the evidence is in the perks why is every perk related to role playing always regailed to the back?... seriously look at ALL the perks anything related to combat is ONLY +dam, +crit chance, +crit damage, + health, + resistances, +shoot more, +AC........
4 different perks to just resistances to damage
3 perks for life
2 perks for crit damage
3 perks for crit chance
3 perks for straight damage
4 perks related to AP/shooting more
any build related to killing is going to use a combination of these perks. with only 300 some life and just straight perks like +crit chance or +crit resistance it just becomes a game of balancing the most life and best resistances with the best crit chance and crit damage. no room for anything else HTH, BG, SM, EW, all get USED the same way +on the health to not die, + on the chance to crit and finally + on my actual crits to always hurt, and if im HTH make sure to grab HTH crit dam+ and better crits
.
its just stupid
AC should negate crits damage roll somewhat and in general be better. ac should be capped around 180, overall even in the end game an AC dodger char should have a 1/5 chance of being hit, if you only have 200% weapons skill. force players to NEED that 300% if they want to hit that dodger, suddenly alot of your min-max burster whores cant work. the good ol.... .180 of a skill is enough
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well if at level 45 because you picked 2 int 1 charisma and dumped strength as much as pheasable, barely breaking 200% on your weapon skill. you will now find you cant hit the broad side of a barn compared to a BALANCED character. which is how it should be.
if you don't like that don't shoot the jinxed+dodger character, its part of the game but absolutely a waste of time and a dead end because of the game mechanics. and why? oh because it might force you to take INT and BALANCE ur char u say? i cant just dump stats and drug up. my char has to actually work by some logic? nooooooooo (hides).
END should play a PART in both resistances and crit resistance.
luck should have a huge effect ON YOU NOT RECEIVING crit hits, and IS SUPPOSED TO BE THE PRIMARY WAY TO INCREASE YOUR CRIT CHANCE+finnesse, make players be forced to pick finesse if they REALLY NEED THAT CRIT CHANCE instead of it being just a topper to the 50%+ crit burster.
everything is about maxing ur peasly 300 life to survive while also increasing your ability to deal out damage with straight crits or AP rata tatat.
this greatly limits options forcing players to always choose END over INT for almost any build,
or what about forcing you to take Luck over ST because its necessary for that massive Crit roll you build up to?
shouldn't a big gunner be forced to have 7 strength? from the start? as a hard line? and any idiot that chooses to use a gun that says "7 ST required" should be forced in some way to pick at least 5 of that strength when they make their char rather then just always drugging?
i accept Weapons handling it was in fallout cannon, but i never made a fallout 1 or 2 or tactics or 3 or NV character that DEPENDEDS that much on drugs. really its just stupid its almost like all the stat drugs should JUST BE DROPPED cuz its like in diablo 2 cept you have the like 6
weak healing potion and he has a whole inventory with a 3 stacker belt full of
max power rejuvi potions...........
its not like any amount of skill can really help someone
PICK UP a minigun, its strength all the way. but we just see druggy+WH and 3 or less strength?
there isn't even room to make a non combat related char regarding perks. unless all ur gonna take is gain stat +1, 7 times just so you can look at all those useless 10's. life limit is far to low, END needs to give you more health because this is an MMO and fallout was never designed for this environment.
really it does not take that much for any big gun to do 300 damage, even if you have power armor+all those perks, a big gunner will always just eat your health away. so balance it. big gunners cant even think of tanking on end past 6, they
need to start with at least 5 st and 6 Perc period if they want to shoot straight.
or just straight increase the life to above 500 but lower then 800ish, straight up remove drugs that give stat+ from anything but sanctioned battles and watch the balance flow as char are FORCED to make good decisions rather then just maxing that luck, agility, perc and end, dump that charisma INT and strength as much as possible.
allows all the bursters and DPS blasters to economize on the FACT that no one is going to have enough life or AC to even survive 1 real burst.
and yes im very angry that my level 38 doctor/crafter with 1 end and 78 life with a full suit of combat armor and a HK CAWS died to 4 little dogs in real time that bit me for 14+ dam every bite. didn't even get a second shot.