Its easy for anyone to see that this server has hit rock bottom, and the server owners aren't really active to listen to the pleas of the straggling leftover community. But if anyone is here to listen, I'll spew my opinion on the matter. And I'll back it up with some facts.
Season 1 Reloaded - Average player count - 149
This session was the start of reloaded, and it was a fresh new server after 2238 had collapsed. The people who didn't like Fonline 2 came here and made it their home. It was far from perfect, but it was awsome and everyone loved it. It was the best server after 2238.
Season 2 Reloaded - Average player count - 112
Season 2. Tons of new awsome changes. The initial hype had died down, so all the passersby had left. But the count was still waaay up and steady at 100+ every day. The hardcore players planted their feet and made this their home game. PvP was HUGE, TC, Reno, the combat system was great! There were the complainers, but they still stayed and worked around the faults they had with the game. The roleplayers still roleplayed, and the factions still did their shit. It was perfect! Every now and again the occasional casual would happen by, get shredded, then make a cry post on the forum. This was normal, and people loved it. The server was getting hearty donations every month. Entire factions were dumping loads of cash into the server, and it was going fine.
Season 3 Reloaded (Current Time) - Average player count - 35
After the wipe, there was a nice influx of players. (I think 200+ on the first day). But as allways, the fresh wipe hype died in 2 or 3 days. The combat system was completely changed to something foreign and unwanted. The Majority of the players were left confused and disgusted. The biggest and hardest to master skill mechanic; one-hexing, was gone. Looting? Gone. TC as we knew it? Gone. Sooo many players' playstyles were eradicated without much warning. And even with the warning we had, there was nothing we could do but watch out favorite game change into something else. After about a month, the player count PLUMMETED. There was no sense of reward, and Fallout 2 factions mod (AKA FOnline) was reduced to a literal desolate wasteland. Inititally, Kilgore said that this is what he wanted. He didn't want the "Toxic" PvP apes on reloaded anymore. "They caused 90% of the problems here." He stated somthing along those lines before the wipe. And low and behold, they all left. And with them all gone, there was nothing to stimulate the game. Sure there is some people who still play (even me) in hopes that there will be some miraculous update to fix things and get the server going again. But as of now, there are those fundamental things that need to be fixed in order to revive this server. (If the developers even WANT it revived...)
1. Town Control. As we all know, TC was drastically changed with this 3rd season. There is little to no reward, and there is no "Control". If TC (which was NOT broken in season 2) was changed back, that would be a huuuge step in the right direction.
2. I don't even need to say it, but - Looting. Killing a player and taking his shit was a HUGE part of the livelihood of this game. The fact that you could get fucked up by a swarm of players, (or even NPCs for that matter) made people play cautiously and gave them that sense of danger. So anything they did was done very carefully. This also encouraged people to join groups and play together for more protection. Now there is nothing to lose, so hell, go to warehouse and punch those damned slages in the mouth with your brass knuckles. They can't even pry your weapon from your cold dead hands.
3. One-Hexing. Like I mentioned before, this was one skill that soooo many players wanted to master. It was a goal, consciously or subconsciously set by nearly everyone. No one wanted to get humiliated by someone stuffing a minigun in your ass and shredding you apart. So what did you do? You tried to get good at it too, to fend off those nasty apes. It was an amazing incentive to keep playing and get better at PvP. As mentioned by others, now its just minigun point and click. May the faster mouse win. But for this, I have some idea that maybe would work? Give some weapons "One-hex" perk. That should be self explanitory. Some weapons have the ability to peform a one-hex, just like in the old days. Maybe a P90, or an M60. This way, the minigun meta would NOT be the only option, and these other weapons could see the light of day. And since those weapons are NOT extremely powerful, a one-hex wouldn't be as devistating as an avenger hex, but it would still give the player a use for the skill they acquired over years of PvP.
Sorry for the wall of text, but anyways, that is my 2 cents on the matter.