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Topic: What about a stimpack gun to make medic builds viable?  (Read 1269 times)

Aex Destroy

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What about a stimpack gun to make medic builds viable?
« on: July 13, 2017, 01:45:28 am »
1handed 4ap, stimpack pistol
2handed 6ap superstimpack rifle.
Applies healer + living anatomy perks.
2 types of ammo, regular stimpack, and injury repair rounds.
Injury repair rounds could utilize aimed shots to heal injuries.
(Or maybe living anatomy perk is adjusted and allows for medics to repair limbs with aimed shots.)
Make em Doctor lvl 2 profession craftables.

Suddenly we have viable healers for squad PVP?

Maybe? Am I late to this party?

Seems strange to not have a viable healer build.
« Last Edit: July 13, 2017, 01:47:33 am by Aex Destroy »

POWERPUFF

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Re: What about a stimpack gun to make medic builds viable?
« Reply #1 on: July 13, 2017, 09:13:46 am »
or pump rocket launcher with 50 SS pack and mass heal your whole team for 14 AP with perk "God of Heal".

No, I don't like this idea

You can use item on your buddy or FA him so we're good I would say..



.."You shot me in an ass"
.."It was a stimpak nigga"



The Almighty Gaylords


Awgy

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Re: What about a stimpack gun to make medic builds viable?
« Reply #2 on: July 13, 2017, 10:55:49 am »

S.T.A.L.K.E.R

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Re: What about a stimpack gun to make medic builds viable?
« Reply #3 on: July 13, 2017, 04:59:59 pm »
Repeated suggestion #14897