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Topic: Changelog 17/11/2013  (Read 12652 times)

Kilgore

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Changelog 17/11/2013
« on: November 17, 2013, 11:11:27 pm »
Changelog 17/11/2013

- Added a new vehicle - Chryslus Motors Corvega - 3d model made and rendered by Prowokator. Available at Gas Station for mere 200.000 caps,
- Grenade Launcher, Grenade Pistol and 40mm Grenade added to Fixboy (requires SG(1) and SG(2) profession) and Small Guns traders,
- Decreased time of Caravan leaders waiting in town,
- Caravan should take players even with combat timer on,
- Profit from bank interest limited to 5.000 bottle caps every time it is calculated,
- Guards in encounters will not shoot players that are too close, but they will push them away instead,
- Added fiber plants in Hub,
- Lit flares are stackable now,
- Hunting Rifles use .223 ammo now,
- .22 ammo removed,
- Companions can be told to use Bridgekeeper's Robes,
- Removed additional replication timer after Dynamite/C4 explode inside inventory,
- Added new faction names.
- Fixed a bug which caused all Locks to be used when installing it on a car,
- Fixed a bug where making a construction site would remove Vertibird,
- Dialogue and map fixes.

Run Updater to obtain new graphics (refreshed reloaded001.zip file).

If you don't have updater yet, use this one (put this inside your client directory):
http://www.fonline-reloaded.net/files/Updater.exe
Updater server: play.fonline-reloaded.net
Port: 4040

My comment on these changes:
Adding stuff - for more variety, as always.
Some improvements of caravans, more coming.
Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward.
Guards not shooting everyone standing next to them should fix problems with spawning in encounters.
Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed.

My to-do list is larger but some things took more time than expected. There are many changes coming soon.. mostly new stuff and possibilities.
« Last Edit: November 17, 2013, 11:13:56 pm by Kilgore »

Chance

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Re: Changelog 17/11/2013
« Reply #1 on: November 17, 2013, 11:20:21 pm »
Nice! Great update! Thx

Kaaon

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Re: Changelog 17/11/2013
« Reply #2 on: November 17, 2013, 11:28:47 pm »
- Decreased time of Caravan leaders waiting in town,
Good and bad change..
Less time spent waiting for deport but even harder to find caravan master  :( . You can still kill some monsters around town/do something other to spent your time during waiting for deport. Anyway, cant wait to see other caravan changes coming.

- Profit from bank interest limited to 5.000 bottle caps every time it is calculated,
Pointless, you can make another account on alt.. its just annoying wasting of our time cuz now we have to use multiple bank accounts.

other changes are nice, good job !

kill n die

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Re: Changelog 17/11/2013
« Reply #3 on: November 17, 2013, 11:30:43 pm »
So if i make 100 characters for 100 bank accounts i will get 500k daily?...

What doesn't kill you,makes you stronger...

Kaaon

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Re: Changelog 17/11/2013
« Reply #4 on: November 17, 2013, 11:33:29 pm »
So if i make 100 characters for 100 bank accounts i will get 500k daily?...

If you would have 1 milion caps on every bank account then yes. Its limited, not fixed to 5k for every account.

so nothing changed, just use multiple bank accounts if you got more then one milion caps
« Last Edit: November 17, 2013, 11:36:21 pm by Seki »

Kilgore

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Re: Changelog 17/11/2013
« Reply #5 on: November 17, 2013, 11:40:03 pm »
There was a small mistake in reloaded001.zip, run updater again to get the correct file.

DeusExMachina

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Re: Changelog 17/11/2013
« Reply #6 on: November 17, 2013, 11:43:07 pm »
Umm.... are nonrespawning creatures and items on the towns and such a feature or yet-to-be-changed subject?
More Stuff.

newfag

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Re: Changelog 17/11/2013
« Reply #7 on: November 17, 2013, 11:44:51 pm »
- Guards in encounters will not shoot players that are too close, but they will push them away instead,
yeeeah, will not shoot. ::)

Kilgore

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Re: Changelog 17/11/2013
« Reply #8 on: November 17, 2013, 11:45:25 pm »
Umm.... are nonrespawning creatures and items on the towns and such a feature or yet-to-be-changed subject?
With so many details you provided, it's never going to be changed.

yeeeah, will not shoot. ::)
I could fix it if you described: what, where, your rep and other things. I didn't say anywhere that you won't get shot if your rep is low.

So if i make 100 characters for 100 bank accounts i will get 500k daily?...

If you would have 1 milion caps on every bank account then yes. Its limited, not fixed to 5k for every account.

so nothing changed, just use multiple bank accounts if you got more then one milion caps

Sure make 50 alts, then I'll make interest profit lvl-based :)

To below: meh you don't get it, I mean that it would be 100 caps per level so maximum would be at 50 char level. You could have even 667 level and that would not help :P
« Last Edit: November 17, 2013, 11:57:18 pm by Kilgore »

Kaaon

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Re: Changelog 17/11/2013
« Reply #9 on: November 17, 2013, 11:51:53 pm »
So if i make 100 characters for 100 bank accounts i will get 500k daily?...

If you would have 1 milion caps on every bank account then yes. Its limited, not fixed to 5k for every account.

so nothing changed, just use multiple bank accounts if you got more then one milion caps

Sure make 50 alts, then I'll make interest profit lvl-based :)
1 alt per milion caps is nothing..
ok, make it lvl-based   ;D ;D ;D
joking ofc..

nomame

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Re: Changelog 17/11/2013
« Reply #10 on: November 18, 2013, 12:11:43 am »

ghouls. in rifle ofc loaded .223, i guess its about all npc who carrying h. rifles

jacky

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Re: Changelog 17/11/2013
« Reply #11 on: November 18, 2013, 12:42:53 am »
I cant find BPs for new weapons

Sperber

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Re: Changelog 17/11/2013
« Reply #12 on: November 18, 2013, 01:05:18 am »
Ahem ... the "one-shot" grenade launcher loads 3 grenades instead of 1.

Kirkor

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Re: Changelog 17/11/2013
« Reply #13 on: November 18, 2013, 01:25:31 am »
- Decreased time of Caravan leaders waiting in town,
Good and bad change..
Less time spent waiting for deport but even harder to find caravan master  :( . You can still kill some monsters around town/do something other to spent your time during waiting for deport. Anyway, cant wait to see other caravan changes coming.

- Profit from bank interest limited to 5.000 bottle caps every time it is calculated,
Pointless, you can make another account on alt.. its just annoying wasting of our time cuz now we have to use multiple bank accounts.

other changes are nice, good job !

I totally agree with you about those two points.
I prefer to wait with Caravan Master, than to miss caravans all the time :P
And bank interest limit will just force us to use alt army...

Strike

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Re: Changelog 17/11/2013
« Reply #14 on: November 18, 2013, 04:58:30 am »
Quote
- Decreased time of Caravan leaders waiting in town,
So now they leave even faster from towns.

Quote
- Grenade Launcher, Grenade Pistol and 40mm Grenade added to Fixboy (requires SG(1) and SG(2) profession) and Small Guns traders,
Does they need BPs or professions enough?

Quote
- .22 ammo removed,
Why I still see them on Ghoul Crazies, Farmers, Bootleggers and I think every encounter that use hunting rifles.

Quote
- Hunting Rifles use .223 ammo now,
This is good one, Hunting Rifles got some boost by ammo type.

Quote
- Companions can be told to use Bridgekeeper's Robes,
Can they use normal robes too?

Quote
- Removed additional replication timer after Dynamite/C4 explode inside inventory,
Finally! Thanks for this :)

Quote
- Caravan should take players even with combat timer on,
Both RT and TB modes?

After all this talk, very good update. Was waiting for update sometime already :)
« Last Edit: November 18, 2013, 06:06:23 am by Strike »