April 27, 2024, 09:55:30 pm
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Topic: Slavers Guild dialog bugs [minor]  (Read 1276 times)

plenty

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Slavers Guild dialog bugs [minor]
« on: November 06, 2013, 05:31:45 pm »
1) Lexem not found.



2) during the conversation, you get the option to join slavers, then they laugh at you (if you have less than 4 int), but you are told you can join anyway.
Dialog behaves as if no int requirement was present, but you can't get the tattoo with less than 4 Int. Drugs help to get past this problem.
« Last Edit: November 06, 2013, 05:37:52 pm by plenty »

Strike

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Re: Slavers Guild dialog bugs [minor]
« Reply #1 on: November 06, 2013, 07:11:00 pm »
Drugs help to get past this problem.
I think this is bug, Slaver tattoo is permanent so I think it works like perks and such.

plenty

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Re: Slavers Guild dialog bugs [minor]
« Reply #2 on: November 06, 2013, 07:32:35 pm »
I think the dialog script was altered to allow morons to join, but only on the first INT-Check.

No idea weather that should be treated as a perk (hard stat requirements), or quest, but there are no requirements in the description, and "Reloaded" was suppose to allow quests / conversations with <4 Int.

Either - or, there is a bug there somewhere ;)

Strike

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Re: Slavers Guild dialog bugs [minor]
« Reply #3 on: July 21, 2014, 04:55:55 pm »
There should be faction name, instead of lexem not found. Maybe just another unfinished feature?

Edit: I don't have faction, so I cannot see that option.
« Last Edit: July 21, 2014, 07:48:28 pm by Strike »