April 30, 2024, 02:26:41 pm
Username:

Password:

Topic: Changelog 02/10/2013  (Read 22820 times)

Strike

  • Guest
Re: Changelog 02/10/2013
« Reply #15 on: October 15, 2013, 11:47:01 am »
Big update takes more time of course xD

SporePlants

  • Posts: 45
    • View Profile
Re: Changelog 02/10/2013
« Reply #16 on: October 15, 2013, 01:12:51 pm »
wait for it, its a non-profit project. and Kilgore has a life, work family

and SO little help
More than one experienced person has volunteered to help. But even aside from that, everyone is aware that Kilgore and Cubik have jobs and lives outside of the internet. No one is faulting them for not having enough time to get stuff done; all we want is a bit more transparency here. The game seems to be a risk of going into a period like TLAMK2 had, where there was no status updates EVER and there was a real update once a month, if you were lucky.
Proud defender of law and justice in the wastes.


jacky

  • Supporter
  • Posts: 344
    • View Profile
Re: Changelog 02/10/2013
« Reply #17 on: October 15, 2013, 01:25:46 pm »
People! Stop asking all the time for new updates... Just enjoy your game and be patient :)
We're allowed to ask questions. It's been 8 days after the last status update on the "big update", and there's been no new information on it.

If is so big you couldn't see it. I saw it and It is amazing, but only smart people can see it

manero

  • Supporter
  • Posts: 115
  • I love big guns and i cannot lie...
    • View Profile
Re: Changelog 02/10/2013
« Reply #18 on: October 15, 2013, 01:30:27 pm »
Last update was 13 days ago. Chillout.
Bang Bang Smash

SporePlants

  • Posts: 45
    • View Profile
Re: Changelog 02/10/2013
« Reply #19 on: October 15, 2013, 01:53:44 pm »
If is so big you couldn't see it. I saw it and It is amazing, but only smart people can see it
Then how were you able to see it.. ?
Proud defender of law and justice in the wastes.


Marshu

  • Posts: 374
  • Soldiers of The New World
    • View Profile
Re: Changelog 02/10/2013
« Reply #20 on: October 15, 2013, 02:20:42 pm »
ProrePlants take it easy bro :)

Kilgore

  • Administrator
  • Posts: 1337
    • View Profile
Re: Changelog 02/10/2013
« Reply #21 on: October 15, 2013, 04:18:53 pm »
More than one experienced person has volunteered to help.
Erm.. like who and in helping with what? :)

Anyway, I'll make an update when it's ready and it's not ready yet. As you can guess I'm kinda busy recently. Also I'm planning more than few changes... also some that require some testing from my side before updating. That's why it takes so long.

Absolution

  • Supporter
  • Posts: 245
  • Do you Even Praise the Sun?
    • View Profile
Re: Changelog 02/10/2013
« Reply #22 on: October 15, 2013, 06:53:36 pm »
More than one experienced person has volunteered to help.
Erm.. like who and in helping with what? :)

Anyway, I'll make an update when it's ready and it's not ready yet. As you can guess I'm kinda busy recently. Also I'm planning more than few changes... also some that require some testing from my side before updating. That's why it takes so long.


take your time boss, we will wait patiently for a finished quality product

Bluepanda

  • Posts: 4
    • View Profile
Re: Changelog 02/10/2013
« Reply #23 on: October 16, 2013, 03:43:15 pm »
More than one experienced person has volunteered to help.
Erm.. like who and in helping with what? :)

Anyway, I'll make an update when it's ready and it's not ready yet. As you can guess I'm kinda busy recently. Also I'm planning more than few changes... also some that require some testing from my side before updating. That's why it takes so long.

I've seen quite a number of capable players who've offered development ship or even just offering you various improvements from time to time. Even if it was just on a test basis for handing a couple improvements your way and seeing if they work or not.

I for one have been working on some script improvements for various let us say "Abusable" aspects of the game.

I was looking into making some actual anti dual-logging protection for players who've recently died in TC towns (which is an aspect of the game that is entirely based on reporting and taking up kilgore's time at the moment) and dynamic vendor prices for items that have abusable vendor prices so that background price changes (also taking up kilgore's time) aren't required and players would naturally be encouraged to not spam sell a single type of easily crafted item.  As well as some minor updates to hex throwing and fixboys when i get a chance.

Wasn't planning on handing them over until they were good and finished to see if you liked them, but i did submit some code snippets to cubik that fixed some huge mathematical and logical errors in the 2238 combat.fos script. (Players would be horrified to know what bad math and logic errors did to Damage Resistance and Finesse in the background , oh god it was terrifying). Not to mention those item ground icon replacements i was working on and just waiting to see how they came out before doing more.


You get a clear line of communication with willing players and let them ask you if ideas they have need doing, and you'll get things every patch you wouldn't have even thought of. Its a buggy game and lots of aspects could definitely use improvement.
« Last Edit: October 16, 2013, 03:49:52 pm by Bluepanda »

Absolution

  • Supporter
  • Posts: 245
  • Do you Even Praise the Sun?
    • View Profile
Re: Changelog 02/10/2013
« Reply #24 on: October 21, 2013, 04:42:22 pm »

Marshu

  • Posts: 374
  • Soldiers of The New World
    • View Profile
Re: Changelog 02/10/2013
« Reply #25 on: October 21, 2013, 05:48:37 pm »
OH MY GOD! It is really annoying for me with your "WHEEEEEEEEEEEEENN", so what should say Kilgore? Can you just be patient?!

Bobby

  • Posts: 3
    • View Profile
Re: Changelog 02/10/2013
« Reply #26 on: October 21, 2013, 06:59:49 pm »
any info about new update?
It will be realsed at 1.11.13 or little before this ;)

Sir Craftkid

  • Posts: 141
    • View Profile
Re: Changelog 02/10/2013
« Reply #27 on: October 26, 2013, 04:25:25 pm »
Have caves been nerfed? Ive nticed a HUGE loot decrease in the past week. Most are empty or have only 1 item

Marshu

  • Posts: 374
  • Soldiers of The New World
    • View Profile
Re: Changelog 02/10/2013
« Reply #28 on: October 26, 2013, 04:43:55 pm »
Have caves been nerfed? Ive nticed a HUGE loot decrease in the past week. Most are empty or have only 1 item
Last time I found the smallest cave with 12 DeathClawes and Turbo Plasma :) Maybe I'm just lucky ;)

Strike

  • Guest
Re: Changelog 02/10/2013
« Reply #29 on: October 26, 2013, 05:56:58 pm »
Have caves been nerfed? Ive nticed a HUGE loot decrease in the past week. Most are empty or have only 1 item
Nope, caves seem like always or I'm just damn lucky :D