April 25, 2024, 01:25:51 pm
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Topic: [Client] Mods.cfg and DataFiles2238.cfg  (Read 1772 times)

Programmer

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[Client] Mods.cfg and DataFiles2238.cfg
« on: October 05, 2017, 11:46:08 am »
1. Add into DataFiles.cfg extra line for custom files.
Code: [Select]
include DataFilesReloaded.cfg
data\reloaded001.zip
data\reloaded002.zip
data\reloaded003.zip
data\reloaded004.zip
include Mods.cfg

Mods.cfg (example)
Code: [Select]
data\myCustomMod1.zip
data\PureEvilInterface.zip

+ It provides overwrite default files and use mods like custom interfaces or items highlighting mods
+ Don't need to run scripts (or manual editing DataFiles.cfg) after every usage of updater.exe

2. Remove DataFiles2238.cfg because it seems to be not used at all. If we don't need it, we shouldn't keep it.

Slowhand

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Re: [Client] Mods.cfg and DataFiles2238.cfg
« Reply #1 on: October 05, 2017, 01:04:45 pm »
I think the default should be the current interface for sake of players who try out this game and have played Fallout before. It provides that feel of nostalgia needed for them get into this.

Edit: Scrap this whole CFG bullshit and add in game options. Might be able to help with that later on.
« Last Edit: October 05, 2017, 01:09:02 pm by Slowhand »

Wipe

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Games are meant to be created, not played...