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Topic: TINY TANK interface by Jinxed Jack  (Read 46469 times)

Jinxed Jack

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TINY TANK interface by Jinxed Jack
« on: September 04, 2013, 07:04:16 pm »



Made for people who like rusty Fallout style interface.
For this moment have 1024x768, 1280x1024, 1366x768, 1440x900, 1680x1050, 1920x1080 resolutions.

Thanks for:
Bary and OdijSuppi

Features:
-small,
-more AP: 18
-good for crafting,
-more items at once on inventory screen,
-half transparent,
-no problem with bottom exit grid,
-encounter screen with big buttons,
-Fallout style.



Spoiler: show






















Download link ( unpack it in data/art folder):

http://www.mediafire.com/download/y4oojd83sopxfoi/TTintrfaceV.1.5.rar








Combat friendly Fallout style interface.
For this moment have 1024x768, 1280x1024, 1366x768, 1440x900, 1680x1050, 1920x1080 resolutions.

Screenshoots

Spoiler: show





Download link ( unpack it in data/art folder):

https://www.mediafire.com/?q1b148mie0lglgd
« Last Edit: August 25, 2014, 08:33:26 pm by Jinxed Jack »

vjekof

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Re: TINY TANK interface by Jinxed Jack
« Reply #1 on: September 05, 2013, 02:40:27 pm »
very good approach on FixBoy, FIX and Done close to each other -> faster building items....

VERY GOOD to free in the middle so when you need to run away to the bottom of the map don't need to press F4 to see exit grid .... 

is it possible to make conversation window bigger that on top ... sometime when NPC answer the question text is 2 or 3 scrolls long or description is longer and can not be seen FULL (sometime when i search item to sell it helps to see everything about it in barter conversation).....

is it possible to make description window (inventory window) bigger, sometime description is longer than one screen....

is it possible to put fast traveling buttons on World Map, maybe on the full left or full wright of the screen from top too bottom, similar to original BUT BETTER and with scroll buttons, of course????

thanks for this COOL interface..... you kept it in Fallout stile but in improved form .....
HELP ME REPAIR WIKI IT IS HERE FOR YOU NOT FOR ME, HELPING ME HELP YOURSELF!!!!

Jinxed Jack

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Re: TINY TANK interface by Jinxed Jack
« Reply #2 on: September 05, 2013, 07:42:10 pm »
Thank You. Im making my best.

It will be not big problem to make conversation window bigger and add fast traveling, I think:). With inventory screen will be problem, because like shape and composition of it and I dont want to change it :).

Thanks for feedback.

Kascin

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Re: TINY TANK interface by Jinxed Jack
« Reply #3 on: September 06, 2013, 07:23:28 am »
I tried it, that's a nice interface because you keep and improved much things of the original interface.

I just regret we don't see much items in the inventory, I think it would be a nice idea to make this window bigger.
And Action Points are too small, it's hard to know exactly how many AP remains.

I'm not sure this interface will meet success, as it's not optimised for fighting.
But it's a good alternative to original.

Jinxed Jack

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Re: TINY TANK interface by Jinxed Jack
« Reply #4 on: September 06, 2013, 07:38:06 am »
Yes You have right, this interface was made for alternative to original, MMO more friendly . I dont want to pretend that this gui is the best for pvp. I will try to improve some things (more AP, smaller screens, more usefull fixboy etc.), but my goal is good looking, small fallout style interface wilt not bad composition of modules.
Its best for rust lovers, crafters and role-players. Full PvP players have very good interface (Pure Evil) and I will not change it. :)

P.S. I will think about inventory.
To faster count of AP You have yellow squares under the AP points.

Thx for post.
« Last Edit: September 06, 2013, 07:45:52 am by Jinxed Jack »

Jinxed Jack

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Re: TINY TANK interface by Jinxed Jack
« Reply #5 on: September 06, 2013, 12:06:52 pm »
Maybe it will be good for splash screen :) - some survival guides:



vjekof

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Re: TINY TANK interface by Jinxed Jack
« Reply #6 on: September 07, 2013, 05:18:28 am »
Not bad... not bad....

what survival guide?
HELP ME REPAIR WIKI IT IS HERE FOR YOU NOT FOR ME, HELPING ME HELP YOURSELF!!!!

vjekof

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Re: TINY TANK interface by Jinxed Jack
« Reply #7 on: September 07, 2013, 05:47:39 am »
i like it .... but i have minor problems with graphic (dont wory about it), because i use non standard resolution (1900x1050 in windowed mode)

i am using it... from now to the end of the world :)

only your interface don't crash my client....
HELP ME REPAIR WIKI IT IS HERE FOR YOU NOT FOR ME, HELPING ME HELP YOURSELF!!!!

vjekof

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Re: TINY TANK interface by Jinxed Jack
« Reply #8 on: September 07, 2013, 06:00:02 am »
i think you have little bug on character menu in game..... on button ONLINE is written ONLIN but if you think it was intensional... than it is on....
HELP ME REPAIR WIKI IT IS HERE FOR YOU NOT FOR ME, HELPING ME HELP YOURSELF!!!!

Ox

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Re: TINY TANK interface by Jinxed Jack
« Reply #9 on: September 08, 2013, 10:17:19 am »
I love the title screen :D, did u make it.
The Wastes still needs civilised people.


Jinxed Jack

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Re: TINY TANK interface by Jinxed Jack
« Reply #10 on: September 08, 2013, 11:50:48 am »
Arroyo temple entrance- nope :(. I was found it on internet.
Survival giude- yes, it will be more.

Jessie

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Re: TINY TANK interface by Jinxed Jack
« Reply #11 on: September 08, 2013, 04:00:10 pm »
Radio is not working propertly. Its impossible to turn it on/off.

Jinxed Jack

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Re: TINY TANK interface by Jinxed Jack
« Reply #12 on: September 09, 2013, 06:57:40 am »
Radio is not working propertly. Its impossible to turn it on/off.

Thx. I will fix it.

Jinxed Jack

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Re: TINY TANK interface by Jinxed Jack
« Reply #13 on: September 10, 2013, 05:23:42 pm »
Quote
is it possible to make description window (inventory window) bigger, sometime description is longer than one screen....

Quote
I just regret we don't see much items in the inventory, I think it would be a nice idea to make this window bigger.

Update:
-new inventory screen ( 12 items, bigger text screen).

Link updated.


Vanadiss

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Re: TINY TANK interface by Jinxed Jack
« Reply #14 on: September 14, 2013, 12:11:44 pm »

Well... What the hell is that?