November 18, 2017, 08:08:15 am
Username:

Password:

Topic: "bonus move" AP used elsewhere  (Read 259 times)

Admiral Zombie

  • Posts: 18
    • View Profile
"bonus move" AP used elsewhere
« on: March 24, 2017, 04:01:34 am »
http://forum.fonline-reloaded.net/index.php?topic=1267.15

It is mentioned here for an odd amount of AP to be used for bonus move, and that everyone gets the bonus move perk.

Keep the first part about odd agility, but don't give bonus move freely. Instead expand what the "bonus move" AP can be used for (I'm not sure if this is possible from a coding perspective)

-World interaction (pickup/drop/use object)
-Reloading?
-Item use (careful with stim SPAM)


basically, allow its use for anything except attacking, although some further restrictions would be reasonable for combat situations.

emrebnk

  • Posts: 197
  • pfft
    • View Profile
Re: "bonus move" AP used elsewhere
« Reply #1 on: March 24, 2017, 06:00:45 pm »
i think i can agree to this, since this perk is absolutely useless unless you're playing in turn-based, this way the perk would be perfect for crafters.

S.T.A.L.K.E.R

  • Posts: 946
  • S.🅱.A.W.N.E.A.S.T
    • View Profile
Re: "bonus move" AP used elsewhere
« Reply #2 on: March 24, 2017, 07:10:57 pm »
Bonus move should just be reworked to a support perk.

Veki

  • Posts: 41
  • Hakuna matata
    • View Profile
Re: "bonus move" AP used elsewhere
« Reply #3 on: April 10, 2017, 05:11:19 pm »
I agre with Stalker "bonus moves" perk can be add like suport perk. Maybe idea to add like implant to character, or maybe like feature of some drug can works also?

Kilgore

  • Administrator
  • Posts: 1279
    • View Profile
Re: "bonus move" AP used elsewhere
« Reply #4 on: June 24, 2017, 07:39:53 pm »
We'll try our version first.