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Topic: The attitude of PvE players towards PvP  (Read 19508 times)

manero

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Re: The attitude of PvE players towards PvP
« Reply #15 on: October 17, 2013, 11:45:26 am »
@3.141592 Noone will come with Gauss/PA to TC, because it's too much to lose.

That's not true. Wait 2 or 3 months and players with gauss pistols will be almost as common as snipers with sniper rifles.
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SporePlants

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Re: The attitude of PvE players towards PvP
« Reply #16 on: October 17, 2013, 12:24:40 pm »
Kudos to ARWH for bringing in a breath of fresh air, we miss your players on TC, come back :3
Alot of us are just taking a temporary break now, waiting for the big update then we'll be back.
Proud defender of law and justice in the wastes.


Letoo

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Re: The attitude of PvE players towards PvP
« Reply #17 on: October 17, 2013, 12:25:53 pm »
@3.141592 Noone will come with Gauss/PA to TC, because it's too much to lose.

That's not true. Wait 2 or 3 months and players with gauss pistols will be almost as common as snipers with sniper rifles.

Sure, I am talking about the current situation though.
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Rubber Bob

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Re: The attitude of PvE players towards PvP
« Reply #18 on: October 18, 2013, 01:43:47 am »
First off this thread is very interesting and it's nice to read people's opinions on that matter.

I love the fact that there is PvP in the Fallout Universe. I had a blast when I discovered the little arena beneath the Bar Casino in Hub. I thought it's a real thing.
(But at least it's a good example for why it's nearly impossible to have 1vs1 sized fights. Just imagine a Minigunner against a Gunslinger with pistols in such an enviroment.)

I love the idea of Hinkley but it should be possible to battle with random groups, no friendly fire and don't losing your stuff. Just have some fun and get some information about your own build and if it's capable of doing well in PvP or not. AND it should be more advertised plus some convenience features. When it comes to PvP in almost every game "easy access" stands on top of the feature-list.
I kind of agree with Ryvaeus on the "Guild Wars approach", but I think it isn't even necessary.
Anyway, you're asking for a solution to get more players interested in TC and I don't think that will happen when it comes to people like me or some others. Because it's a game mode for Clans and not everyone likes to be in a Clan or has time for this kind of appointment. The problem I see here is the games player count.
At the end of the day I'm for more options for PvP.

Henry

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Re: The attitude of PvE players towards PvP
« Reply #19 on: October 18, 2013, 03:08:44 am »
I should add one thing to what i said:

When there is a wipe, large teams get back up and running quickly, compared with solo PvE players. That however does not drive PvE players to join a big team. Instead, they quit. They already went through all the work to get well-established (despite the wasteland's harshness) and then it's all gone for a major update.

At wipes, devs could run a routine to preserve player data and that would fix this. It would be a pain to do, I'm sure, but doable. The changes in mechanics do not prevent this - they only make it tougher.

Rando

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Re: The attitude of PvE players towards PvP
« Reply #20 on: October 18, 2013, 03:10:36 am »
Kudos to ARWH for bringing in a breath of fresh air, we miss your players on TC, come back :3
Alot of us are just taking a temporary break now, waiting for the big update then we'll be back.

This has been said before, but this guy doesn't speak for ARWH

Crovax

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Re: The attitude of PvE players towards PvP
« Reply #21 on: October 18, 2013, 03:12:09 pm »
Maybe some of the smaller groups/loners could use one of the npc factions as a platform to group up for pvp actions. Some project could be attempted, maybe people who wanted to participate could all join VC for example and use that for name colorizing and a spot to meet up safely. If enough players were interested they could have a TS server or something like that too.

Andr3aZ

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Re: The attitude of PvE players towards PvP
« Reply #22 on: October 18, 2013, 03:37:41 pm »
Maybe some of the smaller groups/loners could use one of the npc factions as a platform to group up for pvp actions. Some project could be attempted, maybe people who wanted to participate could all join VC for example and use that for name colorizing and a spot to meet up safely. If enough players were interested they could have a TS server or something like that too.

That is a neat idea - and it took my brain to cause a bigger idea like "lets do it like: Gangs can ally with an NPC faction, so they can TC as Mercs for an NPC faction"

So if a gang thinks they are outnumbered, they just ally an NPC faction which has more members. If they don't like a gang allied with an NPC faction, they just switch to another or leave, so they can fight them. To prevent abuse, only gang leaders can ally their gang with an NPC faction and that should have a long cooldown, so there is no switching all the time.

If Gang ABC now allys with enclave and Gang XYZ allys with enclave too, name coloring for the other gang is set to a color representing allies.

When TC is started, there is no more "Gang ABC is taking Modoc", it now is "Enclave is taking Modoc" - now NPC allied or independant gangs can come fight the Enclave ones, and other Enclave gangs can come to assist their allys.

 For loot: Every gang has an empty locker in their base, which gets filled with the TC loot. For example if Enclave takes a town, every participating Enclave gang in that TC-Session gets loot spawned in their locker, located in their base.

Now there is a fatal flaw in this system I can't find a solution for:
Shooting your allys for betrayal reasons (make second gang, ally NPC faction, run in there and suprise kill your "allys", logout and roll in with your real gang.) Maybe make allying only possible with good reputation and shooting an ally causes reputation drop - if rep drops to -insertNumberHere the NPC faction automatically unallys the gang. But I know this playerbase, people would find ways to cause other gangs to gain negative rep for example running in front of rocketlaunchers or troll around hardcore as they know they can't be shot because that would cause the shooters gang rep drop.
« Last Edit: October 18, 2013, 03:48:58 pm by Andr3aZ »

Crovax

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Re: The attitude of PvE players towards PvP
« Reply #23 on: October 18, 2013, 03:49:59 pm »
Yeah but that requires work from the developers and I'm sure they are very busy, but maybe in the future. As it is right now players themselves could organize something with the existing npc factions in the meantime.

b__B

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Re: The attitude of PvE players towards PvP
« Reply #24 on: October 18, 2013, 04:09:22 pm »
Some people just don't like competitive gameplay. Deal with it.
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Furior

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Re: The attitude of PvE players towards PvP
« Reply #25 on: October 18, 2013, 05:10:34 pm »
Some people just don't like competitive gameplay. Deal with it.
I think we are talking about those who would like to do PvP and dont do it.

When there is a wipe, large teams get back up and running quickly, compared with solo PvE players. That however does not drive PvE players to join a big team. Instead, they quit. They already went through all the work to get well-established (despite the wasteland's harshness) and then it's all gone for a major update.
I play alone and in 8 hours I already have "good" items and a lvled character.

At wipes, devs could run a routine to preserve player data and that would fix this. It would be a pain to do, I'm sure, but doable. The changes in mechanics do not prevent this - they only make it tougher.
Wipes must delete all. If there werent wipes I wouldnt play. I like starting from 0 and get all I need (and dont tell me to delete my character, its not the same thing). And wipes bring life to the server, each time theres a wipe server can easily have +300 players

3.14

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Re: The attitude of PvE players towards PvP
« Reply #26 on: October 18, 2013, 06:00:57 pm »
Hmmm... maybe the small gangs would be interested in paying non-gang players to act as mercenaries, temporary gang members just for the time of taking over a city?

If someone told me "take this gun and this armor, stand here and shoot everyone and if you do well theres 5000 caps for you after the fight" - I wouldn't say no ;)
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Kelin

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Re: The attitude of PvE players towards PvP
« Reply #27 on: October 18, 2013, 07:12:53 pm »
If someone told me "take this gun and this armor, stand here and shoot everyone and if you do well theres 5000 caps for you after the fight" - I wouldn't say no ;)
It’s not that simple, if you are in a TC for the first time, you will actually do more harm than good. It takes some practice and experience before you will become a valuable team member. I’ve seen many actions where one inexperienced guy caused chaos and due to that chaos the team was defeated, just because of that. Not many people realize but it’s really hard work before you can say you are valuable for your team. Some people, however, will never get on that level and keep playing terribly even after years of practice.

3.14

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Re: The attitude of PvE players towards PvP
« Reply #28 on: October 18, 2013, 07:27:50 pm »
There always has to be a first time... but isn't this about geting more players into TC?  If new players are not welcome (because we could and will suck), then what's the point?
I may be broke, but I ain't broken (just twisted).

Kelin

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Re: The attitude of PvE players towards PvP
« Reply #29 on: October 18, 2013, 07:54:36 pm »
I agree with you, I’m just explaining the current situation. This is actually never ending story, PvP needs to be entertaining for the newcomer, otherwise he will leave.

Let’s say I’m new to the game and I don’t speak Polish, so I cannot join BBS. So I have basically two choices, to join TTTLA/C88 or to join Hawks+friends. If I join Hawks, nobody will really care that I can’t play properly, since half of people there play for lulz, they don’t care about competition that much. Great. But the problem is, if I don’t get any victory after some fights, I might get frustrated, you need to be a really hardcore player to survive in that faction. Possible threat of quitting the game for good is 85%.

Ok, now, let’s assume I joined C88. Great faction, helpful people everywhere, but as far as I am concerned, you need to follow many rules (which, I don’t say is anything bad) and it happens quite often that people don’t fit in for some reason. Basically you can’t rob bases, you can’t act like dick and many people find that too restrictive (these are btw probably the future recruits of hawks, again, that’s my theory and my opinion) and they are kicked or leave for not having any “fun”. Possible threat of quitting the game for good is 60%.

So as a conclusion if a newcomer wants to have some PvP, it’s very hard to join TC fights for him, because the background (joining some faction etc.) is too complicated. He can enjoy some Hinkley, some miners pwning in mines and maybe some TB action near SF. That’s it. I don’t really know how to fix this, but to me it seems that the whole faction concept is actually too restrictive - you can officially be in only one faction, so if there is a fight and you would love to join, you simply can’t because your faction isn’t ready for the fight. You have to wait till you gather some players, even organizing such event is a hard work. So we have 200 players online and only 20 fighting because 40 other guys who would love to fight can’t because they are not members of neither of fighting factions.