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Topic: Farm Settlers Not Unlocking  (Read 2172 times)

Henry

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Farm Settlers Not Unlocking
« on: September 14, 2017, 02:08:19 am »
I unlocked the Church so the "priest" talks with me and shows me Settlers health/happiness, but i am unable to unlock the Settlers. When i click them, they have their normal floatover texts, but dialogue does not open.

Pocierucha

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Re: Farm Settlers Not Unlocking
« Reply #1 on: September 14, 2017, 03:27:05 am »
I got the same...

Pocierucha

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Re: Farm Settlers Not Unlocking
« Reply #2 on: September 15, 2017, 05:30:52 pm »
No respond?

General Devon Oliver

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Re: Farm Settlers Not Unlocking
« Reply #3 on: September 16, 2017, 12:54:55 pm »
Yep I have the same issue I assuming that settlers are bugged or not in use
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Pocierucha

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Re: Farm Settlers Not Unlocking
« Reply #4 on: September 18, 2017, 01:44:59 am »
Any reason?

badmaw

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Re: Farm Settlers Not Unlocking
« Reply #5 on: September 18, 2017, 12:58:23 pm »
I confirm this, settlers doesn't have any dialog option.

Veinn

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Re: Farm Settlers Not Unlocking
« Reply #6 on: September 23, 2017, 08:38:33 pm »
Same for me.

Pocierucha

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Re: Farm Settlers Not Unlocking
« Reply #7 on: September 24, 2017, 11:47:17 pm »
Still no one cares?

Henry

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Re: Farm Settlers Not Unlocking
« Reply #8 on: September 25, 2017, 01:54:43 am »
Cares? Yes. Figured it out yet? No.

Corosive

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Re: Farm Settlers Not Unlocking
« Reply #9 on: September 29, 2017, 05:23:51 am »
Yeah... looking at the code today I don't see an issue. It should work, and it worked on the test server. It looks like I might've used the wrong var when having the npc "remember" you. Guess the var I used is a universal var and marks the npc a "unique", rather than a generic mimic. I'll fix soon. Thanks for the report. For all we know whoever was the first to buy a farm must have a perfectly working version  ;D ;D ;D ;D ;D ;D

Mad Matt

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Re: Farm Settlers Not Unlocking
« Reply #10 on: September 29, 2017, 06:24:13 am »
Yeah... looking at the code today I don't see an issue. It should work, and it worked on the test server. It looks like I might've used the wrong var when having the npc "remember" you. Guess the var I used is a universal var and marks the npc a "unique", rather than a generic mimic. I'll fix soon. Thanks for the report. For all we know whoever was the first to buy a farm must have a perfectly working version  ;D ;D ;D ;D ;D ;D

What about NPCs defending our bases, tents, etc. They are supposed to shoot strangers player-chars in this session, or not? Cause I didn't saw any info in changelog, or I've just missed it.
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