October 14, 2024, 09:28:15 am
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Topic: Medic and Field Medic  (Read 2475 times)

Admiral Zombie

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Medic and Field Medic
« on: August 21, 2018, 12:48:57 am »
These require both First Aid and Doctor to be at 125% and 175% respectively, and field medic requires medic

This is extremely high of a cost in comparison to other perks.

Suggestion is simple: make it require 125%/175% for doctor or first aid, not and.

Additional consideration, remove the requirement of medic from field medic. I imagine most people who go for field medic would grab medic anyways, but it might allow a few variation in build options.

Admiral Zombie

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Re: Medic and Field Medic
« Reply #1 on: August 23, 2018, 11:45:54 pm »
I have a build which picked up medic, it is useful for PvE and saving money on Super Stims, but even with this change I don't think it would make it very viable.

Why bother when you can grab other perks and just get super stims? It is one of those perks which can be replaced with enough money/superstims, but nice for those who want to save some money or effort of carrying.

The proposed change at least means you don't have to have a ridiculous intelligence just to reach. Making it more viable in comparison to other perks would probably involve a more radical change across the board to perks. Little steps for now.

swinglinered

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Re: Medic and Field Medic
« Reply #2 on: October 22, 2018, 07:20:54 pm »
If damage were more worrisome like in some sessions of 2238, Medic/Field Medic would be desirable.

Like being unhealable for a while after respawn, but Medic/FM could fix that.

But then every gang would just have a Healer alt on hand for that.

Possibly make Medic/FM Support Perks with similar requirements. With a lot of expense/some questing involved.
Dr. Fung, Doctor in Broken Hills, Vault City Doc (in vault) needed to acquire.
Maybe they want caps, special materials, samples of various monsters, data from Talchem, special medical equipment (taken from Vault infirmaries and requiring HQ EP to fix up), health reports from many areas (ala Doc Andrew), etc.


abysse

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Re: Medic and Field Medic
« Reply #3 on: November 21, 2018, 02:59:35 pm »
Field medic is one of the first perk actually giving a drawnback ( You can't heal people having their own CD activated ) At this point, better make it a trait...