Animal Tamer (Support Perk)Can tame wild animals and use them as companions.
Requirements: 125 Outdoors, Charisma 3
Man of the Wild (Support Perk)Animal companions require only half the usual party points. Can't have human slaves/companions.
Requirements: 175 Outdoors, Animal Tamer
Southern Comfort (Support Perk)Additionally to all usual bonuses and maluses of drinking alcohol you also gain 5% damage resistance.
Requirements: Quest where you have to bring one bottle of every alcoholic beverage in the game to an npc, alcohol addiction
Drunken Master (Support Perk)Gain a bonus of 20 to your close combat skill while under the influence of alcohol.
(Only unarmed and with unarmed weapons like spiked knuckles).
Requirements: Quest (defeat the drunken master in an unarmed fight), 125 Unarmed, alcohol addiction
Lead Foot (Support Perk)20% faster movement on worldmap while driving a car.
Requirements: Quest at Reno or Junkyard, must have bought at least 3 vehicles
Shotgun Surgeon (Perk)Target's damage treshold lowered by 10% when using shotguns.
Requirements: 150 Small guns, 50 Doctor, Level 15
Survivalist (Support Perk)Can make meat jerky from raw meat.
Can obtain meat from animals.
Meat jerky heals 20HP.
Requirements: 75 Outdoorsman
Gun Nut (Support Perk)Higher chance of crafting special weapons.
Requirements: Profession Small Guns, Big Guns or Energy Weapons 2, Quest
Gunslinger (Perk)+5% crit chance for one-handed weapons.
Requirements: Small Guns 125%, Level 12
Steady Arm (Perk)Burst shots cost 1 less AP.
Requirements: Small Guns or Big Guns or Energy Weapons 180%, 8 ST, Level 18
Hunter (Support Perk)You cause 25% more damage to animals.
Requirements: Killed 1000 animals, Outdoors 75%, Quest
Center of Mass (Perk)You cause +5 damage when shooting unaimed.
Requirements: Small Guns or Big Guns 150%, Level 15
Primitive Brute (Trait)+1 ST, +1 EN, +5 melee damage, +5% damage resistance, can't use small guns, big guns or energy weapons