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Topic: Initial changelog  (Read 77992 times)

Kilgore

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Initial changelog
« on: August 06, 2013, 11:16:31 pm »
CHARACTER

- Max nickname length increased from 12 to 16 characters.
- Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain). There is no other level cap - not even 99 level cap.
- You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run.
- Carry Weight increased for all characters by 20kg.
- Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP),
- Fixed a bug on registration screen where you could register a character with INT=0 or STR/AG>10.

- Added option for female characters to get a green mohawk skin at the barber (animations by: Geras and Yanok)
However, not all animations are available:
- Jumpsuit - Basic animations and knife
- Leather Jacket - All animations
- Leather Armor - Basic animations, knife, pistol and SMG
- Metal Armor - Basic animations and SMG
Other armors can be used also (Combat Armors, Robes, Power Armors) - ofc they have all animations.

SKILLS
- Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now,
- Lockpick cooldown decreased from 2 minutes to 15 seconds.
- Decreased Lock complexity for most lockers. They should require max 150% Lockpick now.
- Lockpicking an already lockpicked car will no longer give experience points.
- -50 Sneak penalty for sneaking in bluesuit.
- -150 Sneak penalty for using Heavy weapons (previously -72)
- -100 Sneak penalty for using Rifles (previously -36)
- Increased experience reward for disarming explosives to 150xp (from 50)
- Traps skill scaled down, will have maximum effect at 150% skill
- Fixed disarming of Anti-personnel mines.
- Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better.
- Changed experience from dismantled items to 25 + 1% of item base cost.
- Maximum value of some skills was capped as following:
First Aid, Doctor - 200%
Outdoorsman - 175%
Lockpick, Traps, Steal, Barter - 150%
Science, Repair - 125%
While capped, skills have maximum effect so for example you will need 125% Repair for same results as previously with 300% Repair.

Repair skill REWORKED
- Doesn't require another item to repair,
- 125% Repair -> 95% chance for successful repair,
- Successful maintenance repairs item to max condition, at the same time it decreases max condition by:
3-5% if used with Super Tool Kit in active slot,
8-10% if used with Tool in active slot,
12-15% if used without additional tools.
- Failed maintenance only decreases max condition (as above).
- 5% chance to break your tools,
- there is a chance that max condition will not be decreased if you use tools (Super Tool Kit - 20% chance, Tool - 10% chance).
- no cooldown.
- Added Wrench as an additional tool for repairing, less effective than Super Tool Kit and more than Tool. Will decrease max condition of an item by 6-7% and has 15% chance of perfect repair (no max condition decrease).
- Added Oil Can as rare repair tool. Only one-use tool, it will always repair an item perfectly (without max condition loss).
- Perfect repair gives 250 experience points.

PERKS
- Increased movemend speed gained from Pathfinder perk from 15% to 25%.
- Pack Rat was moved to Support Perks and is given by Dangerous Dan. Only level 6 is required,
- Strong Back moved to Support Perks, with the same requirements as previously (Level 6, Endurance 6). Given by Francis in Broken Hills.
- Dismantler - requires 120% Science (previously 150%),
- Master Thief - requires 125% Steal (previously 150%),
- Mr. Fixit - requires 120% Repair (previously 150%),
- Negotiator - requires 125% Barter (previously 150%),
- Pathfinder - requires 150% Outdoorsman (previously 175%),
- Pickpocket - requires 125% Steal (previously 175%),
- Treasure Hunter - requires 125% Lockpick (previously 150%).
- Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers.
- Removed "Best of Bad Lot" support perk, due to changed Repair system it is no longer useful,
- Removed Spray And Pray perk for balancing,
- Changed Bonus HtH Damage to More HtH Criticals and HtH Criticals to Better HtH Criticals perks,
- Last character perk from levelling should be chosen until level 30, or it will be lost (this change was required vs implants). There is a warning after level 24 if the perk was not chosen.
- Removed Fast Reload perk,
- Quick Pockets now reduces reload cost to 1,
- Increased level requirement of Quick Pockets to 6.

FACTIONS
- Factions can be found by one character.
- Old Namecolorizing.txt (2009/2010) with improved functionality
- Added an option to colorize whole factions in Namecolorizing.txt by their number automatically (one line per faction)
- Added ~factionnames command to list all factions and their numbers
- Amount of materials required to build a base was decreased:
Depot - 250x Firewood (was 1000), 250x Junk (was 500), 15x Metal Parts, 10x Electronic Parts,
Trapper's Camp - 30x Brahmin Hide (was 50), 30x Firewood, 15x Metal Parts, 10x Electronic Parts,
Scrapheap - 350x Junk (was 2000), 50x Metal Parts (was 100), 10x Electronic Parts,
Outpost - 250x Firewood (was 500), 300x Junk (was 1750), 15x Metal Parts, 10x Electronic Parts
- Changed Bunker base price from 500.000 caps to 350.000.
- Bunker base will now spawn between New Reno, Redding and Broken Hills (instead of Necropolis)

QUESTS

- Removed cooldown for Caravan box quest.
- Increased reward for Caravan box quest: 250 caps (previously 100 caps) and 300 experience points (previously 50).
- Mira's debt reward changed from 75 to 750 experience points.
- Buster's cigarettes reward changed from 30 caps and 80 exp to 300 caps and 800 experience points.
- Increased experience for Bunker quest, from 100 and 150 exp to 1000 and 1500,
- Cathedral basement quest now gives 1500xp instead of 150xp, does  no longer require Lockpick skill, added few valuable items.
- San Francisco subway quest now gives 2500xp instead of 250xp, also added Flamer and Laser pistol, some ammo and few valuable items.
- Mutants in Gun Runners Caravan Package quest are again lootable.
- Tanker quest is now repeatable after 6-9 hours,
- Tanker quest requires 18 lvl now,
- Improved reward for completing "Deliver Message for Elmer" quest: 3000 experience points (previously 500) and Geiger Counter,
- Improved reward for completing "Find Lucy for Hernandez" quest: 250/1200/2000 experience points (previously 100/500/1000).
- A Man's job - improved reward to 8000xp, 6000 Bottle caps, 14mm Pistol, Scout Handbook and 60x 14mm ammo for Slavers and to 8000xp and 3000 Bottle caps for non-slavers
- Howitzer Shells - improved reward from 300xp to 750xp
- Get a Dean's Electronics Book - improved reward from 200xp to 800xp
- Scavenge for Lorraine - improved reward from 50xp to 150xp and 250xp to 1350xp, also ammo from 50x 10mm JHP to 350x 10mm JHP
- Montag's Water Pump - improved reward from 300xp to 900xp
- Therese in LA - improved reward for book to 500xp
- Investigate for the Sad Wife - improved reward from 200xp to 500xp
- Repair Becky's table - improved reward from 300xp and 200 bottle caps to 900exp and 400 bottle caps
- Delivery quest for Becky - increased reward to 650xp and 150caps
- Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward
- Far Go Scout - improved reward from 200xp and 20 caps to 400xp to 120 caps
- Iguana Pete's Missing Son - increased reward from 500xp and 300 bottle caps to 2000xp and 500 bottle caps
- The Gun Runner Delivery - increased reward to 750xp and Metal Mask Mk II blueprint
- The Wasteland Band - increased reward for every part of the quest, added Scout's Handbook
- Collect the Radscorpion Eggs - increased reward from 250xp and 250xp to 1250xp and 450xp
- The Inoperative Mr Handy Robot - changed blueprint reward from Needler to Super Sledge
- Medical Investigation - increased xp reward from 100xp to 500xp for every station and for finishing quest
- The Vault City Contact - increased reward from 200xp to 400xp
- Make some deal for Whiskey Bob - reward boosted to 750xp and 275 bottle caps
- Get brahmin hides for Balthas - Charisma requirement removed, cooldown lowered to 15 minutes
- Check Orville Wright's contacts - reward is now Speech-based. Kitty will speak with you even if you have 10 EN / AG
- Water the Farmers - reward increased to 150xp, cooldown lowered to 15 minutes

Meat Delivery from Grisham in Modoc
- Delivery to Mom in Den - 525xp and 225 bottle caps
- Iguana Pete - 750xp and 350 bottle caps
- Miky NCR - 720xp, 320 bottle caps
- John MacRae - 550xp, 320 bottle caps

Slave run changes:
- Level 18 required
- Cooldown removed
- Rewards decreased a bit

Caravans
- If no one noticed it before, caravan quest has been added shortly before 2238 was closed, so it's now in game.
Crimson Caravan: Hub->NCR->BH->VC->New Reno
Far Go Traders: Hub->SF->Redding->Modoc->VC->New Reno
Van Graffs: Redding->Den->Klamath
Stockmen's Association: Redding->New Reno->NCR->Junktown->Hub
Goods'n Go: Gecko->Broken Hills->New Reno->NCR
Hang Transportation: SF->Adytum->Hub
Gun Runners: Hub->NCR
Character level 9 required. The quest should be an easy way to get some money and experience.
- Increased reward for caravans - 1500 caps per route (instead of 250), also 150xp * character level.
- In case of failure, you can pay 2500 caps to reset caravan quest status.
- Maximum number of caravan NPC guards decreased from 9 to 4.
- Caravan guards have higher Hit Points, Perception and weapon skills,
- Caravan guards have unlimited ammo,
- One of caravan guards will carry Laser Rifle instead of FN FAL,
- Rewards for various caravan routes adjusted - based on length and difficulty of route.
- Experience gained from caravans is now Reward*Character level/10.
- Caravan leader will now use Plasma Rifle instead of M60.
- Added colorizing of NPC caravan members (green).
« Last Edit: August 29, 2013, 10:25:04 pm by Kilgore »

Kilgore

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Re: Initial changelog
« Reply #1 on: August 21, 2013, 02:48:01 pm »
IMPLANTS

Implants enhances the resistance against certain type of damage, increase maximum Hit Points or boost SPECIAL stats by one. Known augmentations include:



Basic implants (Require 30th character level)

Dermal Impact Armor - 4% Normal / Explode Resistance
Phoenix Armor Implants - 4% Fire / Laser / Plasma Resistance
Nemean Armor (1) - +20 Maximum Hit Points 
Hypertrophy Accelerator - +1 Strength
Optics Enhancer - +1 Perception
Nociception Regulator - +1 Endurance
Empathy Synthesizer - +1 Charisma
Logic Co-processor - +1 Intelligence
Reflex Booster - +1 Agility
Probability Calculator - +1 Luck

Advanced implants (Require 40th character level)

Dermal Impact Assault Enhancement - 4% Normal / Explode Resistance, 1 Normal / Explode Threshold
Phoenix Assault Enhancement - 4% Fire / Laser / Plasma Resistance, 1 Fire / Laser / Plasma Threshold
Nemean Armor (2) - +20 Maximum Hit Points

Additional info:
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- a module for a particular augmentation,
- a suit of Combat Armor,
- 100.000 bottle caps.
Only one modification can be implanted at once. A character is able to have all modifications installed.
Implants are a permanent modification of the character and cannot be lost or transferred in any way.

How to acquire implant modules:
A small number of implant modules drops only from high-level dungeon Bosses (more info about dungeons soon).
« Last Edit: August 27, 2013, 08:43:52 pm by Kilgore »

Kilgore

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Re: Initial changelog
« Reply #2 on: August 21, 2013, 02:48:09 pm »
CRAFTING
- No crafting cooldown.
- Experience from crafting items was increased for nearly all items.
- Following items no longer require Advanced Workbench to be crafted (they require a standard Workbench):
Alloys, Ripper, HN Needler Cartridge, 14mm Ammo, 5mm AP ammo, 7.62 ammo, Advanced Super-burn Mix, Flamethrower Fuel MK II, AP Rocket, MFC, 10mm SMG.
- Items that require Workbench to be crafted can now be crafted using Advanced Workbench also,
- Super Cattle Prod now requires Advanced Workbench.
- Crafting ammo does not require any blueprints.
- Dynacords added to the crafting table for Demolition Expert level 2.
- Avenger Minigun added to the crafting table for Big Gunsmith level 2.
- FN FAL HPFA and XL70E3 added to the crafting table for SG Gunsmith level 2.
- Buffout, Mentats and Psycho no longer require HQ Chem Components.
- Advanced Workbenches added to TC towns, in areas guarded by militia:
Klamath - Trapper's Town,
Den - Metzger's House,
Redding - Mercenary recruiter house,
Broken Hills - General Store,
Modoc - General Store,
Gecko - a building near the main entrance.
- Crafting Jet requires brahmin crap,
- Rot Gut, Beer, Cigarettes, Nuka-Cola should be produced two times faster,
- Added recipe for a lighter.
- changed HQ Fibers to Fibers in recipe for Combat Armor,
- crafting Needler Pistol now requires Doctor(2) profession instead of SG Gunsmith(2),
- crafting Needler Pistol ammunition (standard and AP) requires Doctor(2) instead of SG Gunsmith(2),
- Halved experience from crafting M60.
- Added an option to craft 500x 5mm AP/JHP ammo.
- Added crafter's name in item's description.
- Medical Terminal placed in VC Vault (also with few guards there) and inside Shi Temple in San Francisco.
- Crafting Super Sledge now requires consuming a blueprint
- Added Robes and Sand Robes to the crafting table (no profession required)
- Crafting Leather Jacket and Leather Helmet does not require profession.
- Changed recipes for chems:
Stimpak: 1x Hypodermic Needle, 1x Bio Med Gel, 1x Xander Root, 1x Broc Flower,
Super Stimpak: 1x Stimpak, 2x Bio Med Gel, 1x Chemical Components,
Radaway: 1x Bio Med Gel, 1x Chemical Components,
Rad-X: 3x Bio Med Gel, 1x Chemical Components,
Mentats: 6x Fruit, 2x Chemical Components,
Buffout: 5x Meat Jerky, 2x Chemical Components,
Psycho: 1x Super Stimpak, 1x Bio Med Gel, 2x Chemical Components
Jet: 1x Brahmin Shit, 1x Empty Jet Canister, 2x Chemical Components
- added bonuses in crafted items, details below.

IMPROVED CRAFTING
Crafted items have a chance to get a bonus stat now:

Possible buffs for Armors:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
+SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
+Action Point
+Radiation Resistance
+Poison Resistance
+Carry Weight
+Healing Rate
-Critical Power mod
-Critical Chance mod

Possible buffs for Helmets:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
-Critical Power mod
-Critical Chance mod

Possible buffs for Weapons:
+ Critical Power
+ Critical Chance
+ Min damage
+ Max damage
+ Accuracy
- AP Cost

Each item with buffs has a prefix, based on the number of buffs:
1 - Quality (25% chance)
2 - Improved (12% chance)
3 - Superior (7% chance)
4 - Advanced (3% chance)
5 - Unique (1% chance)

So, there is almost 50% chance that a crafted item will have at least 1 bonus stat.
Examples:




Weapons that are upgraded will preserve their bonus stats. Armors and helmets will have their bonus rerolled after upgrading (or get a bonus if they didn't have it, or lose it if they had - randomly).

GATHERING
- Resource veins in bunker are refreshed every 5 minutes (previously 10 minutes),
- Resource veins in private mines are refreshed every 5 minutes (previously 12 hours)
- Resource veins in private mines include also High Quality minerals veins now,
- Capacity of all resource veins doubled,
- Removed global limit for buying private mines,
- Decreased regeneration time of various gathering facilities.
- Added Smart Cursor for obtaining meat (yep, meat & meat jerky are useful again).
- Added Iron Ore and Minerals veins in private mines,
- Adjusted regen timers of resource veins, flowers and chemical piles (some decreased, some increased, some removed),
- Gathering of Chemical Components made easier,
- Capacity of barrels with Chemical Components doubled,
- Removed delay from respawning Chemical Components,

TRADING
- Barter ground location added for safe player-to-player trading. Players cannot be injured or robbed there.
- More than one person can speak to any NPC at the same time.
- Removed CH/INT requirement for talking to various NPCs
- Restock time of traders decreased from average 4.5 hours to 1.5 hours.
- Base barter time increased from 30 to 60 seconds.
- Trader stocks are now 3x bigger.
- Following items were added to traders:
Jet Antidote (base cost 5000), Needler Pistol, HN Needler Cartridge, all typical masks and helmets, Geiger
Counter, Motion Sensor.
- Following blueprints were added to traders:
FN FAL, Assault Rifle, .223 Pistol, Sniper Rifle, HK CAWS, Pancor Jackhammer, P90, Rocket Launcher, Minigun, LSW, Improved Flamethrower, Laser Rifle, Plasma Pistol, Super Cattle Prod, Mega Power Fist, Ripper, Plasma Grenade, Metal Armor Mk II + mask, Tesla Armor + helmet, Combat Armor + helmet, Dynamite, Plastic Explosives, Stimpak, Super Stimpak, Jet, Mentats, Psycho, Buffout.
- Blueprints have base cost set between 2000 and 12500 caps.
- Increased cost of Detonator Parts (1000 caps each), unlimited stock at McGrew in Redding.
- .223 ammo should be more available at traders now.
- Added Jet to traders that are selling drugs.
- Added dialogue options to buy 10 Nuka-Cola bottles / Cigarette packs at Skum Pitt.
- Added dialogue options for buying Nuka-Cola and Cigarettes (1x / 10x each) in Malamute Saloon,
- Increased amount of 5mm AP/MFC restock at traders.
- Merged all banks into one, you are able to deposit caps in one place and withdraw them in another.
- Removed Radios and Shovels from traders,
- Motion Sensor and Geiger Counter is now available at EW traders lvl 2,
- Increased base price of Motion Sensor (4000) and Geiger Counter (2500),
- Traders do not accept items with condition worse than 50%.
- Added M60 and 7.62mm Ammo to Big Gun traders lvl 1.
- Trisha (LA Blades) will now pay 40 caps per Junk, 50 caps per Electronic Part, 100 for Holodisk, 500 for Fuel Cell Controller.
« Last Edit: August 30, 2013, 12:11:00 am by Kilgore »

Kilgore

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Re: Initial changelog
« Reply #3 on: August 21, 2013, 02:48:17 pm »
TOWN CONTROL

Capturing:
- 15 minutes of timer when capturing the town,
- Broken Hills can be captured only between 19.00 and 20.00 server time,
- Redding can be captured only between 21.00 and 22.00 server time,
- All other towns can be captured at any time,
- Capturing Broken Hills and Redding requires at least 5 fully equipped characters, while other towns require 3 characters
- Faction members have to stay in range of 15 hexes near the person starting the timer (previously 8 ),
- Old TC zones (might be altered later),
- Characters have to be at least level 12 to be counted,
- Being a slaver doesn't enable/disable an ability to start the timer (Den/Modoc),
- Killing the sheriff has no consequences for the controlling/capturing faction,
- TC locker is cleared after capturing,
- Changed Town Control zone in Gecko, now includes some areas outside of Reactor.

Militia, laws and allied factions:
- Up to 8 militia can be recruited in all towns (for 750 caps each),
- Followers cannot be added to militia
- If there is less than 8 militia, there is 25% chance for a militia to be spawned every 30minutes,
- Militia are equipped with Metal Armor, Metal Mask and a weapon chosen randomly:
Assault Rifle, Sniper Rifle, P90, G11E, Plasma Pistol, Laser Rifle, Plasma Rifle, FN FAL, .223 Pistol, Pancor Jackhammer
- Militia hexes adjusted
- TC locker in Klamath moved to Trappers Town
- TC locker in Modoc moved to General Store

Members of controlling faction are able to set laws in town:
1. Attacking other players
If it is not allowed, any player (with the exception of controlling faction and it's allies) that attacks other players will be shot by militia.
2. Carrying a weapon in active slot
If it is not allowed, all players except the members of the controlling faction must have their weapon holstered. Players not obeying this rule will be warned and if they don't holster their weapons, they will be shot by militia.
3. Stealing.
If stealing is not allowed, any people caught on stealing will be shot by militia.
Setting laws is disabled if a faction is capturing the town.

For every town a list of allied factions can be set.
Members of allied factions will be protected by militia. Players shot by members of allied factions will be also shot by militia.

Domination:
Added pipboy statistics for factions guarding towns for the longest period.
Every reward spawn adds one point to domination score. An example:

Domination doesn't give any additional profit.
Reward:
Spawns every 30 minutes. Doesn't require any members of the faction to be present in town.

Town-specific rewards:
Modoc - 600 caps, Brahmin Hide, Meat Jerky
Klamath - 600 caps, Gecko Pelt, Golden Gecko Pelt
Gecko - 900 caps, Uranium Ore, Electronic Parts, Rad-X, RadAway
Den - 900 caps, increased spawn of drugs,
Redding - 1500 caps, Gold Nugget, HQ Ore, HQ Minerals
Broken Hills - 1500 caps, Uranium Ore, HQ Ore, HQ Minerals,

In addition, all towns spawn:
Drugs: Nuka-Cola, Cigarettes, Lighter, Jet, Buffout, Psycho, Mentats, Stimpak, Super Stimpak
Ammo: SEC, MFC, .223, 5mm JHP, 5mm AP, Explosive Rocket, AP Rocket, 7.62 Ammo

In addition, there is 0.5% chance for a rare item to be spawned (one from following):
- Vindicator Minigun + 100x 4.7mm Caseless
- Bozar
- M72 Gauss Rifle + 20x 2mm EC ammo
- PPK12 Gauss Pistol + 20x 2mm EC ammo
- Yk32 Pulse Pistol
- YK42B Pulse Rifle
- Turbo Plasma Rifle
- Bridgekeeper's Robe
- NCR Armor + Mirrored Shades
- Enclave Combat Armor + Enclave Combat Helmet
- Brotherhood Combat Armor + Brotherhood Combat Helmet
- Hardened Power Armor + Hardened Power Helmet

Also, there is 0.5% chance for rare ammo to be spawned (one from following):
50x 4.7mm Caseless
10x 2mm EC Ammo

PVP
- Idler timer neutralised completely.
- 60 seconds of replication timer.
- NPCs should not remember their killers.
- Bypassing bursts removed.
- Few minor changes in Klamath and Den for more tactical capabilities.
- Changed burst mechanics. Critical chance is calculated for every bullet in burst separately. In non-critical hits, up to 70% of bullets might count as critical. For critical hits, not less than 80% of bullets will be counted as critical. This doesn't change the chance to get a critical hit in any way.
- Critical table changed: fixed a bug with head/eye critical hit effects which caused headshots to be more effective than eyeshots. Critical table will be posted after the launch, if requested.
« Last Edit: August 29, 2013, 03:15:21 pm by Kilgore »

Kilgore

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Re: Initial changelog
« Reply #4 on: August 21, 2013, 02:48:25 pm »
WORLDMAP
- Added a warning on worldmap screen when being followed by strangers (not members of your current faction)
- No dangerous WM, you can stay there safely.
- Encounter opening time increased from 10 minutes to 60 minutes.
- Now upon entering the worldmap, you see the list of characters/group leaders standing on worldmap (same square).
- First wave of predators will appear a bit later than it used to,
- Leader's charisma is ignored when travelling by a car.
- Leader with less than 3 Charisma can lead two followers on worldmap.
- Worldmap movement speed was increased by 30% when travelling on foot.
- Added Bounty Hunters encounter between Redding/New Reno and Broken Hills/NCR. They are equipped with Avenger Miniguns, LSW, Laser Rifles, ammo and Super Stimpaks. Should be highly farmable.
- Removed time limit for sending radio distress,
- Added experience rewards for exploration - 150xp when visiting certain locations for the first time.
- decreased encounter difficulty for all encounters,
- Added a new monster to encounters,
- Doubled the chance for footlocker spawn in an encounter,
- Reworked loot from caves: added typical and rare armors, robes of all types, various clothes, rare weapons, various drugs, Jet Antidote, Cookies, and other items,
- Removed LUCK requirement for cave items,
- Added big gun thugs to caves,
- Added sound warning for worldmap encounters,
- Encounter lockers now spawn items of all sorts: armors, weapons, ammunition, drugs, blueprints, resources and rare items. List of rare items below.
- Treasure Hunter now gives 25% more items from encounter containers (previously 15%),
- Changed amounts of stackable items spawned in encounter lockers to more reasonable values,
List of rare (more or less) items possible to be found in encounter lockers:
Oil Can, Anti-personnel mine, Hypo, Howitzer Shell, Fuzzy Painting, Necklace, Stealth Boy, Solar Scorcher, Louisville Slugger, Dice, Loaded Dice, Magic 8-Ball, Mirrored Shades, Flares (various colors), Brotherhood Combat Armor & Helmet, NCR Ranger Armor, Enclave Combat Armor & Helmet, 4.7mm Caseless ammunition, H&K G11E, 2mm EC ammunition, Ball Gag, Goggles

VEHICLES
- Vertibird is available via a special encounter.
- Vertibird fuel consumption rate increased from 20 to 40.
- Motorcycle, Police Car, Firetruck and Truck can be bought from Junkyard (FCC is needed).
- Cars cost at least 5000 caps now (instead of 3000),
- Fallout Shelter special encounter will now spawn ONE of following sets of items, randomly:
Vindicator Minigun, Bozar, M72 Gauss Rifle, PPK12 Gauss Pistol, YK32 Pulse Pistol, YK42B Pulse Rifle, Solar Scorcher, Turbo Plasma Rifle, Bridgekeeper's Robe, Hardened Power Armor + Helmet, Power Armor + Helmet. Weapons come with ammo.
- Abandoned Howitzer special encounter will now spawn ONE of following sets of armors:
Brotherhood Combat Armor + Brotherhood Combat Helmet, Enclave Combat Armor + Enclave Combat Helmet, NCR Ranger Armor + Mirrored Shades.

FOLLOWERS
- Companions and mercenaries can be now transferred between players.
- Companions have much better SPECIAL stats in order to fix known issues.
- Companion party points increased from 70 to 100.
- Increased Party Point cost for unarmed Mutants to 90, human mercs to 80, ghouls to 60,
- decreased max HP of companions by 20,
- Loyalty of followers will be lowered every 7 days (instead of 1 day).
- Merc prices are static.
- Follower prices were changed: human, ghoul and mutant mercs are more expensive, brahmins are cheaper.
- SPECIAL stats of mercs are fully random and not based on leader's Charisma and Luck anymore.
- Mercs will no longer receive Sniper and Terminator perks (yeah, whatever).
- Slave selling (Player to NPC) prices doubled.
- Tamable rats (small rats/molerats) can be bought at Molerat Mambo. 40 party points each.
- Added an option for a companion to equip Enclave Armor.
- Added colorizing of followers (green),

ITEM CHANGES
- Super Stimpak hotkey should work again, with cost of 6 Action Points per use.
- Flares give light for an infinite time.
- Flamer and Improved Flamer now have range of 8 hexes.
- Big Book of Science, Deans Electronics and Scout Handbook now permanently increase skill values by 6 Skill Points after each use. Max 10 uses,
- Changed cost of Big Book of Science to 2000 caps, Deans Electronics to 1200 caps, Scout Handbook to 1500 caps,
- Added a new book: Tales of Junktown Jerky Trader. Costs 2500 caps, available @ Hub and Boneyard. Works as other books: each use increases Barter skill by 6 Skill Points. Up to 10 uses.
- Capacity of all containers was increased x100.
- Fixed a bug with FN FAL HPFA burst.
- Fixed a bug where Bridgekeeper's Robe could not be equipped,
- armors lose condition 2x slower,
- armors lose only 20% condition upon death (previously 50%),
- when using Needler Pistol, Doctor skill or Small Guns skill is used for aim calculations (higher skill value is used),
- AP Needler ammo added to crafting list and traders,
- adjusted splash range of rockets, based on their type,
- increased damage and AP cost of Dynacord Sticks.
- Dynacords no longer knockdown/knockback target
- Decreased average damage from explosives by 50
- Doors are always destroyed by explosives (Dynamite/C4)
- Added Poison effect to Needler Pistol
- Changed ammo mods for Needler Pistol
- Increased damage of Turbo Plasma Rifle (30-65 to 35-70)
- Howitzer Shell gives 20-28x Advanced Gunpowder when dismantled.
- Increased Hit Points healed by using Stimpak to 50 HP,
- Decreased Hit Points healed by using Super Stimpak to 80 HP,
- Removed HP loss from using Super Stimpaks,
- Increased Hit Points healed by using Hypo to 120 HP,
- Hypo is a rare drug, obtainable from encounter lockers, dungeon and caves,
- Fixed description of Fiber Plants,
- Using Jet has 50% chance of leaving Empty Jet Canister,
- Increased Jet base price to 350,
- Changed range of XL70E3 from 35 to 50 hexes for single shot and from 30 to 35 hexes for burst
- Changed range of Assault Rifle and  from 42 to 45 hexes for single shot
- Increased burst of XL70E3 from 8 to 12 rounds
- Changed ammo capacity for XL70E3 from 24 to 48 rounds
- Changed minimum damage of Rocket Launcher from 49 to 65
- Changed damage of Bozar from 35-50 to 45-55 for single shots
- Changed Bozar magazine capacity from 20 to 15
- Added burst mode for Bozar
- Increased minimum damage of Improved Flamer from 70 to 100
- Changed DR mod of 10mm AP ammo from -25 to -35
- Changed DR mod of .223 ammo from -20 to -30
- Changed Mega Power Fist's weapon perk from Penetrate to Knockback and damage type from Normal to Electric
- Increased Laser Rifle (Ext. Capacity) range to 47 hexes,

ACHIEVEMENTS
- added "The Elder" award for the character with the highest level.
- added Best Armorer and Best Gunsmith awards for crafters,
- reintroduced Leader of Men and True Man of the Wastes awards,

OTHER CHANGES
- Brahmins are cured of their madness,
- In exchange, their shitrate was doubled,
- Added hotkey for dropping all items from the inventory (CTRL+D),
- Added hotkey for picking up all items from hex (CTRL+G),
- Disabled looting of armor by NPCs.
- added hotkey for ending turn in TB battle: SPACE (by wladimiiir),
- added hotkey for ending combat in TB battle: CTRL+SPACE (by wladimiiir),
- game time/date is now shown on the screen in top right corner (by Janusz2238),
- ~suicide now works even at full health,
- Removed range limit for shouting,
- 3-minute relog cooldown to make fastrelog in pvp not so easy. This might be changed or removed later if causes problems or general annoyance, we'll see how it works.
« Last Edit: August 30, 2013, 03:56:13 pm by Kilgore »

Kilgore

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Re: Initial changelog
« Reply #5 on: August 21, 2013, 09:32:28 pm »
DUNGEONS
More info about new dungeons and changes to the existing ones will be posted later, few days before the server starts.
« Last Edit: August 22, 2013, 10:11:26 am by Kilgore »

St.Kron

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Re: Initial changelog
« Reply #6 on: August 23, 2013, 01:59:10 pm »
Very nice changes! Gj, guys. Can't wait to play ;)

Strike

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Re: Initial changelog
« Reply #7 on: August 23, 2013, 05:33:38 pm »
Anything news about HtH?

DocAN

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Re: Initial changelog
« Reply #8 on: August 23, 2013, 06:20:41 pm »
Anything news about HtH?

- Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers.
- Changed Mega Power Fist's weapon perk from Penetrate to Knockback and damage type from Normal to Electric
- You can get -1AP, + DMG and + Crit chance/power from craft

Strike

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Re: Initial changelog
« Reply #9 on: August 25, 2013, 10:30:38 am »
I got suggestion.
Living Anatomy requires 150% Doctor -> Reduce it to 125%

DocAN

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Re: Initial changelog
« Reply #10 on: August 25, 2013, 10:38:04 am »
I got suggestion.
Living Anatomy requires 150% Doctor -> Reduce it to 125%

And argumentation ?

Strike

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Re: Initial changelog
« Reply #11 on: August 25, 2013, 11:16:43 am »
And argumentation ?
Quote
- Dismantler - requires 120% Science (previously 150%),
- Master Thief - requires 125% Steal (previously 150%),
- Mr. Fixit - requires 120% Repair (previously 150%),
- Negotiator - requires 125% Barter (previously 150%),
- Pathfinder - requires 150% Outdoorsman (previously 175%),
- Pickpocket - requires 125% Steal (previously 175%),
- Treasure Hunter - requires 125% Lockpick (previously 150%).

DocAN

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Re: Initial changelog
« Reply #12 on: August 25, 2013, 11:21:49 am »
This are support perks.

Kilgore

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Re: Initial changelog
« Reply #13 on: August 25, 2013, 03:42:16 pm »
Changelog (25.08.2013)
- Added big gun thugs to caves,
- Removed Spray And Pray perk,
- Changed Bonus HtH Damage to More HtH Criticals and HtH Criticals to Better HtH Criticals perks,
More changes to HtH and bursts coming soon.
- Added option for female characters to get a green mohawk skin at the barber (animations by: Geras and Yanok)
However, not all animations are available:
- Jumpsuit - Basic animations and knife
- Leather Jacket - All animations
- Leather Armor - Basic animations, knife, pistol and SMG
- Metal Armor - Basic animations and SMG
Other armors can be used also (Combat Armors, Robes, Power Armors) - ofc they have all animations.

Quest changes (by DocAN):
- A Man's job - improved reward to 8000xp, 6000 Bottle caps, 14mm Pistol, Scout Handbook and 60x 14mm ammo for Slavers and to 8000xp and 3000 Bottle caps for non-slavers
- Howitzer Shells - improved reward from 300xp to 750xp
- Get a Dean's Electronics Book - improved reward from 200xp to 800xp
- Scavenge for Lorraine - improved reward from 50xp to 150xp and 250xp to 1350xp, also ammo from 50x 10mm JHP to 350x 10mm JHP
- Montag's Water Pump - improved reward from 300xp to 900xp
- Therese in LA - improved reward for book to 500xp
- Investigate for the Sad Wife - improved reward from 200xp to 500xp
- Repair Becky's table - improved reward from 300xp and 200 bottle caps to 900exp and 400 bottle caps
- Delivery quest for Becky - increased reward to 650xp and 150caps
- Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward
- Far Go Scout - improved reward from 200xp and 20 caps to 400xp to 120 caps
- Iguana Pete's Missing Son - increased reward from 500xp and 300 bottle caps to 4000xp and 1500 bottle caps
- The Gun Runner Delivery - increased reward to 750xp and Metal Mask Mk II blueprint
- The Wasteland Band - increased reward for every part of the quest, added Scout's Handbook
- Collect the Radscorpion Eggs - increased reward from 250xp and 250xp to 1250xp and 450xp
- The Inoperative Mr Handy Robot - changed blueprint reward from Needler to Super Sledge
- Medical Investigation - increased xp reward from 100xp to 500xp for every station and for finishing quest
- The Vault City Contact - increased reward from 200xp to 400xp

Meat Delivery from Grisham in Modoc
- Delivery to Mom in Den - 525xp and 225 bottle caps
- Iguana Pete - 750xp and 350 bottle caps
- Miky NCR - 720xp, 320 bottle caps
- John MacRae - 550xp, 320 bottle caps
« Last Edit: August 25, 2013, 09:24:35 pm by Kilgore »

Xeen

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Re: Initial changelog
« Reply #14 on: August 25, 2013, 06:05:34 pm »
Changelog (25.08.2013)

- Removed Spray And Pray perk


Why this change?