November 19, 2017, 08:49:00 am
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Topic: Map Gallery  (Read 558 times)

Henry

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Map Gallery
« on: March 23, 2017, 02:06:21 am »
Work In Progress: This is an attempt to build a gallery of existing maps. The purpose is to provide map-makers a way to quickly reference maps by file name. This might help where anyone works toward expanding the random map pool.

Desert (12)
e_desert1

e_desert2

e_desert3

e_desert4

e_desert5

e_desert6

e_desert7

e_desert8

e_desert9

e_desert10

e_desert11

e_desert12

e_desert_rail1

e_desert_rail2

e_desert_water1 (tech off)

e_desert_water2 (tech off)

e_desert_water3 (tech off)

Mountain (10)
e_mountain1

e_mountain2

e_mountain3

e_mountain4

e_mountain5

e_mountain6

e_mountain7

e_mountain8

e_mountain9

e_mountain10

Necropolis (4)
e_necro1

e_necro2

e_necro3

  e_necro4

Khans (4)
e_khans1

e_khans2

e_khans3

e_khans4

Highway (2)
e_highway1

e_highway2

Desert Trees (6)
e_desert_tree1

e_desert_tree2

e_desert_tree3

e_desert_tree4

e_desert_tree5

e_desert_tree6

Caves Outside (7)
e_cave1out1

e_cave1out2

e_cave1out3

e_cave1out4

e_cave1out5

e_cave1out6

e_cave1out7

City (12)
e_city1

e_city2

e_city3

e_city4

e_city5

e_city6

e_city7

e_city8

e_city9

e_city10

e_city11

e_city12

City Coast (3)
e_citycoast1

e_citycoast2

e_citycoast3

Coast (6)
e_coast1

e_coast2

e_coast3

e_coast4

e_coast5

e_coast10
« Last Edit: March 24, 2017, 09:12:38 pm by Henry »

Henry

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Re: Map Gallery
« Reply #1 on: March 23, 2017, 02:51:58 pm »


Map Name
e_desert_rail1a

Description
Extend Rail Line Gang from a single quest into a quest series.
Copy e_desert_rail1 4 times to represent abandoned rail yards near each of the 4 train stations.
Add different scenery to make each one unique.
Copy each one 5 times, and populate with hostiles: 10 on map version 1, 15 on 2, 25 on 3, etc.
So quest location is same but it gets tougher each time.
Hostiles are scattered around between trains, with boss in back between sticks.
Will player be able to defeat them as they trigger and chase?
« Last Edit: March 31, 2017, 09:27:23 pm by Henry »

cthulchu

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Re: Map Gallery
« Reply #2 on: August 06, 2017, 08:51:17 pm »
Big thanks to Henry for doing this. I want to do the same to the ft1 and ft2 maps you can use in modding.

You might wanna have a script of mass renaming of files in a directory, adding prefixes.
Code: [Select]
for %a in (*.*) do ren "%a" "z_ft1_%a"CMD.

Now the maps. You can get them from here: http://forum.newfmc.pl/index.php?topic=47.0

ATTENTION! I'm not gonna post screenshots of the maps that are used in current season of Reloaded. Well, at least those that I know :). If you see that some of these maps are implemented, tell me and I'll remove them from the list. And I added z_ft1_ or z_ft2_ to their names to make it easier to track them in the map folder.

Fallout 1
z_ft1_CHILD_DES

z_ft1_CHILDTOWER1

z_ft1_CHILDTOWER2

z_ft1_CHILDTOWER3

z_ft1_DETHCLAW

z_ft1_FOOT

z_ft1_FSAUSER

z_ft1_HOTEL

z_ft1_HOTEL_SEWERS

z_ft1_HUBHEIGHTS

z_ft1_HUBMIS

z_ft1_huboldtn_1

z_ft1_huboldtn_2

z_ft1_junkent_2

z_ft1_laadytum_2

z_ft1_LAFOLLWR1

z_ft1_MBDEAD

I think the next few maps are Mariposes, but I'm not sure since I've never been to there. We usually play in Ares.

z_ft1_MBSTRG1

z_ft1_MBSTRG2

z_ft1_MBVATS1

z_ft1_MBVATS2

z_ft1_MSTRLR1

z_ft1_MSTRLR2

z_ft1_MSTRLR3

z_ft1_MSTRLR4

z_ft1_RAIDERS1

z_ft1_RAIDERS2

z_ft1_SHADYE


z_ft1_SHADYW

z_ft1_USEDCAR

z_ft1_V13ENT

  z_ft1_VAULT13_1

z_ft1_VAULT13_2

z_ft1_VAULT13_3

z_ft1_vaultnec_1

z_ft1_VIPERS

Fallout 2 Maps

I'll add them later.

PS

Henry, sorry I can't make small images :(
« Last Edit: August 06, 2017, 08:53:29 pm by cthulchu »

cthulchu

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Re: Map Gallery
« Reply #3 on: August 08, 2017, 10:14:15 pm »
btw, where is the dead body under the tree?