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Topic: TC towns rework.  (Read 5718 times)

mojuk

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TC towns rework.
« on: November 02, 2013, 03:30:22 pm »
It's been said many times that TC fights are getting old and boring because it's always the same tactic, same positions and directions from which enemies will come. Another problem is really static and predictable fights, at most it's just running around certain building until you met your enemy.
It's been also said that TC maps and zones could use some change but nobody willing to suggest any final solution, so lets start with something I made, that in my opinion could bring some more variety and dynamics into TC fights or at least some alternative place to stand :P

At the begining I would like to point out one thing:
I tried to make changes that would also prevent from borring building camping, I hope I succeded at least partialy. Even if buildings are included in suggested TC zones I tried to make sure that there are at least 2 doors to such buildings or at least 1 window so that there is no door hex camping.

BROKEN HILLS:


REDDING:


MODOC:


GECKO:


DEN:

:facepalm

Kilgore

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Re: TC towns rework.
« Reply #1 on: November 02, 2013, 03:43:52 pm »
Well, I've been waiting for something like this suggestion.

Gangs should post their opinion about it, maybe some additional changes.

DocAN

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Re: TC towns rework.
« Reply #2 on: November 02, 2013, 03:48:34 pm »
I like it, good job mojuk !!

mojuk

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Re: TC towns rework.
« Reply #3 on: November 02, 2013, 04:05:37 pm »
:facepalm

jacky

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Re: TC towns rework.
« Reply #4 on: November 02, 2013, 04:06:33 pm »
and add to klamath more windows and doors to avoid toilet camping.

and NO to rework open spaces in towns. it will make sniper usless. it is good for bbs, becasue they use low pe+montion sensor bursters.
« Last Edit: November 02, 2013, 04:14:42 pm by jacky »

Strike

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Re: TC towns rework.
« Reply #5 on: November 02, 2013, 04:07:39 pm »
and add to klamath more windows and doors to avoid toilet camping
This, really :)

Flre

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Re: TC towns rework.
« Reply #6 on: November 02, 2013, 04:17:38 pm »
     Very great idea! I really like to see more doors/windows!
BUT! Adding more FOV blockers on open field will cause even less snipers and even more avenger/gatling/pancor builds. So be carefull adding this.

mojuk

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Re: TC towns rework.
« Reply #7 on: November 02, 2013, 04:24:39 pm »
Ye, I'm not thinking about building walls or maze but some 1 hex object like tree or cactus so that at least 1 person can get into cover or have chance to run over big space alive.

@Jacky, please keep pvp butthurt to game/other topics and stop with BBS this, BBS that. It's just an idea, you don't like it or got better right it down use some arguments why A not B but don't go into ape shit here.
:facepalm

dskpnk

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Re: TC towns rework.
« Reply #8 on: November 02, 2013, 04:40:06 pm »
Sounds good to me !

jacky

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Re: TC towns rework.
« Reply #9 on: November 02, 2013, 04:47:12 pm »
true it would be good to add some 1hex blocking objects in bh south and some in redding. but lets keep urban city and open space alone.

what i would change in den:

add 3nd exit zone and add 2-3 gaps in fence in south weast part of map.

klamath:

more ways to cornfield houses

« Last Edit: November 02, 2013, 05:00:02 pm by jacky »

kiszon

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Re: TC towns rework.
« Reply #10 on: November 02, 2013, 04:56:42 pm »
a good idea mojuk :D
and I have an idea for klamath:



jacky

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Re: TC towns rework.
« Reply #11 on: November 02, 2013, 05:02:23 pm »

Klot

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Re: TC towns rework.
« Reply #12 on: November 02, 2013, 05:48:30 pm »
Can't we cut off the annoying cornfield?

Kirkor

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Re: TC towns rework.
« Reply #13 on: November 02, 2013, 11:12:19 pm »
Den and Klamath need some changes. Big parts of those maps are left unused during TC, and it's a shame, because it would give much more variety for team fights.
I like the ideas of bigger TC zones.

C.H.A.R.L.I.E

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Re: TC towns rework.
« Reply #14 on: November 02, 2013, 11:58:09 pm »
I like Mojuk and Kizons proposals. Especially doors in Klamath into corn field area. But i think they should be 2 hex wide like the one alredy there. That way no 14 people have to go through 1 hex opening.  :P

Allso