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Topic: New weapon: Tazer/Stun Gun  (Read 3247 times)

Seppsky

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New weapon: Tazer/Stun Gun
« on: November 13, 2013, 12:58:47 pm »
How about some new weapon, huh? I just thought of it, no idea if it's been considered here or other servers.
First of all I don't know shit about statistics in this game and I could use some suggestions regarding this weapon.
So, let's get to it.

Tazer (no idea how to post images, so here's a link: http://richkidsbrand.com/wp-content/uploads/2012/04/taz.jpg )

I see this weapon as a support for energy weapons users in close combat. As it's name says, in my eyes, it would taze the opponent, make damage similar to, let's say, cattle prod but on a distance. Damage would be of course electrical. Also the idea is that it would stun enemy for a short period. 1 second seems like a good idea, 2 seconds would be a little too much.
Effects of stun: Player/mob stunned cannot perform actions of shooting and walking.
Damage: 12-20
Range: 15 hexes
Ammo: SEC/MFC
Type: One - handed
ST Requirement: 3 
Clip size: 1
Single shot: 5/6 action points
Reload: 2 action points


Crafting:
2x junk
3x electronic part
1x good metal part
1x HQ alloy
1x Cattle Prod/Super Cattle Prod

Edit: Added clip size and ap cost.
« Last Edit: November 13, 2013, 01:24:50 pm by Seppsky »

Dillinger

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Re: New weapon: Tazer/Stun Gun
« Reply #1 on: November 13, 2013, 01:08:53 pm »
how about some image in frm or png?

Seppsky

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Re: New weapon: Tazer/Stun Gun
« Reply #2 on: November 13, 2013, 01:12:11 pm »
My knowledge of computers equals 0, so there will be none, unless someone finds it.

3.14

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Re: New weapon: Tazer/Stun Gun
« Reply #3 on: November 13, 2013, 01:15:28 pm »
5ap -1 fast shot -1 brof -1 crafting bunus =2 ap/use.
With 14 ap (10agi, 2 a-boy, jet) you get 7 seconds of stunt-lock.
I don't like it.
I may be broke, but I ain't broken (just twisted).

Seppsky

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Re: New weapon: Tazer/Stun Gun
« Reply #4 on: November 13, 2013, 01:19:00 pm »
Oh, I forgot to add. The stun effect wouldn't stack. Once you are stunned, you cannot get stunned until it passes. Well, it would be useless in turn-based, but I'd rather see it in real time PvP. And don't forget that you have to reload after every single shot, so no 7 shots per turn.

3.14

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Re: New weapon: Tazer/Stun Gun
« Reply #5 on: November 13, 2013, 01:29:47 pm »
Ah, ok.
...so, one shot, low damage, short stunt, low range? Sorry, would not use ;)
I may be broke, but I ain't broken (just twisted).

manero

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Re: New weapon: Tazer/Stun Gun
« Reply #6 on: November 13, 2013, 01:31:34 pm »
I know it's FOnline but this weapon would be definietly not Falloutish  ;)
Bang Bang Smash

Seppsky

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Re: New weapon: Tazer/Stun Gun
« Reply #7 on: November 13, 2013, 01:35:27 pm »
Manero, yeah, maybe. But still it's just a suggestion. 3.14, 1 second stun in PvP is kind of a big deal in close combat + criticals might do the trick with this weapon.

Sperber

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Re: New weapon: Tazer/Stun Gun
« Reply #8 on: November 13, 2013, 01:56:19 pm »
Add a stun effect to the cattle prod instead.

jacky

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Re: New weapon: Tazer/Stun Gun
« Reply #9 on: November 13, 2013, 02:26:39 pm »
it can make something else.

add to electric weapons "shock effect" -1ap

Dillinger

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Re: New weapon: Tazer/Stun Gun
« Reply #10 on: November 13, 2013, 02:27:41 pm »
it can make something else.

add to electric weapons "shock effect" -1ap

tla mk II

jacky

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Re: New weapon: Tazer/Stun Gun
« Reply #11 on: November 13, 2013, 03:03:58 pm »
so what it is from tla mk2? better than 1s ko and ap reset