
Re: An appeal to reason
« Reply #11 on: September 05, 2013, 06:42:24 pm »
Quote
Crafting an item should give XP only the first few times. Without this mechanic this happens:
- ARE YOU SERIOUS? 25exp is like rat ammount... I am playing first time in Fonline but crafting in here is really nice thing. Why not? You need at least 50% repair skill and there are more restrictions to craft some its, get prof so far i know, besides -if you wil not take perk at 3th lvl and wai to 6th lvl you will have only one to choose not two, but i can be wrong. I am wrong?

Lackey

  • Posts: 5
    • View Profile
Re: An appeal to reason
« Reply #12 on: September 05, 2013, 06:43:02 pm »
Quote from: DocAN link=topic=257.msg1835#msg1835 date=1378405496

1. I have seen ragging bot users
2. Chance to find rare items is low, also there is no APA in game.
[/quote

You are missing the point entirely. I am saying that this kind of stuff is wrong. This is why I made the thread. The fact is; that as long as exploiting is possible, it will happen.

Are you too clouded by your smug air of superiority to see that we are in agreement?

Lackey

  • Posts: 5
    • View Profile
Re: An appeal to reason
« Reply #13 on: September 05, 2013, 06:47:32 pm »
Quote
Crafting an item should give XP only the first few times. Without this mechanic this happens:
- ARE YOU SERIOUS? 25exp is like rat ammount... I am playing first time in Fonline but crafting in here is really nice thing. Why not? You need at least 50% repair skill and there are more restrictions to craft some its, get prof so far i know, besides -if you wil not take perk at 3th lvl and wai to 6th lvl you will have only one to choose not two, but i can be wrong. I am wrong?

we are talking 25 xp multiple times a second. 50 xp a second, in a minute its 3000xp, in an hour its 180000xp.... I hope it makes sense to you now.

Lackey

  • Posts: 5
    • View Profile
Re: An Appeal to Reason (repost)
« Reply #14 on: September 05, 2013, 06:49:57 pm »
Wipe is a bit radical imho. I can clearly see the advantage of the early cave explorers, however it's not such a big deal in a matter of 1-2 weeks the rest will most likely catch up (although it somewhat hurts to see power armours and such already).

The exp for crafting section, I fully agree with.

Come Friday, the first set of town control begins. When a squad of 10 in PA/Enclave armor claim a town, nobody will be able to contest. It simply spirals down from there.

PA is extra rare, i doubt to see 10 PA gang in next months. Also there is no APA in game

Enclave armor is different than APA. It is similar to brotherhood armor in stats, but better. It looks like Chitin Armor MK2 while equipped from TLA mk2.2
« Last Edit: September 05, 2013, 07:39:14 pm by Lackey »