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Topic: General Questions / Answers  (Read 410741 times)

Strike

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Re: General Questions / Answers
« Reply #510 on: December 19, 2013, 12:22:33 pm »
Ah ok. So i take it the naff skins from caves like rags and stuff will disappear after death.
Yes, they are items and do disappear after death.

Sperber

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Re: General Questions / Answers
« Reply #511 on: December 21, 2013, 01:21:35 am »
Can dog followers gain levels?
I had them kill a whole bunch of critters,
but their max HP always stays the same.

Strike

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Re: General Questions / Answers
« Reply #512 on: December 21, 2013, 08:06:33 am »
Can dog followers gain levels?
I had them kill a whole bunch of critters,
but their max HP always stays the same.
Like I answered earlier, I think they do level up. They has same experience for lvl as player do, and you see white text on your chatbox if they gain lvl.

Edit: Hard lvl up dogs, better choose rats ;)
« Last Edit: December 21, 2013, 08:19:59 am by Strike »

Knife_cz

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Re: General Questions / Answers
« Reply #513 on: December 27, 2013, 08:36:32 pm »
Since when frag grenades do not have knockback >:(?

Sperber

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Re: General Questions / Answers
« Reply #514 on: December 28, 2013, 12:34:23 pm »
Can I tell my companions to respawn at a base that I'm not a faction member off?
Does merely being listed as a friend suffice?

Kaaon

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Re: General Questions / Answers
« Reply #515 on: December 30, 2013, 03:36:13 am »
How does work bonus ranged damage perk with crafting bonuses ?

for example : avenger 12-15 damage with 3x brd (+7 dmg) and +10% max damage
my max weapon dmg will be :
15 + 7 + 10% = 24,2 or 15 + 10% + 7 = 23,5 ?
what is first, brd or craft bonus ?
« Last Edit: December 30, 2013, 03:38:02 am by Seki »

FrankenStone

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Re: General Questions / Answers
« Reply #516 on: December 30, 2013, 12:38:22 pm »
i think BRD is first but im not 100 percent sure , ask a dev for it , because he should know the formula from script

SEGA_RUS

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Re: General Questions / Answers
« Reply #517 on: December 31, 2013, 03:49:47 am »
How does work bonus ranged damage perk with crafting bonuses ?

for example : avenger 12-15 damage with 3x brd (+7 dmg) and +10% max damage
my max weapon dmg will be :
15 + 7 + 10% = 24,2 or 15 + 10% + 7 = 23,5 ?
what is first, brd or craft bonus ?

I think Kilgore just added
dmgMin = attack.DmgMin + attack.BonusDmg + attack.CraftBonusDmg;
dmgMax = attack.DmgMax + attack.BonusDmg + attack.CraftBonusDmg;

Strike

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Re: General Questions / Answers
« Reply #518 on: January 03, 2014, 11:23:37 am »
Does Doctor 200% have same formula as Small Guns 200% for Needler Pistol deterioration?

It seems like when using Doctor (higher skill %) Deterioration is faster than using Small Guns at same %

Tested with Small Gunner and with my Doctor characters.
« Last Edit: January 03, 2014, 11:28:57 am by Strike »

VesperCore

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Re: General Questions / Answers
« Reply #519 on: January 03, 2014, 04:52:33 pm »
Does killing patorls near cities (vault, ncr etc..) make lower reputation or not ?

thx 4 reply Strike
« Last Edit: January 03, 2014, 04:58:37 pm by VesperCore »

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Strike

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Re: General Questions / Answers
« Reply #520 on: January 03, 2014, 04:54:28 pm »
Does killing patorls near cities (vault, ncr etc..) make lower reputation or not ?
Yes, killing them will reduce your reputation to that town.

VesperCore

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Re: General Questions / Answers
« Reply #521 on: January 05, 2014, 05:36:41 am »
Is it true that burst with Minigun on distance with 1 hex will be 30 hits rounds, but on distance >= 2 hex will be 10 ?
« Last Edit: January 05, 2014, 05:48:57 am by VesperCore »

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Kaaon

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Re: General Questions / Answers
« Reply #522 on: January 05, 2014, 05:51:18 am »
Is it true that burst with Minigun on distance with 1 hex will be 30 hits rounds, but on distance >= 2 hex will be 10 ?

yes, here is some explanation of how burst works

ALL ABOUT BURSTS

Bursts, with the exception of shotgun bursts, generally fire 3 volleys: center, left and right. This is to simulate a "cone" effect at range. There is an initial volley of rounds/6 which travels down the center, a left volley of (rounds+1)/3 that travels slightly off-center to the left, and a right volley of rounds/3 that travels slightly off-center to the right. The remaining bullets in the burst will go down the center in a second volley (rounds - rounds/6 - (rounds+1)/3 - rounds/3). The initial, left and right volleys are integer-divided and thus rounded down. However, the initial volley will always contain 1 bullet at minimum. This is more or less the vanilla burst behavior of FO1/FO2, adapted for FOnline.

The initial volley is necessary because without it you'll literally shoot under the legs of someone who's one hex away from you. Now, let's say you're aiming at someone far away but a critter is blocking the path (at range). The blocker will absorb the second center volley (total rounds - rounds/6 - (rounds+1)/3 - rounds/3) and the guy you're aiming at will take the initial volley (rounds/6).

At a range of one hex, the blocker would take both the center, left and right lines (rounds - rounds/6) and the guy you're aiming at would eat the initial volley (rounds/6). If you're bursting a target at one hex, it's reasonable to assume that all three volleys and therefore all bullets will connect with your target.

So, what does this mean in a practical fight? It means that even if your gun bursts 40 bullets, the expectation is that roughly 1/3 of the fired rounds will connect with the intended target at range, assuming no misses.

Example: The Avenger Minigun fires 40 rounds.
Initial Volley: 40/6 = 6.6667, rounded down => 6 rounds
Left Volley: 41/3 = 13.6667, rounded down => 13 rounds
Right Volley: 40/3 = 13.3333, rounded down => 13 rounds
Second Center Volley: 40 - 6 - 13 - 13 = 8 rounds

The Avenger Minigun bursts 6 + 8 = 14 rounds at a ranged target.

quoted from hidden mechanics thread,
http://forum.fonline-reloaded.net/index.php?topic=1098.msg7497#msg7497

same info is also on wiki page about shooting http://www.fonline-reloaded.net/wiki/index.php?title=Shooting
« Last Edit: January 05, 2014, 05:53:43 am by Seki »

VesperCore

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Re: General Questions / Answers
« Reply #523 on: January 05, 2014, 07:41:17 am »
Wow, great thx Seki

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Winnie

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Re: General Questions / Answers
« Reply #524 on: January 08, 2014, 03:48:27 pm »
What is average damage from 14 bullet avenger burst( with 2xBRD and MRD no crit) against CA+Even Tougher+Psycho?
My calculations show that it should be 103 hp.
Thanks!