April 27, 2024, 01:16:02 am
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Topic: Changelog 02/10/2013  (Read 22794 times)

Dillinger

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Re: Changelog 02/10/2013
« Reply #30 on: October 26, 2013, 08:12:27 pm »
elves of 80 level  ;D

Kilgore

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Re: Changelog 02/10/2013
« Reply #31 on: October 27, 2013, 09:18:30 am »
Have caves been nerfed? Ive nticed a HUGE loot decrease in the past week. Most are empty or have only 1 item
Loot from caves stays untouched since the launch.

There will be an update today, it should address some issues. Changelog will be posted later, I'm working on it.

Dillinger

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Re: Changelog 02/10/2013
« Reply #32 on: October 27, 2013, 11:14:14 am »
today, good 8)

serath

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Re: Changelog 02/10/2013
« Reply #33 on: October 27, 2013, 12:09:18 pm »
yeah, nice. good day for update, since this week i work 14-22... all night playing! :D

Kilgore

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Re: Changelog 02/10/2013
« Reply #34 on: October 27, 2013, 09:37:10 pm »
Unfortunately, I'll update the server not today, but tomorrow. I'm kinda out of time and there are some changes that I need to test a bit first.

Update will include:

Changes in weapons and armors:
- improvements of unique weapons,
- added new types of ammo for shotguns,
- damage and range of shotguns boosted,
- resistances vs laser for helmets decreased in order to improve aimed shots from Energy Weapons,
- improved Bozar, changed LSW to single shot/short burst weapon.

Changes affecting economy:
- private mines cost more and generate resources for one week (but now, all visitors will remember the location),
- blueprints removed from traders, available now at certain NPCs via dialogue options (expensive),
- changed prices of various items,
- changed bank interest rate,
- increased rewards for caravans.

Changes in skills:
- disabled sneak in Combat and Metal Armors,
- 2nd active slot will also count towards penalty from carrying a heavy weapon or rifle,
- added an option for installing locks on lockpicked vehicles.

Other changes:
- added water pipes and landing zones for Vertibird in bases, tents and safehouses (wherever they were missing),
- adjusted Town Control windows,
- bugfixes in drop/pick all hotkeys, using OOC when knocked out/dead.

and also other minor changes.

Ganado

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Re: Changelog 02/10/2013
« Reply #35 on: October 27, 2013, 09:39:54 pm »
The changes sound interesting, hope to test out the shotguns. :)

Om3nek

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Re: Changelog 02/10/2013
« Reply #36 on: October 27, 2013, 10:20:33 pm »
what will be range of single shot with LSW?

Kaaon

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Re: Changelog 02/10/2013
« Reply #37 on: October 27, 2013, 11:08:14 pm »
Hope that increased outcome and decreased income of money into game will fix economy..

also cant wait to see detailed changelog, gj  ;)

Marshu

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Re: Changelog 02/10/2013
« Reply #38 on: October 28, 2013, 07:06:26 am »
Will HQ fibres and HQ electronic parts (from the special enc.) be usefull in the future?

Perteks

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Re: Changelog 02/10/2013
« Reply #39 on: October 28, 2013, 08:14:22 am »
What about Ares?

RabbitManCZ

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Re: Changelog 02/10/2013
« Reply #40 on: October 28, 2013, 08:37:29 am »
it sounds good ....but if you added too a new dungeon -----> You'd be best ;D
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manero

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Re: Changelog 02/10/2013
« Reply #41 on: October 28, 2013, 03:06:29 pm »
Sounds like really good update. Manero approved.
Bang Bang Smash

what

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Re: Changelog 02/10/2013
« Reply #42 on: October 28, 2013, 03:19:45 pm »
That took a month
« Last Edit: October 28, 2013, 08:01:47 pm by DocAN »

Perteks

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Re: Changelog 02/10/2013
« Reply #43 on: October 28, 2013, 03:23:29 pm »
*cry*

[sarcasm]For sure post like that just give positive boost for Kilgore attitude[/sarcasm]

Letoo

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Re: Changelog 02/10/2013
« Reply #44 on: October 28, 2013, 03:28:34 pm »
All 'what' does is whining, I think its safe to assume Kilgore learnt not to give a fuck about this troll anymore.
« Last Edit: October 28, 2013, 03:30:19 pm by Letoo »
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