Hey ! i'd suggest giving snipers some love, it's why i'll suggest sharpshooter negating "all" the critical chance ( not modifier ) except the crafted critical chances on it, meaning there's a maximum of -5 critical chance on them ( if crafted this way ), such buff could give snipers more stats variation ( like 8 luck or even 7 )
On top of that i think a more punishing ST check on weapon is required :
"Deduct 20% for each point of ST missing to use the weapon properly." = Probably a real mess to code right ?
i'd change it like this : 15% for pistols, 30% for two handed and 45% for heavy weapons
"Weapon handling" giving actually 2 virtual strenght for weapons, i'd make it +3
If you have some idea feel free. i'd higly appreciate a GM though on those, thanks for reading and sorry for my english ;p
sharpshooter and weapon handling are by far two most powerful perks for sniper already, making them even stronger would be really stupid
you dont even give any reasoning behind changes you suggest
now lets do some math
about weapon handling.. most of snipers use jet and 1 base ST, sniper which cannot shoot twice in a row is losing alot of potential.. and to get enough hit chance to hit eyes at max range you need like 3 ST (or 2 and accuracy rifle)
going from 1 ST after jet (-1) to 3 ST costs 4 special points (if you get them through perks, drugs or investing special points.. its up to you but its still value of 4 special points for which you need to sacrifice something, generally 1 perk is around 2 special point value)
by taking weapon handling you only sacrifice more criticals which gives 5 crit chance and thats value of less then 2 SPECIAL points assuming you aim eyes(1 lk is over 3% crit to eyes)
so its basically trade of less then 2 special point value of perk for 4 special point value of perk
with weapon handling you dont need to rely on accuracy rifles or use buffout/psycho/st armor/whatever, its a great perk as it is now after AC changes.. especially combined with finesse which negates more crits lose, with finesse you will have more then enough crit chance anyways even without more crits
tldr.. if you would have to choose between more crit and weapon handling, weapon handling is already obvious choice so it doesnt need boost
then you can also compare weapon handling to gain strength.. while at first look seems to be very similar but they arent really
-weapon handling can be taken on level 3, while gain at level 12
-weapon handling allows you to do what i said above, to go from 1 (-1) to 3 ST for hit chance purposes while gain ST doesnt
on the other side..
-gain strength gives other benefits then just hit chance
so its pretty balanced..
about sharpshooter.. i hope we can skip that discussion, its literally 3 perks in 1 now, how can you say its not enough ?
i dont think that snipers need more love.. sure, removed smallframe and AC changes are really bad for snipers but they got some really big buffs which are not obvious at first look but they are there, i will explain into details later in other topic once i find time to write it..