April 30, 2024, 05:29:58 pm
Username:

Password:

Topic: KILL N DIE's new graphics  (Read 56252 times)

Dillinger

  • Posts: 384
    • View Profile
Re: KILL N DIE's new graphics
« Reply #120 on: November 17, 2013, 11:21:16 pm »
Sorry, if this has been asked before, but what program do you use to make these?

first Google, folder - picture ;D

kill n die

  • Supporter
  • Posts: 377
    • View Profile
Re: KILL N DIE's new graphics
« Reply #121 on: November 17, 2013, 11:27:31 pm »
Sorry, if this has been asked before, but what program do you use to make these?
Gimp.

What doesn't kill you,makes you stronger...

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: KILL N DIE's new graphics
« Reply #122 on: November 17, 2013, 11:35:39 pm »
I mean the FRM files. They're not an image format, right?
Is there perhaps some kind of converter?

kill n die

  • Supporter
  • Posts: 377
    • View Profile
Re: KILL N DIE's new graphics
« Reply #123 on: November 17, 2013, 11:43:13 pm »
I mean the FRM files. They're not an image format, right?
Is there perhaps some kind of converter?
yes,search in forum "no mutants allowed"

What doesn't kill you,makes you stronger...

DemonHunterV2

  • Supporter
  • Posts: 240
  • Lifes to short to be sober
    • View Profile
Re: KILL N DIE's new graphics
« Reply #124 on: November 18, 2013, 01:16:42 pm »
theese are sick as hell man good job specially the ncr vet armor :D:D:D:D my favorite armor

Dillinger

  • Posts: 384
    • View Profile
Re: KILL N DIE's new graphics
« Reply #125 on: November 18, 2013, 02:09:44 pm »
I mean the FRM files. They're not an image format, right?
Is there perhaps some kind of converter?


fantr2.51

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: KILL N DIE's new graphics
« Reply #126 on: November 18, 2013, 03:10:17 pm »
I mean the FRM files. They're not an image format, right?
Is there perhaps some kind of converter?
yes,search in forum "no mutants allowed"

I browsed NMA and the net for an hour now and tried several converters
but every time either the links are dead or the programs don't work.

Dillinger

  • Posts: 384
    • View Profile
Re: KILL N DIE's new graphics
« Reply #127 on: November 18, 2013, 05:30:11 pm »
I mean the FRM files. They're not an image format, right?
Is there perhaps some kind of converter?
yes,search in forum "no mutants allowed"

I browsed NMA and the net for an hour now and tried several converters
but every time either the links are dead or the programs don't work.

http://rghost.ru/50266950

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: KILL N DIE's new graphics
« Reply #128 on: November 18, 2013, 06:00:17 pm »
Thanks

dskpnk

  • Supporter
  • Posts: 243
    • View Profile
Re: KILL N DIE's new graphics
« Reply #129 on: November 18, 2013, 08:45:00 pm »
Rly nice work !

Need more sounds remplacement, especialy explosion should be great !

+ do you remember Armod who replaced explosion animation ? If u can do something like that (better explosion animation and sound)

thx for this good work !

EDIT : Foud Armod but seems it doesn't works with Reloaded client

http://fodev.net/forum/index.php/topic,7913.0.html

+ i added :

[DataFiles]
AR_Explosions=AR_Explosions.dat

maybe .dat is not well placed in foR folder ? Any idea to make this mod works ?
« Last Edit: November 18, 2013, 09:56:56 pm by dskpnk »

DemonHunterV2

  • Supporter
  • Posts: 240
  • Lifes to short to be sober
    • View Profile
Re: KILL N DIE's new graphics
« Reply #130 on: November 18, 2013, 11:47:15 pm »
when can i download ranger armor?

kill n die

  • Supporter
  • Posts: 377
    • View Profile
Re: KILL N DIE's new graphics
« Reply #131 on: November 19, 2013, 12:52:56 pm »
Rly nice work !

Need more sounds remplacement, especialy explosion should be great !

+ do you remember Armod who replaced explosion animation ? If u can do something like that (better explosion animation and sound)

thx for this good work !

EDIT : Foud Armod but seems it doesn't works with Reloaded client

http://fodev.net/forum/index.php/topic,7913.0.html

+ i added :

[DataFiles]
AR_Explosions=AR_Explosions.dat

maybe .dat is not well placed in foR folder ? Any idea to make this mod works ?
It can work you just doing it bad way,you need to use DAT.explorer and replace the correct animations (frames).

To DemonHunter666
It's not finished yet,there is still many things to do with it...

What doesn't kill you,makes you stronger...

DemonHunterV2

  • Supporter
  • Posts: 240
  • Lifes to short to be sober
    • View Profile
Re: KILL N DIE's new graphics
« Reply #132 on: November 19, 2013, 01:18:41 pm »
ah alright well i keep dropping in i love it :D

dskpnk

  • Supporter
  • Posts: 243
    • View Profile
Re: KILL N DIE's new graphics
« Reply #133 on: November 19, 2013, 05:56:43 pm »

It can work you just doing it bad way,you need to use DAT.explorer and replace the correct animations (frames).

To DemonHunter666
It's not finished yet,there is still many things to do with it...

I rly bad with those kind of things, if u wana make it and purpose it on your new graphics could be great ^^

So i extracted the files with datexplorer in data/art/mics it don't works.
+ i put the dat file in main folder and added :

data\AR_Explosions.dat in datafiles.txt

and

AR_Explosions.dat in datafile2238.

I drop the dat file in /data & main folder, but it didn't works, any idea ?
« Last Edit: November 19, 2013, 06:10:08 pm by dskpnk »

kill n die

  • Supporter
  • Posts: 377
    • View Profile
Re: KILL N DIE's new graphics
« Reply #134 on: November 19, 2013, 06:24:06 pm »

It can work you just doing it bad way,you need to use DAT.explorer and replace the correct animations (frames).

To DemonHunter666
It's not finished yet,there is still many things to do with it...

I rly bad with those kind of things, if u wana make it and purpose it on your new graphics could be great ^^

So i extracted the files with datexplorer in data/art/mics it don't works.
+ i put the dat file in main folder and added :

data\AR_Explosions.dat in datafiles.txt

and

AR_Explosions.dat in datafile2238.

I drop the dat file in /data & main folder, but it didn't works, any idea ?
With dat explorer enter the file and u can see there art folder and about folder,extract the art folder to your fonline/data directory.

What doesn't kill you,makes you stronger...