March 28, 2024, 05:45:21 pm
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Topic: Initial changelog  (Read 93253 times)

DocAN

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Re: Initial changelog
« Reply #15 on: August 26, 2013, 08:28:06 am »
Changelog (25.08.2013)

- Removed Spray And Pray perk


Why this change?

I will explain it soon along with other changes.

drot

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Re: Initial changelog
« Reply #16 on: August 26, 2013, 09:16:37 am »
Why this change?

Bypass bursts were removed so no use to keep it I guess, maybe for grenadiers but even then it didn't made much difference.
#rawhide on ForestNet

Xeen

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Re: Initial changelog
« Reply #17 on: August 26, 2013, 09:49:36 am »
Spray and Pray only reduces crit mod of armours to zero. I didnt find anything about better chance to bypass.

Strike

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Re: Initial changelog
« Reply #18 on: August 26, 2013, 10:28:07 am »
Latest changelog is just awesome.
Just "few" more days to wait, until playing :)

Kilgore

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Re: Initial changelog
« Reply #19 on: August 27, 2013, 05:46:26 pm »
Changelog (27.08.2013)
- Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now,
- Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP),
- Added sound warning for worldmap encounters,
- Last character perk from levelling should be chosen until level 30, or it will be lost (this change was required vs implants). There is a warning after level 24 if the perk was not chosen.
- Now upon entering the worldmap, you see the list of characters/group leaders standing on worldmap (same square).
- Fixed a bug on registration screen where you could register a character with INT=0 or STR/AG>10.

Quest changes:
- Make some deal for Whiskey Bob - reward boosted to 750xp and 275 bottle caps
- Get brahmin hides for Balthas - Charisma requirement removed, cooldown lowered to 15 minutes
- Check Orville Wright's contacts - reward is now Speech-based. Kitty will speak with you even if you have 10 EN / AG
- Water the Farmers - reward increased to 150xp, cooldown lowered to 15 minutes
« Last Edit: August 27, 2013, 08:01:38 pm by Kilgore »

Strike

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Re: Initial changelog
« Reply #20 on: August 27, 2013, 06:59:21 pm »
HP per lvl same as in 2238? Like 1EN has 0 HP per lvl and 2EN has 1 HP per lvl and so on?

Perteks

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Re: Initial changelog
« Reply #21 on: August 27, 2013, 07:31:40 pm »
HP per lvl same as in 2238? Like 1EN has 0 HP per lvl and 2EN has 1 HP per lvl and so on?
Changelog (27.08.2013)
...
- Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP),
...

Reading is hard skill uhh
each 2 levels for odd (non even, 1/3/5 etc) endurance will give you 1 hp

Kilgore

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Re: Initial changelog
« Reply #22 on: August 27, 2013, 08:48:51 pm »
Hey, info about possible implants has been released! You can read it here.

Kaskader

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Re: Initial changelog
« Reply #23 on: August 27, 2013, 09:27:29 pm »
Rare and other special upgraded items will spawn randomly on worldmap, or only GMs can put them?

DocAN

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Re: Initial changelog
« Reply #24 on: August 27, 2013, 09:31:37 pm »
Rare and other special upgraded items will spawn randomly on worldmap, or only GMs can put them?

Randomly :D

Kaskader

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Re: Initial changelog
« Reply #25 on: August 27, 2013, 09:37:10 pm »
It can't be... :o Really?

Kilgore

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Re: Initial changelog
« Reply #26 on: August 27, 2013, 09:57:48 pm »
Yeah rare and other special items can be found the way it was described in changelog:
- special encounters,
- normal encounters in footlockers and caves,
- TC lockers,
- various dungeons.

Kaskader

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Re: Initial changelog
« Reply #27 on: August 28, 2013, 09:11:13 am »
So single player or small group of 2 players can't count on this special items?

DocAN

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Re: Initial changelog
« Reply #28 on: August 28, 2013, 09:20:13 am »
So single player or small group of 2 players can't count on this special items?

They can as Kilgore said:
-
Yeah rare and other special items can be found the way it was described in changelog:
- special encounters,
- normal encounters in footlockers and caves,
- various dungeons.

- TC lockers - only this is reserved for factions. Chance to spawn a rare item in a TC locker is very small - 0,5%

Seppsky

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Re: Initial changelog
« Reply #29 on: August 28, 2013, 12:10:15 pm »
What about drugs? Will any of their statistics be changed? Is Jet permanently addictive? What are the chances of getting addiction from other drugs? For how long will addiction occur?