January 15, 2026, 07:56:53 pm
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Topic: Remove 3d critters  (Read 6845 times)

Alvarez

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Re: Remove 3d critters
« Reply #15 on: November 16, 2013, 03:55:58 pm »
You can ask Dillinger to render the 3d critters in frames and get over with it.
Yeah more cute dragons maybe? :D

My fault, it was kill n die, who made the NCR Ranger Armor. He probably has a 3d setup and can do it.

kill n die

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Re: Remove 3d critters
« Reply #16 on: November 16, 2013, 03:58:52 pm »
You can ask Dillinger to render the 3d critters in frames and get over with it.
Yeah more cute dragons maybe? :D

My fault, it was kill n die, who made the NCR Ranger Armor. He probably has a 3d setup and can do it.
3D is kinda unstable,the nick name fly around,consume more FPS,etc.
2D should be fine but it takes alot of time n work.

What doesn't kill you,makes you stronger...

Strike

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Re: Remove 3d critters
« Reply #17 on: November 16, 2013, 04:10:53 pm »
Easiest way like I suggested would be to remove 3d critters. No need to replace them, there is enough critters on wasteland.

Alvarez

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Re: Remove 3d critters
« Reply #18 on: November 16, 2013, 04:16:27 pm »
And it needs shadows...
But i disagree, if it were made, it shouldn't be deleted. But improved/optimized.

kill n die

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Re: Remove 3d critters
« Reply #19 on: November 16, 2013, 04:18:23 pm »
And it needs shadows...
But i disagree, if it were made, it shouldn't be deleted. But improved/optimized.
Shadows would be 2x more times of work =/

What doesn't kill you,makes you stronger...

Alvarez

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Re: Remove 3d critters
« Reply #20 on: November 16, 2013, 04:24:01 pm »
And it needs shadows...
But i disagree, if it were made, it shouldn't be deleted. But improved/optimized.
Shadows would be 2x more times of work =/

I don't know how it's done in 3D Max, but in Blender, i put a plane underneath the model and turned "Shadows only" for that particular plane, so it doesn't appear in render, but receives a shadow.

Actually, me and Jotisz were trying to import Karpov's animations and render them in frames, but Blender seem to warp the .x files with import. I also tried to import .nif files from Bethesda and got some frames, but... It kinda seemed perverted to have a place in Fallout game.
« Last Edit: November 16, 2013, 04:26:51 pm by Alvarez »

kill n die

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Re: Remove 3d critters
« Reply #21 on: November 16, 2013, 04:27:08 pm »
And it needs shadows...
But i disagree, if it were made, it shouldn't be deleted. But improved/optimized.
Shadows would be 2x more times of work =/

I don't know how it's done in 3D Max, but in Blender, i put a plane underneath the model and turned "Shadows only" for that particular plane, so it doesn't appear in render, but receives a shadow.

Actually, me and Jotisz were trying to import Karpov's animations and render them in frames, but Blender seem to warp the .x files with import. I also tried to import .nif files from Bethesda and got some frames, but... It kinda seemed perverted to have a place in Fallout game.
This model contains frames only.

What doesn't kill you,makes you stronger...

Alvarez

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Re: Remove 3d critters
« Reply #22 on: November 16, 2013, 04:29:12 pm »
And it needs shadows...
But i disagree, if it were made, it shouldn't be deleted. But improved/optimized.
Shadows would be 2x more times of work =/

I don't know how it's done in 3D Max, but in Blender, i put a plane underneath the model and turned "Shadows only" for that particular plane, so it doesn't appear in render, but receives a shadow.

Actually, me and Jotisz were trying to import Karpov's animations and render them in frames, but Blender seem to warp the .x files with import. I also tried to import .nif files from Bethesda and got some frames, but... It kinda seemed perverted to have a place in Fallout game.
This model contains frames only.

Well, okay.

Kilgore

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Re: Remove 3d critters
« Reply #23 on: October 06, 2014, 07:44:21 pm »
Yep, remaining 3d critters will be removed.