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Topic: General Questions / Answers  (Read 410737 times)

Absolution

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Re: General Questions / Answers
« Reply #330 on: October 11, 2013, 02:25:15 pm »
Can one of the GM's (for a supporter) chance the merc skins? My slavers have ghouls as they are the cheapest to support slaves (confirm please?) but they look to damn ugly. Would it be possible for the GM's to make them look a bit more pretty?
Like..
Sand Robes + Sledgehammer
or
Super Mutant skin + weapon in hand (just graphics maybe?)
something other than a ghoul :p

That would look nice lined up in a way outside my bunker.

Perteks

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Re: General Questions / Answers
« Reply #331 on: October 11, 2013, 02:37:52 pm »
Ghouls supposed to be ugly. You can (fake) change skin in your folder.

Absolution

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Re: General Questions / Answers
« Reply #332 on: October 11, 2013, 02:39:45 pm »
Ghouls supposed to be ugly. You can (fake) change skin in your folder.

meh i want other ppl to see this too, if gm's cant change their looks i will have to make-do

Kilgore

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Re: General Questions / Answers
« Reply #333 on: October 11, 2013, 09:48:31 pm »
1ST + Small Frame -> 38 Carryweight?
With Pack Rat support perk -> 38+12 = 50 Carryweight?

And what about this then?

1ST -> 42 Carryweight?
With Pack Rat support perk -> 42+14 = 56 Carrryweight?

If anyone please will explain, if something is wrong with Pack Rat bonus or with starting Carryweight?

Pack rat is fine, dunno what you mean.

Strike

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Re: General Questions / Answers
« Reply #334 on: October 11, 2013, 09:54:47 pm »
Pack rat is fine, dunno what you mean.
What are Pack Rat bonuses for each ST point?
That I would like to hear, how much you changed it.

Perteks

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Re: General Questions / Answers
« Reply #335 on: October 11, 2013, 09:59:28 pm »
Pack rat gives you +x% (don't remember how much) to your carry weight from your str carry weight+strong back bonus

Flre

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Re: General Questions / Answers
« Reply #336 on: October 12, 2013, 07:25:02 pm »
For example i have 170 party points and 3 CH, how much slaves can i have ?

Furior

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Re: General Questions / Answers
« Reply #337 on: October 12, 2013, 08:07:33 pm »
170 party points- You can have 2 Ghouls (requires 60 PP). You can have 2 + (Number of mercs you have)= 4 Slaves.

Sir Craftkid

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Re: General Questions / Answers
« Reply #338 on: October 13, 2013, 11:34:42 pm »
170 party points- You can have 2 Ghouls (requires 60 PP). You can have 2 + (Number of mercs you have)= 4 Slaves.
Drink a beer, wear mirrored shades/+ch armor, or increase speech by 28-30 and you can get 5

greenthumb

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Re: General Questions / Answers
« Reply #339 on: October 14, 2013, 12:27:49 am »
does InYourFace perk half chance to hit (50% or 47,5%?) FOR any kind of atack? Hth, ranged, even rockets and grenades ? so what happens with grenade if you miss somebody on 1 hex :P? what about hth, will be 2 heavyhanded openents barely able to scratch each other?

skovkat

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Re: General Questions / Answers
« Reply #340 on: October 14, 2013, 12:48:17 am »
does InYourFace perk half chance to hit (50% or 47,5%?) FOR any kind of atack? Hth, ranged, even rockets and grenades ? so what happens with grenade if you miss somebody on 1 hex :P? what about hth, will be 2 heavyhanded openents barely able to scratch each other?

to add to this, does in your face perk force them Down to 50% hit? or just substract 50? because if it just removes 50% then its pretty shite, most people have way over 150% when up close
Char: Koenigen, Skytten, Basher

gauvaran

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Re: General Questions / Answers
« Reply #341 on: October 14, 2013, 01:12:46 am »
does InYourFace perk half chance to hit (50% or 47,5%?) FOR any kind of atack? Hth, ranged, even rockets and grenades ? so what happens with grenade if you miss somebody on 1 hex :P? what about hth, will be 2 heavyhanded openents barely able to scratch each other?

to add to this, does in your face perk force them Down to 50% hit? or just substract 50? because if it just removes 50% then its pretty shite, most people have way over 150% when up close
afaik:
InYourFace:
 + After calculation (attker skill - AC  - ...), then  Final HitChance = min (Final HitChance,50)  => attacker highest to hit is 50%
 + Appley to any kind of attack
 + When grenade miss on 1 hex: generally, on throwing miss, depend on to hit chance, It may hit other critters in attack path, or become hex attack with random and near by location. So in this case, I think it would hit both critters with a hex attack.
 + About 2 HH i dont know, maybe the first attacker has advantage.

greenthumb

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Re: General Questions / Answers
« Reply #342 on: October 14, 2013, 08:17:12 am »
does InYourFace perk half chance to hit (50% or 47,5%?) FOR any kind of atack? Hth, ranged, even rockets and grenades ? so what happens with grenade if you miss somebody on 1 hex :P? what about hth, will be 2 heavyhanded openents barely able to scratch each other?

to add to this, does in your face perk force them Down to 50% hit? or just substract 50? because if it just removes 50% then its pretty shite, most people have way over 150% when up close
afaik:
InYourFace:
 + After calculation (attker skill - AC  - ...), then  Final HitChance = min (Final HitChance,50)  => attacker highest to hit is 50%
 + Appley to any kind of attack
 + When grenade miss on 1 hex: generally, on throwing miss, depend on to hit chance, It may hit other critters in attack path, or become hex attack with random and near by location. So in this case, I think it would hit both critters with a hex attack.
 + About 2 HH i dont know, maybe the first attacker has advantage.

thanks for explanation, but
Quote
+ About 2 HH i dont know, maybe the first attacker has advantage.
do you mean that IYF doesnt apply while player is unscosious, laying on the ground?

gauvaran

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Re: General Questions / Answers
« Reply #343 on: October 14, 2013, 02:41:34 pm »
thanks for explanation, but
Quote
+ About 2 HH i dont know, maybe the first attacker has advantage.
do you mean that IYF doesnt apply while player is unscosious, laying on the ground?
Sorry, because I didn't understand your original question.
While player is unconscious, laying on the ground, IYF still apply

IYF's requirement:
-  A is empty and B is 1 hex
-  A is Unarmed or Melee weapon and A's range is >=B

A: Target active hand slot
B: distance between Attacker and Target

Strike

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Re: General Questions / Answers
« Reply #344 on: October 14, 2013, 03:11:42 pm »
How much does Barter skill effect to prices when skill is max 150%?
And does charisma effect to prices too along with Barter skill?

Or is it like it should be, Barter and Reputation in town effect to prices?