March 28, 2024, 11:53:03 pm
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Topic: [Crafting] defensive turrets  (Read 7373 times)

Absolution

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Re: [Crafting] defensive turrets
« Reply #15 on: October 12, 2013, 03:01:22 pm »
if you want to place them only in bases it will be useless. there should be marke places in tc twons where we can palce them after we capture city, their energy consumption would be 10mfc/min with capacity of 1000mfc.
they could be lootable and possible to steam from amunitions and weapons so people would dismantle them before they will go afk.

absolutely abusable

NOT


BUT!

a little bit of slots on tc's (fixed locations) would not be so bad...

jacky

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Re: [Crafting] defensive turrets
« Reply #16 on: October 12, 2013, 03:37:13 pm »
what is abusable? that someone can rob your turret from weapons and amunition?
and to run turrets you will have to spend your mfc.
new idea:
capacity: 2000mfc
consumption: 1mfc/s

Absolution

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Re: [Crafting] defensive turrets
« Reply #17 on: October 12, 2013, 05:32:39 pm »
what is abusable? that someone can rob your turret from weapons and amunition?
and to run turrets you will have to spend your mfc.
new idea:
capacity: 2000mfc
consumption: 1mfc/s

not enough uranium mines to power it up, and i doubt that in rt battles you will have time to refill them, gang on WM would just wait it out.

think a bit more about this please.


the sneaking idea to disable it via repair, or steal ammo is not so bad, but you must know that leveling up a sneak is almost effortless by now - so it would be counter productive to make all those resources to put a turet, fuel it, and stuff just to make it an open chest for a 1h grind sneak.

idea:

motion sensor turrets - thats just evil >:D
cry sneaks!

jacky

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Re: [Crafting] defensive turrets
« Reply #18 on: October 12, 2013, 06:36:46 pm »
No no no, you misunderstand me. You can put turret like locker - no hex blocking and
You have 2 kinds of turrets: for miniguns/Gatlings or for laser/plasma rifles. Turret is empty but it has free slots for weapons and container for ammunition and mfc battery. You can mount 2x weapons on it and you have to give it ammunition to shoot. To activate turret you have to be online-crafter and charge it with mfc, and repair it with tool + cd like we have with a cars. If you want to take it back you have to take away every ammo + battery + weapons and use science to take it like locker to your inventory.

krausser666

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Re: [Crafting] defensive turrets
« Reply #19 on: October 12, 2013, 09:21:54 pm »
I like the jacky's idea. Well, placing turrets in bases/safehouses/tents will make them really useless. But for example you could have 2 slots or 3 in CAPTURED TC town for placing turrets. And the rest could be like jacky said.

Also it would be awesome to see mechanical companions in game. Like mechanical dog, or some simply machines(all craftable) to killsome ones(alternative for muties maybe?) but in balance, not to make them OP.

And the energy systems in turrets/mechanical followers could be like this:
- they eat like 50 energy/minute.
- energy cap e.g. 2000(16 minutes with ,,full battery'')
- SEC would give 2 energy/unit, and MFC would give 4 energy/unit. There you'll have to get 1000 SEC to fully load a turret/companion for some time and 500 MFC. I think that's a fair idea.

jacky

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Re: [Crafting] defensive turrets
« Reply #20 on: October 12, 2013, 10:11:36 pm »
MFC are so easy to farm...

Absolution

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Re: [Crafting] defensive turrets
« Reply #21 on: October 13, 2013, 05:58:36 am »
We CANNOT place turrets where we please an how much we please in this game.

Think of the consequences ffs

Absolution

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Re: [Crafting] defensive turrets
« Reply #22 on: October 13, 2013, 09:25:46 am »
Limits? Your ideas are getting better and better. Please do take your time to read stuf here before you post, thats the second time someone tells you this.

jacky

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Re: [Crafting] defensive turrets
« Reply #23 on: October 13, 2013, 10:50:28 am »
to sumarize MY idea:
turret mk1:
400 hp
2weapon slots : minigun/avenger/gatling/m60
1 slot for amunition
battery: mfc/sec via dialog
battery capacity: 1000 units; 1mfc - 3sec = 1 unit
energy consumption: 1/2s
resistance of "ca"
range: depend of range of weapons
damage modifier: 2x weapon * 0.6
AP: 10
way to repair: repair skill + tool (after it you get cd like with cars)

turrer mk2:
450hp
2weapon slots : laser rifles/plasma rifles/turbo plasma rifles/pulse rifles
1 slot for amunition
battery: mfc/sec via dialog
battery capacity: 1000 units; 1mfc - 3sec = 1 unit
energy consumption: 1/2s
resistance of "ca"
range: depend of range of weapons
damage modifier: 2x weapon * 0.6
aim shoots: possible
critical chance: 15% + aim ratio
AP: 10
way to repair: repair skill + tool (after it you get cd like with cars)

Turret doesn`t block hex or viev and can be placed on the ground like lockers. to pick it back you have to take back all ammunition and weaopns from it (like empty locker) and use sience on it. Thiefs can steal ammunition from turrets and turrets are lootable.
To activate turret crafter have to be online and alive in same town, and not more far away than 50 hexes.

Towns limits: turrets can be placed in TC zones and only 2-3 per town
« Last Edit: October 13, 2013, 11:58:28 am by jacky »

Daryl

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Re: [Crafting] defensive turrets
« Reply #24 on: October 13, 2013, 11:19:59 am »
I like jacky idea

Justice

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Re: [Crafting] defensive turrets
« Reply #25 on: October 13, 2013, 08:00:49 pm »
Very want, but not party point or slot. My tent raped while I OFF LINE, (was whole day), need protection from this.
Oh, and bigger tent. Like whole-site tent.
you can forgive, I not speak english. not very good.

POWERPUFF

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Re: [Crafting] defensive turrets
« Reply #26 on: March 07, 2017, 07:19:37 pm »
This forgotten topic deserves revival.
The Almighty Gaylords


S.T.A.L.K.E.R

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Re: [Crafting] defensive turrets
« Reply #27 on: March 08, 2017, 12:56:40 am »
I'd like to see craftable Mr.handys as a possible companion

And this is a good suggestion. However I would like to see a special item required to build a turret to prevent massive alt spam to craft these and have like 50+ AT base.

POWERPUFF

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Re: [Crafting] defensive turrets
« Reply #28 on: March 08, 2017, 11:23:24 am »
there should be some limits.. ie 2-4 turrets per base and only per base in which is generator - means you won't be able to place turrets into your tent location.
The Almighty Gaylords


Gimper

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Re: [Crafting] defensive turrets
« Reply #29 on: March 09, 2017, 02:06:34 pm »
Already Confirmed for next session fam...