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Topic: General Questions / Answers  (Read 410498 times)

Mad Matt

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Re: General Questions / Answers
« Reply #1140 on: June 28, 2016, 06:32:20 pm »
Im afraid that Jarok is right, lockers are nice addition when you hunt NPCs but as main source of gear/cash it's just waste of time. Until you like to search for it and somehow it brings you fun...
GUN FOR HIRE


Fallout Dweller

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Re: General Questions / Answers
« Reply #1141 on: July 01, 2016, 04:26:54 pm »
Welcome.

Today's questions are about private mine. How often should I tell my slaves to drop items to make the most effective minning?

How many resources are available to get from private mine after one week? Is it random or fixed size?

emrebnk

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Re: General Questions / Answers
« Reply #1142 on: July 01, 2016, 05:20:37 pm »
Welcome.

Today's questions are about private mine. How often should I tell my slaves to drop items to make the most effective minning?

How many resources are available to get from private mine after one week? Is it random or fixed size?

1.5-2 depending on the number of your slaves

it doesn't change over time because depleted ores immidiately replenish with new ones.

Holden Motors

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Re: General Questions / Answers
« Reply #1143 on: July 06, 2016, 09:20:57 pm »
Quick question, to what extent does luck affect FA?

Just did a quick search that pointed to the wiki page on Luck saying it affects roll on whether the 5% is a crit success/failure? Is that all?

On the wiki page for Hit Points, it says that the 'average amount you can heal at a time is based on Luck' which is suggestive that it has greater impact then simple determining whether the 5% is crit success or failure? i.e. does it influence the Random(2/5*skill,skill) formula at all?

Thanks

Agent M

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Re: General Questions / Answers
« Reply #1144 on: July 09, 2016, 02:28:33 pm »
What are the max values for weapon and armor buffs? Also, this information should be added to the wiki.

Seki

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Re: General Questions / Answers
« Reply #1145 on: July 09, 2016, 02:34:51 pm »
What are the max values for weapon and armor buffs? Also, this information should be added to the wiki.
damage resistance from +1% to +10%
damage threshold from +1 to +5
min and max dmg is from +10% to +25%
accuracy, healing rate, rad res, poison res i dont know
SPECIAL and action point is always +1
crit chance and crit power are from +-1 to +-5
carryweight from ?? to +20

Holden Motors

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Re: General Questions / Answers
« Reply #1146 on: July 10, 2016, 05:44:48 am »
Is there a way to make mercs temporarily not follow you so I can leave them at my tent? When I open dialogue or use the Alt commands, I don't see any options for telling them to stay put for the time being.

Just hired a cheap, burly merc for some extra muscle, but I plan on doing some exploring in more dangerous areas and don't want to risk getting them killed.

emrebnk

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Re: General Questions / Answers
« Reply #1147 on: July 10, 2016, 08:07:33 am »
Is there a way to make mercs temporarily not follow you so I can leave them at my tent? When I open dialogue or use the Alt commands, I don't see any options for telling them to stay put for the time being.

Just hired a cheap, burly merc for some extra muscle, but I plan on doing some exploring in more dangerous areas and don't want to risk getting them killed.

it should be the first option to tell your companions to wait here in dialogue.

Barneys

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Re: General Questions / Answers
« Reply #1148 on: July 10, 2016, 12:37:02 pm »
You need to talk to them, not use alt.

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Holden Motors

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Re: General Questions / Answers
« Reply #1149 on: July 10, 2016, 02:21:33 pm »
Thanks for reply emrebnk and Barneys, but I'm still not seeing it. The only options I get are:

1) I need you to move, blocking my way
2) talk about distance > close, med, keep distance
3) talk about combat > protect me, protect me and land, stay out of combat
4) talk about payment
5) weapons proficient with
6) arm yourself
7) put down weapons
8) I want someone else to command you
9) [check status]
10) Drop all items
11) Nevermind

Could it be missing? I have a close combat merc, bought for $2500

Awgy

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Re: General Questions / Answers
« Reply #1150 on: July 10, 2016, 03:25:36 pm »
Thanks for reply emrebnk and Barneys, but I'm still not seeing it. The only options I get are:

1) I need you to move, blocking my way
2) talk about distance > close, med, keep distance
3) talk about combat > protect me, protect me and land, stay out of combat
4) talk about payment
5) weapons proficient with
6) arm yourself
7) put down weapons
8) I want someone else to command you
9) [check status]
10) Drop all items
11) Nevermind

Could it be missing? I have a close combat merc, bought for $2500

Sometimes it is like that IDK why, but i had couple of mercs without stay option. Option to stay should be the first one, and if it is not there i am afraid it is bugged :/

Henry

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Re: General Questions / Answers
« Reply #1151 on: July 10, 2016, 04:53:29 pm »
The times when i see this happen are when i am in a place where it is simply not possible to tell them to stay. In a town, for example, you cannot tell them to stay. In a tent though, you should have option to stay. Are you maybe trying the dialogue in an odd place?

Holden Motors

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Re: General Questions / Answers
« Reply #1152 on: July 10, 2016, 05:07:37 pm »
The times when i see this happen are when i am in a place where it is simply not possible to tell them to stay. In a town, for example, you cannot tell them to stay. In a tent though, you should have option to stay. Are you maybe trying the dialogue in an odd place?

Ah this was the case, yea I was checking while still in town, but after going back to my own tent and talking again it was there. Thanks!

Fallout Dweller

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Re: General Questions / Answers
« Reply #1153 on: July 20, 2016, 08:06:36 pm »
Welcome. Another question fellows. Does medic kits stack with FA/DOC skills after 200%? Can I have 250% skills while holding those items?

Seki

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Re: General Questions / Answers
« Reply #1154 on: July 20, 2016, 08:18:53 pm »
Does medic kits stack with FA/DOC skills after 200%??
partially, they increases healing but doesnt reduce cooldown