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Topic: Calculation, part I: Renegades and Master Crew Elite  (Read 2458 times)

Drako_Schiffer

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Calculation, part I: Renegades and Master Crew Elite
« on: April 19, 2021, 08:36:48 pm »
So, I've been hunting some Renegades and Super Mutants from caravan encounters. Of course, XP from them are not great comparing to Floaters and Centaurs, but You can collect some caps!

What do You need to start?

- Caravan
- ALT: Tank/Flamer
- Tactic
- Plenty of ammo, depends of weapons are you using.

Best weapons: Incinerator/Avenger [Minigun] and P90c for using remaing AP.

There's some calculations:

39 bulks of weaponry and armours:

M60
Minigun [after downgrading Avengers]
Combat Armor [after downgrading CA Mk. II]
Laser Rifle
Bazooka

Caps: 117.000,-
XP: 128.700

Downgrading destroyed CA Mk. II and Avengers:

XP: 12.000

Dismantling useless weaponry and armours [including CA mk. II helmets]:

XP: ~16.000

Caps gathered from enemies: 30.000,-


Additional XP from enemies: 3.000-6.000XP per encounter

Time of one encounter: 2-3 minutes

Time spend on encounters: 2h [120 min]
Time spend on dismantling, sorting and selling weaponry: 1h [60 min]

XP from encounters: 120.000 - 360.000


XP per one hour of playing: 92.000 - 172.000
Caps per hour of playing: 49.000



If You're hunting some Super Mutants pets, You can experience... expected results of fight . By fighting with Renegates or  Master Super Mutants Elite Crew, depends of placing your Caravan.
If Your caravan gonna spawn near enemies, you have 25-30% to survive.

Tip 1: If You're spot a SM Elite, hunt first Avenger and UNARMED Super Mutants ['cause they have M60].
Tip 2: If You're spot Renegades, hunt first M60/LSW/Grenade launcher/Rocket Launcher. LSW/M60 can deal great damage, and explosive grunts can push you out from you hideout.
Tip 3: Hide and Seek. Run to your caravan, hide from your enemies; shoot twice, hide and wait for their move. Move, shoot, hide.
Tip 3.1: Use Jet, Psycho, Buffout, Nuka-Cola and Ciggarettes; You can have additional 2 AP. With first move, you can shoot twice and hide.


After hunting, you need to check every armor and weapon you find. Downgrade Avengers and Combat Armor Mk. II by "sciencing" them and sell them in NCR by talking with Oswald [tent near Buster's tent]. Oh, you can sell Super Stimpacks too, 6 by 1000 caps and 1500 XP!
« Last Edit: April 20, 2021, 08:08:19 am by Drako_Schiffer »

Drako_Schiffer

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Re: Calculation, part I: Renegades and Master Crew Elite
« Reply #1 on: April 21, 2021, 03:19:28 pm »
ACTUALIZATION!

So, I've spend some time to make better calculation. I've been hunting Renegades by 2 hours and another hour is for dismantling/sorting/selling stuff in NCR. So, that's how it looks like. I died 3 times and have Advanced Avenger and p90c destroyed, but I'm proud of this little piece of sh... work. :D Enjoy!

Starting Equipment:
Spoiler: show
30.000 5mm AP [Used ~12.000 ammo]
3.000 10mm AP [Used ~2.300 ammo]
10 SuperStim
2 Jet
2 Psycho
2 Buffout
2 Nuka-Cola's
2 Ciggarettes
2 Avenger [one Advanced destroyed]
2 P90c [one Advanced destroyed]


ENCOUNTER AND KILL COUNTER:
Spoiler: show
91 Renegades
31 Molerats/Giant Rats

By Groups:
3 Renegades: 2
4 Renegades: 12
5 Renegades: 35
6 Renegades: 21
7 Renegades: 13
8 Renegades: 4

People killed: 450


XP:
Spoiler: show
Lost [by death x3]: 13.950XP
Gained [by killing Renegades]: 241.400XP
Gained [by killing critters]: ~3.100XP - 15.500XP
By dismantling Helmets CA Mk. II: [117] 8.751XP
By dismantling M79 Grenade Launcher: [22] 1.085XP
By dismantling LSW's: [39] 2.788XP
By dismantling H&K CAWS [42] 2.223XP
By downgrading CA Mk. II: [115] 16.698XP
By selling bulks in NCR: 405.900XP


BULKS [XP and Caps]:
Spoiler: show
8 Bazooka's [48] [24.000 caps and 26.400XP]
9 Laser Rifle [54] [27.000 caps and 29.700XP]
7 Incenirator [42] [21.000 caps and 23.100XP]
2 M60 [12] [6.000 caps and 6.600XP]
19 Combat Armor [114] [57.000 caps and 62.700XP]
156 SuperStim [936] [156.000 caps and 257.400XP]


ADDITIONAL CAPS:
Spoiler: show
~18.000 caps from selling rockets [explosive and AP]
~13.000 caps from selling 40mm grenades
~63.000 caps from Renegades [mentioned below in ITEMS]


XP AND CAPS GAINED:
Spoiler: show
XP: 616.095 - 628.495
Caps: 354.000

XP per Hour: 205.365 - 209.498
Caps per Hour: 118.000


RESOURCES AFTER DISMANTLING:
Spoiler: show
11 Wood
26 Metal Parts
70 Junk
47 Good Metal Parts
68 Alloys
83 Quality Alloys


ITEMS FOUND:
Spoiler: show
ARMOR: [chance of dropping: 24%-28%]
117 Helmets CA mk. II [every one without prefix and destroyed]
138 Armor CA mk. II

WEAPONS: [Chance of dropping: 60%]
23 M79 Grenade Launcher
45 H&K CAWS
54 Rocket Launcher
50 Incenerator
14 M60
62 Wattz 2000 Laser Rifle
43 Light Support Weapon

AMMO:
371 .12 gauge
118 Flamethrower fuel
526 40mm grenade
4.474 7.62mm
4.404 .12 Flachette
12.906 5.56mm
1001 Flamethrower Fuel Mk. II
3479 Microfusion Cell
443 Explosive Rocket
448 AP Rocket

CHEMS:
936 SuperStimpacks [~18 superstims per encounter]

4 Rot Gut
3 Healing Powder
3 Gamma Gulp
3 Fruits
7 Beer
6 Booze
8 Water Bag [full]
3 Stimpacks
3 Roentgen Rum
6 Iguana-on-a-stick
5 Nuka-Cola
4 Cigarettes

OTHER:
~63.000 caps [1.235 caps per encounter]

3 Cat Paws Magazines
2 Electronic Parts
3 Bhramin Hides
2 Rope
5 Junk
5 Fibers
4 Flint
4 Jimmy Hats
4 Silver Gecko Skin
2 Wood


CHANCES FOR PREFIX:
Spoiler: show
COMBAT ARMOR MK.II:
Quality: 5 [3%]
Improved: 3 [2%]
Superior: 12 [9%]
Advanced: 1 [<1%]
Unique: 2 [1%]

M79 Grenade Launcher:
Quality: 0
Improved: 1 [4%]
Superior: 0
Advanced: 0
Unique: 0

Rocket Launcher:
Quality: 2 [4%]
Improved: 1 [2%]
Superior: 1 [2%]
Advanced: 0
Unique: 1 [2%]

Laser Rifle:
Quality: 1 [2%]
Improved: 1 [2%]
Superior: 2 [3%]
Advanced: 0
Unique: 0

LSW:
Quality: 1 [2%]
Improved: 1 [2%]
Superior: 1 [2%]
Advanced: 1 [2%]
Unique: 0

Incenirator:
Quality: 2 [4%]
Improved: 0
Superior: 2 [4%]
Advanced: 0
Unique: 0

M60:
Quality: 2 [14%]
Improved: 0
Superior: 0
Advanced: 0
Unique: 0

H&K CAWS:
Quality: 1 [2%]
Improved: 0
Superior: 1 [2%]
Advanced: 1 [2%]
Unique: 0