Main issue for most players in this session seem to be handling the new no-loot play. I can see both sides to it,
here's some suggestions for decent middleground stands on the issue:
(I'm by no means a developer and who knows how these systems could be abused, but just food for thought, maybe
one of these ideas or a combination of them might work if implemented properly.)
Chance / Stat:
Have a percentual chance on each carried item to drop when dying. Baseline could be 33% chance check to keep an item
and each point in Luck stat could possibly affect these percentages
For example: 1 Luck = +3% chance to keep your item
...On top of that, it could be a new equipment stat: +(Amount)% chance to keep item upon dying. Some items could also be "Undroppable"
Insurance:
An NPC that can insure your items against caps, more insurance cost for more valuable item.
Once an item is insured, it won't either drop for a certain time period, or has very low drop chance
Make it a perk:
Add three different looter perks; "Weapon looter", "Armor looter", and "inventory looter",
characters that pick these perks have to sacrifice a perk slot (or three) to be able to loot
given parts of players' equipment. Could also make it so that a player can only select one of these perks at lvl 24
Player Choice:
Simply give the player a choice when creating their character, on whether it's a "Hardcore Wastelander" or a "Regular" character.
The hardcore wastelanders will drop all loot on death when killed by NPC's or another HC character (but not when killed by a regular character)
..The HC characters could have access to some extra content or something for further incentive to players picking this more difficult/frustrating playstyle,
maybe even go as far as making TC only available to HC chars.
PK-Status After Soft Level cap:
After reaching lvl 24, you get a PK-karma meter. After accumulating enough PK-karma by slaughtering a certain amount of fellow players, you'll begin dropping gear when killed by another player. The PK-Karma will slowly decrease over time when not killing other players or when killed by another player. When starting Town Control, the PK-karma gains would increase exponentially.
Choose A Slot:
Player will be given choice to pick one item slot from where loot doesn't drop.
Choice between Slow Replication or Lootdrop:
Upon dying, pop up a selection screen; Slow Replication (return back to life in 4-5 minutes) or Lootdrop; Lose all your gear but replicate in 1 minute as usual
What do my fellow wastelanders think of these suggestions?