November 17, 2018, 10:05:46 pm
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Topic: Hazard's Highlights - Another Highlighter Modification  (Read 2023 times)

Hazard15301

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Hazard's Highlights - Another Highlighter Modification
« on: July 18, 2017, 10:08:26 pm »
Hello. I've been lurking for a while, and decided to share my work with the community.

This is an item highlighter mod, originally created for my own personal use. I used drot's Item Highlighter as inspiration, but I created this mod from scratch (meaning I edited each object myself.) In addition to including all items currently in the game (99%), most searchable and interact-able items are included (footlockers, crates, etc) for quicker visibility. I also included new world map icons.

Feedback is appreciated. If anyone noticed any items that looks "glitchy" let me know. I messed up the palette on a couple things. I think I fixed everything, but keep your eyes open.


Installation

Extract the .zip file to your Reloaded\Data folder
Edit datafiles.cfg, located in the root of your Reloaded folder, using notepad or your preferred text editor.
Add the line (without quotes) "data\hazardshighlightsv1.0.zip" to the bottom of the file. Save, make sure to keep the .cfg file extension.
It should look similar to this:

Code: [Select]
include Datafiles2238.cfg
data\faction.zip
data\reloaded001.zip
data\reloaded002.zip
data\reloaded003.zip
data\reloaded004.zip
data\randommod1.zip
data\randommod2.zip
data\hazardshighlightsv1.2.zip

Alternatively, you can add it to DataFiles2238.cfg. This prevents you from having to add the line back in after an update.


Current Version: v1.1
Bugs: ?
Download

Changelog
Code: [Select]
1.0 - Initial release.
1.1 - Modified the outlines on some of the crafting items (minerals, ore, etc.) to look cleaner in-game.
1.2 - Added mine-able resources (uranium, iron ore, minerals, etc.).

« Last Edit: July 19, 2017, 06:21:59 am by Hazard15301 »

Hazard15301

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Re: Hazard's Highlights - Another Highlighter Modification
« Reply #1 on: July 19, 2017, 06:18:56 am »
Updated to include mine-able resources. Not that they really need to be highlighted, but the whole idea of this is to increase efficiency. You can see which ones are where at a quick glance.
« Last Edit: July 19, 2017, 06:23:49 am by Hazard15301 »

PrebaTHC

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Re: Hazard's Highlights - Another Highlighter Modification
« Reply #2 on: July 19, 2017, 02:01:18 pm »
Nice !
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TKs-Mantis

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Re: Hazard's Highlights - Another Highlighter Modification
« Reply #3 on: February 11, 2018, 02:56:08 pm »
This is fucking excellent! Thank you!

Jonathan

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Re: Hazard's Highlights - Another Highlighter Modification
« Reply #4 on: February 14, 2018, 09:05:19 am »
I like the information you provide and I will read it.

Artaxeus

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Re: Hazard's Highlights - Another Highlighter Modification
« Reply #5 on: August 11, 2018, 01:05:17 pm »
I like this mod and the little details you've added, however it isn't highlighting footlockers founded on random encounter maps, I am only using this mod and the pure evil black interface, am I missing something?

Leim

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Re: Hazard's Highlights - Another Highlighter Modification
« Reply #6 on: September 04, 2018, 11:26:06 pm »
I like this mod and the little details you've added, however it isn't highlighting footlockers founded on random encounter maps, I am only using this mod and the pure evil black interface, am I missing something?

I'm using a footlocker highlighter can't find the file on the forum so I'm rehosting it, It's not my work.
http://s000.tinyupload.com/?file_id=75496874739295213340