March 29, 2024, 10:37:13 am
Username:

Password:

Topic: 3rd Session Info  (Read 80323 times)

RACK

  • Posts: 97
    • View Profile
Re: 3rd Session Info
« Reply #150 on: September 13, 2017, 02:58:36 am »

01:20:42 • Kilgore was hit for 335 hit points by you and was killed.
« Last Edit: September 13, 2017, 03:03:01 am by RACK »

skejwen

  • Posts: 10
    • View Profile
Re: 3rd Session Info
« Reply #151 on: September 13, 2017, 10:15:51 am »
someone find ruined military bunker in this session? some poeple said there is nothing, and ares rocket silo also same

I did once

jobany

  • Posts: 32
    • View Profile
Re: 3rd Session Info
« Reply #152 on: September 13, 2017, 01:07:17 pm »
Quote
- Displaying faction emblems - they are managed via updater;

just a note: would look much better if it was closer to the nickname

Pieskov

  • Posts: 72
    • View Profile
Re: 3rd Session Info
« Reply #153 on: September 13, 2017, 06:58:53 pm »
I have ruined military bunker on map, just need more Science to go there.

swinglinered

  • Posts: 186
    • View Profile
Re: 3rd Session Info
« Reply #154 on: September 13, 2017, 08:11:59 pm »
I have ruined military bunker on map, just need more Science to go there.

You get one day.

Grind that Science, buy books.

swinglinered

  • Posts: 186
    • View Profile
Re: 3rd Session Info
« Reply #155 on: September 13, 2017, 08:52:25 pm »
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp

So make under 24 lvl chars unable to loot players.
2-way street.

Awgy

  • Supporter
  • Posts: 383
  • Because of the reason
    • View Profile
Re: 3rd Session Info
« Reply #156 on: September 14, 2017, 03:01:14 am »
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp

So make under 24 lvl chars unable to loot players.
2-way street.
this way it would change literally nothing. either all teams would fight as level 23 characters or one team would stay on lv 23 characters and have one lvl 24 mule on wm to loot after winning fight. Solution to this problem is simple af. Stop bitching about no loot and just play damn game instead.

Wysłane z mojego SM-G900F przy użyciu Tapatalka
« Last Edit: September 14, 2017, 03:03:47 am by Awgy »

swinglinered

  • Posts: 186
    • View Profile
Re: 3rd Session Info
« Reply #157 on: September 14, 2017, 06:43:02 am »
As for Wasteland Harsh, no drop should end at Lv24, when the "Real Game" starts.
In this case lv1-23 would also be a sort of "tutorial".
would be abusable, players could make 23 lvl chars for trolling or pvp

So make under 24 lvl chars unable to loot players.
2-way street.
this way it would change literally nothing. either all teams would fight as level 23 characters or one team would stay on lv 23 characters and have one lvl 24 mule on wm to loot after winning fight. Solution to this problem is simple af. Stop bitching about no loot and just play damn game instead.

Wysłane z mojego SM-G900F przy użyciu Tapatalka

1.) Town Control is only one facet of the game. Both sides could use the workaround, thus negating it in effect.
Also the patience to keep only Lv23 alts for this would wear thin.

2.) I don't actually do much PvP. It is the atmosphere of danger that I am after.
I'm just wandering, looking for adventure.
In almost complete safety :(


Awgy

  • Supporter
  • Posts: 383
  • Because of the reason
    • View Profile
Re: 3rd Session Info
« Reply #158 on: September 14, 2017, 07:26:04 am »
Quote
I don't actually do much PvP. It is the atmosphere of danger that I am after.
I'm just wandering, looking for adventure.
In almost complete safety :(

Ton of other servers there. TBH nowadays they grow like mushrooms after rain. Nodrop is here to stay as far I noticed from dev posts, and i see no reason to talk about it anymore. Imho it is not only a new player protection but a way to "Drain the swamp" as well.

Gooseberry

  • Posts: 126
    • View Profile
Re: 3rd Session Info
« Reply #159 on: September 14, 2017, 10:34:38 am »
this way it would change literally nothing. either all teams would fight as level 23 characters or one team would stay on lv 23 characters and have one lvl 24 mule on wm to loot after winning fight. Solution to this problem is simple af. Stop bitching about no loot and just play damn game instead.
[/quote]

It would solve everything with the right tuning. There's many things you could do eg:
1. TC would require characters to be level 24
2. TC would give characters XP on participation (doesn't this already happen?)
3. Loot could start at 21, meaning teams with <21 level chars will have to do with two perks less.

There's also the aspect that you just have to accept that things will not be perfect. Yes SOME people will try to avoid this. You can't stop it, you can hinder them but you can't really stop it.
Don't shoot a potential solution down so quickly without taking two seconds to think about it. In addition telling somoene to stop bitching isn't going to make you sound creditable either.

Anyway the no drop feature is here to stay this era. It has been said many times by the devs. So let's just see how this plays out in the long run.

Wichura

  • Posts: 239
    • View Profile
Re: 3rd Session Info
« Reply #160 on: September 14, 2017, 11:10:43 am »
No drop feature serves great purpose to loners, small groups, casual players and madmax wannabes, struggling to gather some decent gear, and these support it.
No drop feature bothers organized groups with loads of spare gear everywhere, participating in massive (20-30+ people at once) fights, including TC, and these are against it.

So bearing in mind technical problems that may occur and necessary testing, to keep as much people as possible happy no drop could be removed while TC fight is going on in town and/or in certain locations, purely designed for big organized groups. Removing it completely from unguarded towns will result in same old story again - deserted locations barely anyone visits.

Slowhand

  • Posts: 278
  • Go for the eye, Boo! Go for the eyes!
    • View Profile
Re: 3rd Session Info
« Reply #161 on: September 14, 2017, 11:42:36 am »
No drop feature serves great purpose to loners, small groups, casual players and madmax wannabes, struggling to gather some decent gear, and these support it.
No drop feature bothers organized groups with loads of spare gear everywhere, participating in massive (20-30+ people at once) fights, including TC, and these are against it.

So bearing in mind technical problems that may occur and necessary testing, to keep as much people as possible happy no drop could be removed while TC fight is going on in town and/or in certain locations, purely designed for big organized groups. Removing it completely from unguarded towns will result in same old story again - deserted locations barely anyone visits.

It's the opposite.

I'm a loner and a casual, yet no drop does not serve me. No drop serves those who don't like full loot, but I do like it, even if I loose more than gain, if I gain at all. The suspense has been integrated out of the game for me.

No drop should serve organized groups with lots of spare gear everywhere much more, as they get more fights and less gear, but since they got lots of gear, that's not an issue.

Regardless, this full loot change is only a switch if I am correct, the real changes were the content added, and that, due to the nature of the game and the players who plays this, cannot be upheld, like it takes 2 years to generate content for 1 week ~ 1 month, only for people to cry about a switch: No drop.

RACK

  • Posts: 97
    • View Profile
Re: 3rd Session Info
« Reply #162 on: September 14, 2017, 01:09:59 pm »
do pls monk will can use hummer. i cant loot mine diggers and i need use another character to mining ore

Wichura

  • Posts: 239
    • View Profile
Re: 3rd Session Info
« Reply #163 on: September 14, 2017, 01:12:04 pm »
It's the opposite.

I'm a loner and a casual, yet no drop does not serve me. No drop serves those who don't like full loot, but I do like it, even if I loose more than gain, if I gain at all. The suspense has been integrated out of the game for me.
I consider myself a loner and a casual too, and for me this feature is a massive favor, helping me to save loads of time I'd normally spend gathering stuff (which is fun as dental treatment without painkiller). As far as I know only AoP have tried that feature before, but since thier popularity is close to none (server based on PvP, weird huh?), the jazz about this hasn't been heard community wide.

Lack of thrilling feeling while entering Modoc or New Reno is gone, I agree. Instead there's a good feel deep in tummy after funny/interesting chat with random stranger about whatnot or cooperative fight in random enco. It's called interaction and socialising, not that you've seen too much of it around since 2009.

No drop should serve organized groups with lots of spare gear everywhere much more, as they get more fights and less gear, but since they got lots of gear, that's not an issue.
By simple math any organized group will be able to get more and better gear than small group or lone wolf. So for these big groups items are not a problem no matter what rules and restrictions are applied to the server. They never were, any feature put in place to stop items overflooding the Wasteland hurts loners only.
Still I've seen posts and spoke to people being really amazed with the amount of random strangers involving into fight just for shits and giggles, not concerning their precioussss pixelssss. Strangers that normally won't be even there, either hiding in tents or playing something else after a ragequit.

Regardless, this full loot change is only a switch if I am correct, the real changes were the content added, and that, due to the nature of the game and the players who plays this, cannot be upheld, like it takes 2 years to generate content for 1 week ~ 1 month, only for people to cry about a switch: No drop.
Content like quests or features last for a limited period, as you've noticed. Change like no drop feature turns the game into something similiar to other MMO's, and since these seem to be more popular, I'd say this is step into right direction. The pool of masochists with supreme kinds of autism is limited after all. No game will ever flourish if it relies on those freaks to keep rolling.

I can't see this feature being switched off one day because screw you, but I'm not here to tell anyone how to make a game.

Ina Blackwood

  • Posts: 47
    • View Profile
Re: 3rd Session Info
« Reply #164 on: September 14, 2017, 01:33:23 pm »
Quote
Content like quests or features last for a limited period, as you've noticed. Change like no drop feature turns the game into something similiar to other MMO's, and since these seem to be more popular, I'd say this is step into right direction. The pool of masochists with supreme kinds of autism is limited after all. No game will ever flourish if it relies on those freaks to keep rolling.

I can't see this feature being switched off one day because screw you, but I'm not here to tell anyone how to make a game.

It's not about masochism, it's about challenge. I think I'm as casual as you are, but the main feature of this game is that this is not like most popular MMOs, specially when we're talking about loot. And as many other reasons, the rewarding point of looting your enemy is also exciting. It's just a drastic change that many of us don't see as an improvement, that's all.