And why would they want to play this game instead of any other MMO? You're talking about the kind of gamers that dropped Destiny 2 because there wasn't enough content. And Destiny 2 is pretty fucking big compared to any FOnline server. I mean for fuck's sake, let's be realistic here for once. Casual gamers aren't a good target group for a game of this kind, because it's way too old and way too small.
I had in mind casual players from more or less my Chernobyl Generation (born in 80's), those who remember playing singleplayer Fallouts 1 and 2. How do you attract such grandpas, seeking for some adventure in a Fallout setting without digging through game guides for ages and calculating The Perfect Build? By showing them fast pace action movies in "PvP section", full of disgusting no walls mods, shitty music background, random nicknames, gangs namecolorized with bad taste colors and chaos in general? Well, I wonder why this doesn't work in their case.
Console casuals won't be interested in this kind of game anyway. Nothing to do here, too much reading, technical problems with running the client, graphics are ugly, shiny stars don't pop up when you manage not to die in first 10 seconds. Move along.
A 2238 clone with less bullshit? Wasn't it obvious from the very beginning? They just want to pew pew in peace. In fact, they're pew pewing in peace elsewhere right now.
There's plenty of 2238 clones recently, none became super popular. And their devs, according to what they announce, are listening to players. Odd.
Those "autistic creatures" are willing to forgive those FOnline servers their basic faults. That's why they're coming back. Those same faults, that can't really be eliminated, also make them completely inaccessible for most newcomers. It's not rocket science.
So are we ready to conclude FOnline idea as such is bankrupted and nothing can be done about it?
Anyway this discussion is getting kind of boring, so unless you've got something more poignant to say than "let's just wait and see, maybe we'll get a thousand casuals here in a decade or so" - I'm kind of done here.
No, not really. Thanks for your time then.
Yeah, in a game where maybe 200 people play lets make it even less by deliberatly pushing away our core playerbase.
Core playerbase is playing the game now, they are not gone anywhere. "Semper fidelis" rule makes them the core. But I'm tired of explaining this simple fact over and over, like banging a head against the wall.
Because you know, we dont have any idea how to improve pvp, how to balance it, we are bored and are sick of fonline in general. So let's blame the community and aim for random casuals who will quit after two days, two weeks, two months because lets face it, without PvP this game is complete trash and the content is too small to keep players around except die hard fans.
When I got bored of making FOnline, I just stopped doing it without blaming anyone. But I'm not good drama queen.
As far as I know there's no "PvP disabled" gay option anywhere on popular servers. Unguarded towns remain unguarded, you can freely smash some n00bs for glory and lulz. They don't drop pixels anymore on Reloaded, but hey, who needs some n00b shitty gear, fun matters, isn't it? Isn't it?
Towns are dead anyway except from Hub. Once again too few people play this game to make all towns alive and then the random casuals you are aiming for stay in tent or avoid social interaction anyway.
Map is too big in general and traveling speed is still too slow. Once again - FOnline2 has worldmap redesigned, so it's easier to spot someone.
Social interactions happen to me quite often for FOnline standards, but I'm the weird one that says "hi" to a stranger instead of bursting as soon as they approach. Maybe we define "interaction" differently here.