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Topic: Changelog 28/10/2013  (Read 41590 times)

Kilgore

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Changelog 28/10/2013
« on: October 28, 2013, 10:18:28 pm »
Changelog 28/10/2013

- Increased price of Private mine from 70.000 to 100.000,
- Private mines now expire after one week and generate resource veins less frequently,
- To share location of a private mine, simply lead someone there,
- Maximum bank interest rate decreased to 0.5%,
- Decreased price of upgrades and other minor stuff,
- Barter book added to various random lockers,
- Combat Armor Mk II added to TC lockers with 10% chance,
- Removed blueprints from traders,
- Blueprints are now available for caps via dialogue option:
Armors - Rondo
Drugs - Renesco
Medical stuff - Dr Jubilee
Explosives - Zaius
Small Guns & Big Guns - Jacob
Energy Weapons - Ralph

- FN FAL HP FA burst damage changed to 15-25,
- Gauss Rifle weapon perk changed from Accurate to Long Range,
- Combat Shotgun, H&K CAWS, Pancor Jackhammer weapon perk changed from Accurate to Penetrate,
- Shotgun range changed to 20, Combat Shotgun and H&K CAWS to 25, Pancor Jackhammer to 30,
- H&K CAWS damage increased from 15-25 to 20-28,
- Increased burst of Combat Shotgun to 4 shells,
- Increased burst of Pancor Jackhammer to 6 shells and ammo capacity to 24,
- Changed Pancor Jackhammer damage from 20-31 to 22-30,
- Increased damage of PPK12 Gauss Pistol from 20-31 to 22-35,
- Increased damage of M72 Gauss Rifle from 25-36 to 30-40,
- Increased damage of Vindicator Minigun from 14-19 to 20-28,
- Changed Bozar single shot damage from 45-55 to 50-60, burst damage from 45-55 to 60-70, burst mode range from 35 to 40 and decreased single shot base cost from 7 AP to 6 AP,
- Decreased damage resistance and threshold to LASER as following:
Metal Mask DR 75% -> 50%, DT 6 -> 4
Metal Mask Mk II DR 80% -> 55%, DT 7 -> 5
Combat Helmet DR 60% -> 35%, DT 8 -> 5
Combat Helmet Mk II DR 65% -> 40%, DT 9 -> 6
Brotherhood Helmet DR 70% -> 45%, DT 8 -> 5
Enclave Combat Helmet DR 65% -> 40%, DT 9 -> 6

- Added new shotgun ammo types
Slug ammunition: AC Mod -10, DR Mod -35%, DMG Mod 1/1,
Flechette ammunition: AC Mod -25, DR Mod -50%, DMG Mod 3/4,
EMP ammunition: very effective vs robots, causes no dmg to other targets. Not yet available for players, needs more testing.

- Changed Light Support Weapon
Damage: 22-37
Single Shot Range: 45
Burst Mode Range: 35
Burst Rounds: 3 with no burst spread
Ammo Capacity: 30
Single Shot: base 6 AP
Burst Mode: base 7 AP
Strength requirement: 6
Perk: Long Range

- Locks can be now used to lock your car if it was lockpicked. Will work for trunk also. Lock's complexity depends on Repair skill of the character that uses it.
- Increased experience from crafting Tesla Armor to 320xp.
- New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet),
- Options to craft 500x .223 and 7.62 ammo added to Fixboy,
- Town Control windows in Den and Modoc disabled,
- Town Control windows enabled in Gecko (21.00-22.00) and Klamath (22.00-23.00),
- Pick all and drop all hotkeys now require 5 Action Points to use, cannot be used while knocked out/dead,
- OOC chat disabled when character is knocked out or dead,
- Sneak disabled for Combat/Metal armor users,
- Weapon in second active slot also counts towards sneak penalty now,
- Rewards from Caravan quests doubled (both exp and caps),
- Waterpipes added to Barter Ground, faction hideouts, tents and safe houses (wherever they were missing - affects only newly founded/constructed bases),
- Vertibird landing zones added to bases (affects only newly founded/constructed bases).

In order to download new graphics files for shotgun ammo, put Updater.exe inside your client directory, then use it.
http://www.fonline-reloaded.net/files/Updater.exe

Updater server: play.fonline-reloaded.net
Port: 4040

Dillinger

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Re: Changelog 28/10/2013
« Reply #1 on: October 28, 2013, 10:20:39 pm »
good ;)

SEGA_RUS

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Re: Changelog 28/10/2013
« Reply #2 on: October 28, 2013, 10:22:56 pm »
You killed LSW

Strike

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Re: Changelog 28/10/2013
« Reply #3 on: October 28, 2013, 10:23:10 pm »
Yeah, update! :D

MickM

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Re: Changelog 28/10/2013
« Reply #4 on: October 28, 2013, 10:26:32 pm »

Dillinger

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Re: Changelog 28/10/2013
« Reply #5 on: October 28, 2013, 10:26:41 pm »

Gnomp

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Re: Changelog 28/10/2013
« Reply #6 on: October 28, 2013, 10:29:30 pm »
This update Jinxed everything

Rubber Bob

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Re: Changelog 28/10/2013
« Reply #7 on: October 28, 2013, 10:39:47 pm »
Nice update. But I have some sort of problem with caravans. I don't know exactly how these work. One time I could do one, but only at a certain time of day, like 5pm. Another time I couldn't even talk to the caravan leader (the right one ofc) after taking the quest. Is there any information about caravans out there? Thanks in advance =)

Kilgore

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Re: Changelog 28/10/2013
« Reply #8 on: October 28, 2013, 10:49:56 pm »
You killed LSW
http://forum.fonline-reloaded.net/index.php?topic=1013.0

Here, implementing player's suggestion. However, I don't see any of your posts there... then why have you become suddenly interested about that NOW? :>

UndertakerST

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Re: Changelog 28/10/2013
« Reply #9 on: October 28, 2013, 10:53:40 pm »
Quote
- Vertibird landing zones added to bases (affects only newly founded/constructed bases).

It is working in old bases. Tested  in every one of them. GJ  Kilgore  Thx.

Dillinger

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Re: Changelog 28/10/2013
« Reply #10 on: October 28, 2013, 10:53:49 pm »
now lsw good, multifunctional 8)

Crazy

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Re: Changelog 28/10/2013
« Reply #11 on: October 28, 2013, 10:57:07 pm »
With the boost to laser plasma could need some love (reduced dr too), and with the boost to uniques weapons YK pulse rifle should follow.
All of that sounds pretty good though. Good update.
TTTLA, for Great Justice

Chance

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Re: Changelog 28/10/2013
« Reply #12 on: October 28, 2013, 10:59:38 pm »
Tested LSW, i think it is just what big gunners needed, a weapon, that can be used in random encounters without burning all your ammo. I like it  :)

Conantra

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Re: Changelog 28/10/2013
« Reply #13 on: October 28, 2013, 11:03:05 pm »
Why you added an option to buy BP.

It's kill  trading between faction.
Conantrus Grand Marketus Palace / CAR DEALER --> click :D
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Kilgore

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Re: Changelog 28/10/2013
« Reply #14 on: October 28, 2013, 11:04:55 pm »
Easily obtainable blueprints were intended since the launch (that's why they appeared at traders). Somehow it didn't work, as some blueprints were still very hard to get. Now it shouldn't be in case.