March 04, 2021, 06:17:53 am
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Topic: Lil' Mod (hexagons, crosshairs, cursors and shaders)  (Read 1557 times)

Ermac

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Lil' Mod (hexagons, crosshairs, cursors and shaders)
« on: November 12, 2018, 08:55:55 pm »


Q: What is it?
A: It's a single mod comprising (made of) new hexagons, crosshairs, cursors and shaders (rendering programs) for OpenGL. It can be used with any interface and any FOnline.

Q: Why it's called little?
A: Cuz it was very humble in the beginning consisting of only a few files.

Q: Which version is actual?
A: LilModV18Red and LilModV18White. Please check the last page for them.

Q: Which clients support this mod?
A: Hexagons, crosshairs and cursors are supported by both OpenGL and Direct3D.
Shaders (from effects folder) are supported only by OpenGL (Primitive_Default.fx for sight line and weapon range line is the only exception).

Q: How do I install this?
A: There're two ways:
1. Extracting the zip archive in FOnlineReloaded/data folder, running the CleanCache.bat and then running the game.
2. Putting file in FOnlineReloaded/data folder, including it in DataFiles.cfg with data/<archive_example.zip> (as a last line preferrably), deleting the ingame cache and then running the game.

Q: What programs were used to made this?
A: Viewer 1.3, Fallout Frame Animator 2.7, GIMP and Notepad++.

*Q: Why I haven't seen this before?*
A: Because, I mainly built it for FOnline2. And good thing is it can be used for any FOnline.
« Last Edit: February 19, 2021, 08:41:36 am by Ermac »

Ermac

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Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« Reply #1 on: February 25, 2019, 05:26:46 am »
Version V12 brings fixes to the Contour Shader (inherited from FOnline2). Many shaders (effects folder) are using unsharp mask now.

Download links:
LilModV12Red: http://www.mediafire.com/file/560qskck6iyrhdy/LilModV12Red.zip/file
LilModV12White: http://www.mediafire.com/file/vf39rc1rq3rnx05/LilModV12White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnlineReloaded/data folder, delete cache (necessary for effects to take place) and then run the game.
2. Put zip archive (without extracting) into FOnlineReloaded/data and include it in DataFiles.cfg with data/LilModV12Red (which is red) or data/LilModV12White (which is white), deleting Cache and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


Thanks for trying this out and see ya in the wastes!
« Last Edit: February 25, 2019, 05:30:38 am by Ermac »

Ermac

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Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« Reply #2 on: April 19, 2020, 02:46:43 am »
Version V15 Changelog:
- Crosshairs are changed. Crosshair for attack is animated.
- New egg which is 2000x2000 in size.
- Theatrical ambiance OpenGL shaders.

Download links:
LilModV15Red: http://www.mediafire.com/file/auu2l9oa0ukgfgy/LilModV15Red.zip/file
LilModV15White: http://www.mediafire.com/file/vftfc3rwill6jgp/LilModV15White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnlineReloaded/data folder, delete cache (necessary for effects to take place) and then run the game.
2. Put zip archive (without extracting) into FOnlineReloaded/data and include it in DataFiles.cfg with data/LilModV15Red (which is red) or data/LilModV15White (which is white), deleting Cache and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


Thank you for using LilMod!

Ermac

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Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« Reply #3 on: February 19, 2021, 08:35:35 am »
Quarantine Version V18 Changelog:
- Crucial change -> Shader code optimized in favor of better performance (Check effects files in Notepad++).
- Full body (contour) colorizing intensity is lowered; check on the image.

Download links:
LilModV18Red: http://www.mediafire.com/file/he1mpxl79bbw4bn/LilModV18Red.zip/file
LilModV18White: http://www.mediafire.com/file/bhfgjweqrrvd5fv/LilModV18White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnlineReloaded/data folder, delete cache (necessary for effects to take place) and then run the game.
2. Put zip archive (without extracting) into FOnlineReloaded/data and include it in DataFiles.cfg with data/LilModV18Red (which is red) or data/LilModV18White (which is white), deleting Cache and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


Thank you for using LilMod and take care!