Well, just play Survival game XYZ for 1k hours.. and you will eventually get tired of that mechanic.
So I do not comprehend the constant complaints about the changes whatsoever.
I mean.. I get the appeal of gear loss on death and other players being capable of picking it up..
But the current concept isn't overlly diffrent from what I can see.. gear is harder to acquire, making a death/condition loss more bothersome - it's diffrent, yeah, but it somehow results into the same doesn't it ?
Anyway, I do not really care about this debate, I think I could enjoy both and didn't a new survival hit just release ?
Google "Scum" (lmao), it's merely 15bucks.